The Amazing Spider-Man 2
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The Amazing Spider-Man 2 | |
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Developer(s) | Bits Studio |
Publisher(s) | LJN |
Release date(s) | 1992 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone |
Platform(s) | Game Boy |
Media | Cartridge |
The Amazing Spider-Man 2 is title of a Game Boy video game released by LJN in 1992 and was programmed by Bits Studio. While the game was technically a sequel to the 1990 video game titled The Amazing Spider-Man, it had little to do with the first game and was widely panned by video game critics.
Contents |
[edit] Storyline
A collection of supervillains have framed Spider-Man for a bank robbery and thus he must survive several side-scrolling levels, battlling various thugs and supervillains in order to clear his name.
The game was different from the original The Amazing Spider-Man game, in that along with its action-adventure theme, Spider-Man also had to collect various objects located in each level in order to solve puzzles.
[edit] Critics
Most video game critics panned the game for having much smaller graphics then the original, intermission scenes with bad grammar, and a frustratingly difficult game play format.
[edit] Features
[edit] Stages
- 1-City
- 2-Power Plant
- 3-Sewer
- 4-Amusement Park
- 5-Building & Blimp
[edit] Bosses
[edit] Special appearances
[edit] Items
- Web: Fill the web bar.
- Heart: Fill the health bar.
- Weight: Increases Spider-Man's strength.
- Crowbar: Used to open a door.
- Passcard: Used to enter in the building with the Antidote.
- Key: Used to open a door.
- Oil: Used to fuel Hobgoblin's glider.
- Antidote: Used to make the Lizard turn back to Dr. Connors.
- Entry Code: Used to enter in Graviton's building.