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SimCity (series)

From Wikipedia, the free encyclopedia

SimCity

SimCity 3000, released in 1999, gave a more modern perspective of real cities.
Developer(s) Maxis
Nintendo EAD (SNES version)
Publisher(s) Brøderbund, Maxis, Electronic Arts and Superior Software/Acornsoft
Designer(s) Will Wright
Release date(s) See "versions"
Genre(s) Simulation
City-building game
Mode(s) Single player
Rating(s) ELSPA: 3+ (Windows)
ESRB: Everyone (E) (Wireless)
Platform(s) See "ports and versions"
Input Keyboard & mouse

SimCity is an open-ended city-building computer and console game, the brainchild of Will Wright, published by Maxis (now a division of Electronic Arts). First published in 1989 as SimCity, it has spawned 4 different editions, sold worldwide. The ongoing success of SimCity has also sparked the release of many other sim titles, including 2000's The Sims, the best-selling computer game in history. The next edition of SimCity was announced by EA in 2006, expected to be released in 2007.[1]

Contents

[edit] Versions

SimCity 4 package box
SimCity 4 package box
  • SimCity 5 (TBA 2007)

[edit] Overview

The player is given the task of founding a city, while maintaining the happiness' of the citizens and keeping a stable budget. In SimCity 2000, 3000 and 4, the player is allowed to alter the terrain of the city before building on it.

The player must lay down zones, each having a specific kind of building that will be built there. The residential zones provide housing for Sims, the commercial zones provide shops and offices, and the industrial zones provide factories, laboratories and farms. There are three different densities in the game: High-Density for large buildings, Mid-Density for smaller buildings, and Low-Density for small buildings.

The player may customize their city by putting in famous landmarks (Hollywood Sign, ect.), and (in SimCity 2000 and SimCity 4: Rush Hour) name streets and terrain features.

A screenshot of SimCity 3000.
A screenshot of SimCity 3000.

As the city matures, the player may get to place government and other special buildings (Mayor's House, Courthouse, ect.) depending on how large their city is. The player must supply services to their citizens. These include health, education, safety, parks and leisure. These come in the form of different buildings. Each building covers a different circular "range," and each building inside the range is served by that building. Without services in an area or improper funding to services, it can lead to strikes.

The primary source of income in the game are taxes, which can be altered by tenths of a percent. Legalizing gambling and placing certain "special" buildings (mentioned above) can generate income as well. There are also cheat codes that can be used to generate instant money.

[edit] Awards and Ratings

SimCity (1989)

  • Best Entertainment Program 1989.
  • Best Educational Program, 1989.
  • Best Simulation Program, 1989.
  • Critics' Choice: Best Consumer Program, 1989, Software Publisher's Association.
  • Most Innovative Publisher, 1989, Computer Game Developer's Conference.
  • Best PC Game, 1989.
  • Member of the 1989 Game Hall of Fame, Macworld.
  • Game of the Year, 1989., Computer Gaming World.
  • Second Best Simulation of all Time for C-64.
  • Fourth Best Simulation of All Time for Amiga, .info.
  • Editors' Choice Award: Best Simulation, 1989, Compute.
  • Editors' Choice Award: Best Recreation Program, 1989, MacUser.
  • Best Computer Strategy Game, 1989, Video Games & Computer Entertainment.
  • Best Game Designer of the Year: Will Wright, for SimCity, 1989, Computer Entertainer.
  • Best 20th Century Computer Game, 1989, Charles S. Roberts Award.
  • Software Award of Excellence, 1990-1991, Technology and Learning.
  • Best Educational Program, 1990, European Computer Leisure Award.
  • Tild D'Or (Golden Award): Most Original Game, 1989, Tilt (France).
  • Game of the Year, 1989, Amiga Annual (Australia).
  • World Class Award, 1990, Macworld (Australia).

GameSpot — An average of 7.933 in scores.

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[edit] References


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