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Reservoir Dogs (video game) - Wikipedia, the free encyclopedia

Reservoir Dogs (video game)

From Wikipedia, the free encyclopedia

Reservoir Dogs

Cover for the Xbox version of Reservoir Dogs
Developer(s) Blitz Games
Publisher(s) Eidos Interactive
Release date(s) Flag of United States 24 October 2006
Flag of European Union 25 August 2006
Genre(s) Action
Mode(s) Single player
Rating(s) ESRB: M (Mature)
Platform(s) PlayStation 2, Xbox, Microsoft Windows

Reservoir Dogs is a video game based on the Quentin Tarantino film of the same name.

Contents

[edit] Plot

The game is based on the movie by Quentin Tarantino. It has the same story, but goes into more detail, and answers questions like: How did Mr. Pink get out of the diamond store?, or How did Mr. Blonde escape alive and capture a cop? and Where did Mr. White, Mr. Pink and Nice Guy Eddie go when they left Mr. Blonde alone with the cop? .

[edit] Synopsis

The game remains faithful to the film, with gamers able to play all the key characters. It follows the progress and planning of the diamond heist, and reveals some of the events which only took place off-screen in the film itself. The game consists of both third-person shooting and driving sections. The game encourages the player to take hostages and avoid mass-slaughter: both in the ratings system, where a player may be rated as a "Psycho" if many people are killed, or a "Professional" if they are not; and in the fact that it is difficult to progress without cheating if hostages are not used and if the player causes much destruction. It also features the full and original soundtrack from the movie, the so-called K-Billy's Super Sounds of the Seventies. Of the original actors, only Michael Madsen provides his likeness and voice acting for the game. Other characters look and sound only vaguely similar to their big-screen counterparts.

[edit] Weapons

The player can only carry 2 weapons and 1 grenade at one time. The player can also single or dual wield all 'pistol' types.

[edit] Grenades

  • Smoke Grenades
  • Flash Grenades
  • Tear Gas Grenades
  • Molotov Cocktail

[edit] Characters

Spoiler warning: Plot and/or ending details follow.

Mr. Orange - Used in a training mission "A Matter of Business", which guides the player through a tutorial like section which introduces the player to the game mechanics - how to do things like take hostages, use weapons, bullet festivals and order police around etc. Signature Move: None.

Mr. Blue - The only character whose fate wasn't shown in film, but does in the game. Intitially Mr. Blue is introduced as one of the two (Mr. Brown being the other) getaway drivers. After being locked in at Karinas Wholesale Diamonds, he makes his escape into the police infested streets, later he is killed in a movie theater by the police (this is a reference to the death of John Dillinger, as Joe Cabot stated that Mr. Blue was "dead as Dillinger" in the film). Signature Move: Burns out his hostage's eye with his cigar.

Mr. Pink - If you're wondering how Mr. Pink really got out, he escaped out the back of the diamond store with the diamonds just left before Mr. White. After weaving his way through suburbia he is shown running out of a laundromat where (like in the film) he is hit by a passing car which he commandeers. It is assumed that en-route the rendezvous point that he stashes the diaminds 'in a safe place'. Later he must travel to this location (trainyard) to retrieve them. His fate depends on the player's score - on Professional he gets away, Career Criminal he is arrested, and Psychopath he is gunned down. He is the only character who's fate can be changed (all the other characters die). Signature Move: Bashes his hostage's nose in with his gun.

Mr. Blonde - A very popular character, and again if you're wondering how he got out, after negotiating Los Angeles' back alleys and side streets he makes his way into a shopping mall, where he takes a cop (Marvin Nash) hostage. After leaving the Mall he makes his escape by stolen Cadillac with the cop in the trunk. Before making his way back to the rendezvous point he stops off for a Burger and Soft Drink. Signature Move: Cuts off his hostage's ear with his razor.

Mr. White - Has a few roles in the game, he escapes through the streets and backalleys after Mr. Pink left him at Diamond Store. He meets up with Mr.Brown (getaway driver) and Mr. Orange, after Mr. Brown is shot they commandeer a second vehicle, but not before Mr. Orange takes a gut shot. White returns to the rendezvous point with Orange. Later he must leave the warehouse to ditch the stolen vehicles at the Scrapyard. Signature Move: Cuts off his hostage's thumb with a cigar cutter.

Mr. Brown - Getaway driver, played only once (in the games longest driving level) where he drives to a location which coincides with his fate in the movie. He is never controlled on foot. Signature Move: None

Nice Guy Eddie - Two words describe him, loud and crude. If you're wondering where Mr. White, Mr. Pink and Eddie went with the cars, Mr. White dumped his car at a junkyard, Mr. Pink went to get the diamonds, and Eddie went to supervise. Signature Move: Same as Mr. Pink's, except he does it less times and with more force.

[edit] Enemies

Security Guard - Weakest enemy in the game, the player can tell them what to do, as long as they have a hostage. Usually armed with a pistol or shotgun.

County Police - Similar to security guards. Usually armed with a pistol, shotgun or MP5.

Police Officer - More difficult to deal with than most other enemies, and a little tougher. The only way police officers will drop their weapon, is if the player hits a hostage or does a signature move. Usually armed with a pistol, shotgun or MP5.

SWAT - Much more difficult to kill than regular police officers. Will not stop fighting until you're dead. Usually armed with shotgun, MP5, assault rifle, or sniper rifle, as well as a flashbang grenade.

[edit] Reaction

The game has been met with mixed, mostly negative reviews ranging from a 7 at GameTrailers to a 3 at IGN (ironically, the UK branch of IGN gave the game a 7.5).

[edit] Controversy

It has been refused classification in Australia, essentially banning the game from sale. The Classification Board found it could not be accommodated at the MA 15+ classification and as such the game has been made unavailable for sale or hire, or be demonstrated in Australia. The game that it is usally compared to -- Scarface: The World is Yours -- was accepted even though in the game there was much more foul swearing, drug use and sexual themes. Even though in the game you are encouraged to take hostages and prevent bloodshed you can still kill civilians where as in Scarface you cannot kill civilians, this is one main part in the classification of the two video games.[1]

The New Zealand Office of Film and Literature Classification have classified the game "objectionable", meaning the game is not only banned from sale, but that it is illegal to possess or import a copy. The Office found the game "tends to promote and support the infliction of extreme violence and extreme cruelty…for the purpose of entertainment".[2]

[edit] See also

[edit] References

  1. ^ Australian Office of Film and Literature Classification (2006-06-28). Reservoir Dogs computer game Refused Classification (PDF). Press release. Retrieved on 2006-07-07.
  2. ^ New Zealand Office of Film and Literature Classification (2006-07-07). Reservoir Dogs Computer Game Banned. Press release. Retrieved on 2006-07-07.

[edit] External links

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