Pygame
From Wikipedia, the free encyclopedia
Pygame is a cross-platform set of Python modules designed for writing games. It includes computer graphics and sound libraries designed to be used with the Python programming language. It is built over the Simple DirectMedia Layer (SDL) library, with the intention of allowing real-time computer game development without the restraints and low-level mechanics of the C programming language and its derivatives. This is based on the assumption that the most consuming functions inside games (mainly the graphics part) can be completely abstracted from the game logic in itself, making it possible to use a high-level programming language like Python to structure the game. Pygame was written by Pete Shinners.
[edit] See also
- Game design
- Soya 3D, a 3D engine for Python.
- Psyco, a specializing compiler (a kind of just-in-time compiler) used to speed the execution of Python code.
- PyOgre, a Python binding for OGRE
- ika, an RPG engine scriptable in python
[edit] External links
- Pygame homepage — Pygame documentation, wiki, news, download and more.
- Pyweek homepage — regular contest to write a game during one week using Python (most entries use pygame).
- Pygame newsgroup (web access) — the "official" Pygame newsgroup. You will need to register an account on http://news.gmane.org to be able to post in this newsgroup.
- Line by line tutorial — Tutorial for beginners by Pete Shinners.
- Creating Games with Python - A tutorial explaining how to use Pygame for game development and improved execution.