Talk:Skybox (video games)
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This article was moved from Skybox because of the prevalence of the term "skybox" for suites at sporting events, and because the Klingon language and Terragen articles link to a company by the name. I apologize to the author for the need to do this. Geogre 18:12, 19 Aug 2004 (UTC)
In the first Quake, the skybox was animated, there were two blue cloud layers above each other.
- Actually Quake had no skybox at all, just two layers of texture overlapping eachother. Unreal didn't have skyboxes, but the more advanced skyrooms which is basically an area in the level where the sky is rendered in. It's possible to do much more than moving clouds (such as moving clouds with lighting, spinning asteroids, even creatures flying) Leileilol 05:50, 26 November 2006 (UTC)