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Robert Rogers' 28 "Rules of Ranging" - Wikipedia, the free encyclopedia

Robert Rogers' 28 "Rules of Ranging"

From Wikipedia, the free encyclopedia

An artist's interpretation of Rogers.
An artist's interpretation of Rogers.

The 28 "Rules of Ranging" are a series of rules and guidelines originally created by Major Robert Rogers in 1757, during the French and Indian War (17541763).

The rules were originally written during Rogers' time on Rogers Island in the Hudson River near Fort Edward. They were intended to serve as a manual on guerrilla warfare for Rogers' Ranger company, a 600 strong contingent whose members were personally selected by Rogers.

D-Day, Pointe-du-Hoc, one of many engagements where modern day Ranger units would have employed Rogers' 28 "Rules of Ranging".
D-Day, Pointe-du-Hoc, one of many engagements where modern day Ranger units would have employed Rogers' 28 "Rules of Ranging".

The rules were the result of Rogers' blend of Indian tactics and his own innovative combat techniques, ideas that were revolutionary compared to the standard military practises of the time. Combined with intensive training and live fire exercises, these rules created a mobile, well trained force that was capable of living off of the land around it in order to sustain itself for long periods of time.

A copy of the original rules and a short paragraph written by Rogers, taken from his journal published in 1765 can be found at: http://www.military-info.com/freebies/roger.htm.

The original rules can also be found at http://www.rogersrangers.org/rules/index.html|here.

The 28 Rules of Ranging Ranger commander Lt. Colonel William Darby read the rules to the 1st Ranger Battalion prior to action during World War II, and a modified version of the rules is still followed by the United States Army Rangers to this day, and they are considered as the model for all ranger activities. They also form the basis of the 19 "Standing Orders" taught to US Army Commandos today.


[edit] The Rules as they are today

The following rules are the edited and simplified version of the original set.

1. All Rangers are subject to the rules of war.

2. In a small group, march in single file with enough space between so that one shot can't pass through one man and kill a second.

3. Marching over soft ground should be done abreast, making tracking difficult. At night, keep half your force awake while half sleeps.

4. Before reaching your destination, send one or two men forward to scout the area and avoid traps.

5. If prisoners are taken, keep them separate and question them individually.

6. Marching in groups of three or four hundred should be done in three separate columns, within support distance, with a point and rear guard.

7. When attacked, fall or squat down to receive fire and rise to deliver. Keep your flanks as strong as the enemy's flanking force, and if retreat is necessary, maintain the retreat fire drill.

8. When chasing an enemy, keep your flanks strong, and prevent them from gaining high ground where they could turn and fight.

9. When retreating, the rank facing the enemy must fire and retreat through the second rank, thus causing the enemy to advance into constant fire.

10. If the enemy is far superior, the whole squad must disperse and meet again at a designated location. This scatters the pursuit and allows for organized resistance.

11. If attacked from the rear, the ranks reverse order, so the rear rank now becomes the front. If attacked from the flank, the opposite flank now serves as the rear rank.

12. If a rally is used after a retreat, make it on the high ground to slow the enemy advance.

13. When laying in ambuscade, wait for the enemy to get close enough that your fire will be doubly frightening, and after firing, the enemy can be rushed with hatchets.

14. At a campsite, the sentries should be posted at a distance to protect the camp without revealing its location. Each sentry will consist of 6 men with two constantly awake at a time.

15. The entire detachment should be awake before dawn each morning as this is the usual time of enemy attack.

16. Upon discovering a superior enemy in the morning, you should wait until dark to attack, thus hiding your lack of numbers and using the night to aid your retreat.

17. Before leaving a camp, send out small parties to see if you have been observed during the night.

18. When stopping for water, place proper guards around the spot making sure the pathway you used is covered to avoid surprise from a following party.

19. Avoid using regular river fords as these are often watched by the enemy.

20. Avoid passing lakes too close to the edge, as the enemy could trap you against the water's edge.

21. If an enemy is following your rear, circle back and attack him along the same path.

22. When returning from a scout, use a different path as the enemy may have seen you leave and will wait for your return to attack when you're tired.

23. When following an enemy force, try not to use their path, but rather plan to cut them off and ambush them at a narrow place or when they least expect it.

24. When traveling by water, leave at night to avoid detection.

25. In rowing in a chain of boats, the one in front should keep contact with the one directly astern of it. This way they can help each other and the boats will not become lost in the night.

26. One man in each boat will be assigned to watch the shore for fires or movement.

27. If you are preparing an ambuscade near a river or lake, leave a force on the opposite side of the water so the enemy's flight will lead them into your detachment.

28. When locating an enemy party of undetermined strength, send out a small scouting party to watch them. It may take all day to decide on your attack or withdrawal, so signs and countersigns should be established to determine your friends in the dark.

29. If you are attacked in rough or flat ground, it is best to scatter as if in rout. At a pre-picked place you can turn, allowing the enemy to close. Fire closely, then counterattack with hatchets. Flankers could then attack the enemy and rout him in return.

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