SlickEdit
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SlickEdit | |
Developer: | SlickEdit, Inc. |
---|---|
Latest release: | 11 |
OS: | Cross-platform |
Use: | source code editor and IDE |
License: | proprietary |
Website: | www.slickedit.com |
SlickEdit is a cross-platform source code editor and integrated development environment (IDE) by SlickEdit, Inc. SlickEdit provides syntax highlighting, code navigation and a customizable keyboard shortcuts. The latest version, 11, also supports code templates.
Contents |
[edit] History
SlickEdit started as a feature-rich source code editor. It boasted syntax highlighting, extensive customization ability via macros and could emulate the key bindings (keyboard shortcuts) of many mainstream text editors including Vim (text editor) and Emacs. From version to version it has been augmented with more features. Now it is a full IDE that can federate with many mainstream compilers and source code management systems. And, of course, it can host integrated debugging sessions.
In SlickEdit 11, Vi emulation was upgraded to Vim (text editor) emulation.
[edit] Supported languages
SlickEdit supports a wide variety of programming languages, including:[1]
- Ada programming language
- ANTLR
- AppleScript®
- AWK
- Bourne shell scripts
- C
- C Shell
- C#
- C++
- CFML
- CFScript
- Ch
- CICS
- COBOL
- config files
- DB2
- DTD
- Fortran
- High Level Assembler
- HTML
- IDL
- INI
- InstallScript
- J#
- Java
- JavaScript
- JCL
- JSP
- Lex
- Makefile
- Modula-2
- Objective-C
- Pascal
- Perl
- PHP
- PL/I
- PL/SQL
- PowerNP Assembler
- Progress 4GL
- PV-Wave®
- Python
- REXX
- Ruby
- SAS
- Slick-C™
- Tcl
- Transact SQL
- VBScript
- Verilog
- VHDL
- Visual Basic
- Visual Basic .NET
- Windows batch files
- x86 Assembly
- XML
- XSD
- Yacc
It also supports some other languages for syntax highlighting alone. Like most other code editors, SlickEdit allows the user to add support for additional languages and to modify the way it operates on the ones listed above.
[edit] Operating systems
SlickEdit runs on a number of operating systems, including:[2]
- Microsoft Windows
- Linux
- Mac OS X (using X11)
- Various distributions of Unix
(SlickEdit also supported OS/2 until version 4.0b.)
[edit] Slick-C
Slick-C the proprietary script language of the editor. Much of the editor is actually written in Slick-C, and all the Slick-C source code is included in with the product. This means that the user can take a look at how things work and modify the behavior to suit her/his needs better.
The language is C-like as the name suggest, though it has some elements from REXX (parse, say, ...). These REXX feature probably stems from the early days when the editor was making use of a REXX derived scripting language.
[edit] Support
In addition to direct support for customers, SlickEdit also hosts a web forum where users can help one another.[3]
[edit] Criticisms
According to some, SlickEdit suffers from an overabundance of features. In a review of version 11 of SlickEdit, Tom Plunket wrote:
“ | SlickEdit ends up being a very complex piece of software. Some of its most promising features are hard to use, and configuring the program to work to any one developer's tastes can be tedious... its power can only be harnessed by people who are ready to spend considerable time learning how to truly use it.[4] | ” |
[edit] Related products
SlickEdit also two related packages which integrate into existing IDEs:
- SlickEdit Plug-In: Integrates the SlickEdit editor for use in the Eclipse IDE[5]
- SlickEdit Tools: Integrates additional tools and utilities into Microsoft's Visual Studio[6]
[edit] References
- ^ SlickEdit's supported languages
- ^ SlickEdit's supported operating systems
- ^ SlickEdit support
- ^ Plunket, T. (2006, August). Skunk Works: SlickEdit's SlickEdit 11. Game Developer, 10-11.
- ^ SlickEdit Plug-In page
- ^ SlickEdit Tools page