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Sonic Crackers

From Wikipedia, the free encyclopedia

Sonic Crackers
Image:Sonic_Crackers(betatest)_001.JPG
A screenshot of the Techno Tower Zone level in Sonic Crackers, showing the band of rings which forms its essential gameplay element
Developer(s) Sonic Team
Publisher(s) Sega
Engine Early engine test, later became Knuckles Chaotix
Release date(s)
Genre(s) Platform game
Mode(s) Single player
Platform(s) Sega Mega Drive/Genesis
Media 1MB ROM dump (2MB overdump also exists)
Input Control pad

Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis. It is believed to have been an engine test, containing essentially multiple different game engines, swapped out in realtime using code written into RAM.

Contents

[edit] Gameplay

The game has Sonic and Tails joined together by a band of rings. This would later become the idea for Knuckles' Chaotix for the Sega 32X.

The ROM has two "adventure" levels, one of which appears multiple times with a different palette each time, and two "field" levels. One is highly reminiscent of the Techno Tower Zone level in Knuckles' Chaotix, the objective being to make it to the top of the screen; if this is done or three full minutes elapses on the clock, the Sonic 1 "game over" music plays and the player is brought to the first field level, featuring a clouded background and a waterfall.

The "field" levels are only half-complete; there is no collision set, and Sonic can walk anywhere on the field with impunity. If the player pauses and hits a button, the game goes to a carnival-like level reminiscent of Chaotix' Speed Slider Zone that goes around in an infinite loop. After one minute has elapsed, the circus level ends and another "field" level begins. After the player pauses and hits another button, he or she is brought back to the Techno Tower Zone level with a different palette, four in all.

[edit] The Chaotix Connection

Main article: Knuckles' Chaotix

Though Sonic and Tails are missing from the final version of Knuckles' Chaotix, some fans believe that evidence still exists that they were once part of the game, as shown in Sonic Crackers. A short summary of some of the evidence includes:

  • The fact that Heavy & Bomb have yellow and blue colored statues, respectively. These could have been the reserved statues for Sonic & Tails.
  • The presence of Sonic and Tails in the Sonic Crackers alpha version in what appears to be Techno Tower. Although this could indicate they were simply removed in an early phase of development. Or alternatively, served as generic placeholders for characters not yet designed. Additionally, an alpha version of what could be Speed Slider can be accessed.
  • The Level Select option in Knuckles' Chaotix allows you to manually select what character you want to play as. In the lineup, Mighty the Armadillo is listed in the first slot, typically where you would find Sonic. Listed second, is a character named **********. When selected, this character is a mess of corrupted graphics and colors (a typically occurring phenomenon when a ROM tries to access data that has been changed or removed) vaguely resembling Knuckles, dubbed "Wechnia" by fans; this could be the only remnant of what was once Tails.
  • Empty spots in the combi-catcher machine filled in by a double for Heavy & Bomb, which some fans believe this space could have been reserved for Sonic & Tails. Or possibly to increase player's chance of a getting a 'lesser' character.
  • An ending screen showing artwork of Sonic & Tails in front of the Chaotix team when the game is completed with all Chaos Rings.
  • The presence of Metal Sonic in the game where Sonic himself is largely absent.
  • The presence of Amy Rose, hidden in the sound test.
  • Sonic Crackers' stage select referring to levels as 'attractions' instead of 'zones'.
  • Knuckles' Chaotix music tracks, "Walkin'", "Hyper-Hyper", "Evening Star", and "Moonrise", as well as a version of "Electoria" based on the four previously mentioned tracks, can be heard in Sonic Crackers, as well as the Game Over theme from the first two Sonic games.

Other now-disproved theories suggested Sonic Crackers to be:

  • Sonic the Hedgehog 4 - Critics point to the use of Sonic 1 sprites rather than Sonic 3 sprites, saying that this made it rather unlikely that Crackers was built on the Sonic 3 engine as the previous two sequels had been.[1]
  • A hoax, either by Sega or homebrew - proponents pointed to the "19940401" on the title screen, citing this as April 1, 1994. This theory has been discarded because of the large amount of work that this would require, and also because of numerous leftover pieces of art which indicate the game was a work in development, rather than a deliberately unfinished complete piece.[2]

[edit] External links

[edit] References

  1. ^ "Sonic HQ Gaming Info - Sonic Crackers", Sonic HQ.
  2. ^ "Sonic Crackers Overview", EpicGaming.us.
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