Retained mode
From Wikipedia, the free encyclopedia
Retained mode refers to a programming style for 3D graphics where a persistent representation of graphical objects, their spatial relationships, their appearance and the position of the viewer, is held in memory and managed by a library layer. The programmer performs less low-level work in loading, managing, culling and rendering the data and can focus on higher application level functions.
[edit] See also
- Immediate mode - The opposite of retained mode
- OpenGL
- Scene graph