Talk:Mu Online
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[edit] Cleanup
Some issues I'd like to see cleaned up here. I marked this thing with {{advert}} and {{inappropriate tone}} for the following reasons:
- There's a few cases where the article goes a bit advertisatory like "Mu runs in a OpenGL engine, allowing lot of old computers playing in the great graphics at immersive experience." Bah, computer games have offered "immersive experiences" since 1992, what's so special about this? =) Just one example of all that. Also, some inapproriate tone, not really that much though ("...for extra fun...").
- This article is HUGE and I think a lot of stuff about this could be cleared up - don't just explain what Mu Online is, explain how Mu Online is different from other MMORPGs and the rest will follow. For example, now there's an example on how the noto system works ("Outlaws and Heroes"); a lot of other games have had one too (Ultima Online, anyone?) so all you need to explain, in basic terms, is how it works on general terms. You don't need to expect that the reader has never heard of MMORPG terms. You're looking at an encyclopedia. Use some cross-references and links.
- The item section is a major bore, if you don't mind me saying. People come here to get a light overview of some things, not detailed examples on how some things work in the games. They come here to see "this game has some 'leet items, such as (a couple of examples)...", not complete description of the whole shebang. Wikipedia is not a game guide; such information might be more appropriate for Wikibooks.
The article needs some simplification in my opinion. --wwwwolf (barks/growls) 13:45, 7 March 2006 (UTC)
[edit] Please consider what you're editing
I've noticed that many people are removing any references to Global Mu Online and features currently only available in Mu Korea and/or Mu Philippines. For example, in the Ancient Items section of the article, one of the sentences I wrote stated that ancient items are currently not implemented in Global Mu Online, but it's been removed twice now. Is what I said incorrect, or are people just getting worried because I made a reference to Global Mu?
I've also noticed that in particular, people seem to enjoy removing references to Fenrir, the latest pet added to Mu. Sure, it hasn't been implemented in Global yet, but I'm sure it would be in Mu Korea. Even if it isn't, it's still a part of Mu that the developers have added to the game, so it should be fine to mention it. Sampalmer4 21:11, 26 March 2006 (UTC)
[edit] Edit things based on Global
Some things are released in global, such as set items, but stop editting things because of your experiences in private servers. They are not credible so base information on global, since that is what this article is based on. Woopow 02:57, 27 March 2006 (UTC)
- If you had any experience in private servers, you would know that they simply emulate all the latest features added by Webzen's developers. New features in private servers aren't just magically "hacked" in; this would take ridiculous amounts of human effort. Any professional new features present in private servers are new features straight from Webzen's developers. These new features are released in Mu Korea and Mu Philippines months before Global. I can't understand why you are trying to undo any mention of features not yet present in Mu Global. Any experienced Mu player should know that Global is always kept behind on updates. Why should we pretend features don't exist until they're implemented in Global? All the features we see on Mu Korea will be implemented in Mu Global, because they're both Mu. Mu Korea is just more of a "beta" server because it always has the latest versions; all the features are carried on to Mu Global after a few months. Any Mu server is Mu. Sampalmer4 05:22, 27 March 2006 (UTC)
- You keep removing the sentence stating that ancient items are currently unavailable in Global Mu. Is this because they are actually available? Sampalmer4 05:22, 27 March 2006 (UTC)
- Just to note, this article is about Mu Online in general, not specifically about Global. About private server, Mu pservers are major and removing all mention of them is a POV. This has to discuss everything about it, not only the "official" information. -- Prod-You 16:05, 27 March 2006 (UTC)
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- The actual problem is on naming the sets. Taking as an example the last Elf set, I've seen it named Scorpion , Sylpidray and Sylpid Ray. We can't really name it properly because it varies with the game version, and naming it from the last version avaiable isn't an easy task. We would have to get the name from the Korea version, but it is rare to find someone able to do that translation.
- You're right. We should stick to the names that are used in global, now that its actually changed to an "official" (not beta) servers. If there are other major naming differences with other versions it might be best to mention them. For example, we say its Sylpid Ray, but note that it could also be called Scorpion. -- Prod-You 19:14, 25 May 2006 (UTC)
- The actual problem is on naming the sets. Taking as an example the last Elf set, I've seen it named Scorpion , Sylpidray and Sylpid Ray. We can't really name it properly because it varies with the game version, and naming it from the last version avaiable isn't an easy task. We would have to get the name from the Korea version, but it is rare to find someone able to do that translation.
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- The problem with not editing things based on global is that private servers are modified. I see people editing the article saying "dark lords are the strongest characters," they are unfair, etc. and that Crywolf has strong monsters that no one can beat where really it is an event map. The information based on a private server is too inaccurate and varies too much between all the different servers, and for the most part is very inaccurate for a real mu server. Woopow 21:49, 16 June 2006 (UTC)
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If a feature is currently in one of the 'official' Mu versions, it should be mentioned. Naming should be done based on Global, unless there is no name, then it should be from whichever 'official' version has it. This could mean the name is in chinese, korean, or whatever other language (perhaps with a direct english translation). Translated names from private servers should not be here because anyone can name the items anything they want. Private servers should only be mentioned to say they exist and lots of people play them; in game information should not be taken from pserves and put up here. -- Prod-You 17:32, 19 June 2006 (UTC)
[edit] About linking to specific private servers
Firstly, Wikipedia isn't meant to be used to advertise. The concept of having a link to a good private server isn't a bad idea, but considering that everyone has access to editing Wikipedia's articles, things could get out of hand; all server owners would want to post their private servers here to leech from Wikipedia's huge amounts of traffic.Sampalmer4 05:34, 11 April 2006 (UTC)
- There are very few pserves that even stay up for a notable period. There are maybe 1 or 2 i know of that have been up for very long, and I doubt they'd come to wikipedia to advertise since theyre already quite large, so in the end, pserve links shouldn't be here. --Prod-You 03:26, 12 April 2006 (UTC)
[edit] Advertising
217.123.198.161 13:03, 9 March 2007 (UTC)
I'm running one of the major pservers, and I have been online ever since September 2005. Currently we have got working features that the 'official' muglobal does not have yet, such as the crywolf event, such as full season 2 support (kanturu maps / kanturu event). Etc.
I don't know if I should add my server here, since mine is really major. We just cleaned up, and we had 278,000 accounts that we wiped, to migrate to the season 2 database.
Just your thoughts on this one...
- To note, he is talking about FrienzMu. I am somewhat against the fact that you are using sourceforge without sharing any source but it is a fairly large server so may be notable. I am moving it out of the official section though, since it isn't official. -- Prod-You 17:17, 9 March 2007 (UTC)
[edit] Criticism
Why is there nothing in this page about criticism of this game, this page strikes me as a little to commercial...almost like an advert for the game rather than a wikipedia article. i would write one myself as i used to play the game but i am not yet that confident in my writing skills. some topics which could be put into the criticism section could include lack of questing and other methods to add to the storyline, general repetitivness of the game as well as the levelling difficulty which is far more difficult than in other games. -- Zendainc 17:06, 27 march 2007 (PST)
[edit] ? since when did K2 make Mu online?
I noticed that the article states that K2 made MU. This is incorrect, Webzen was the developer/producer. K2 is just the publisher now. Fixed it.MuRocks 06:21, 13 March 2007 (UTC)