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The Runelords - Wikipedia, the free encyclopedia

The Runelords

From Wikipedia, the free encyclopedia

The Sum of All Men, first novel of The Runelords, featuring Prince Gaborn Val Orden and the spirit of the Earth King, Erden Geboren.
The Sum of All Men, first novel of The Runelords, featuring Prince Gaborn Val Orden and the spirit of the Earth King, Erden Geboren.

The Runelords is a fantasy series by author David Farland. In the universe of The Runelords, there exists a unique magical system which relies on the existence of distinct bodily attributes, such as brawn, grace, and wit. These attributes can be transferred from one individual (or animal) to another in a process known as "giving an endowment". Lords who have taken many endowments become extremely powerful, almost superhuman, and are known as Runelords.

As of 2005, a film version of the series is in production.

Contents

[edit] Novels of The Runelords

Spoiler warning: Plot and/or ending details follow.

[edit] Earth King Series

[edit] The Sum of All Men

Seeking the hand of the Princess Iome Sylvarresta, Prince Gaborn Val Orden is sidetracked when the Wolf Lord Raj Ahten invades the Kingdom of Heredon, seeking to rule all of Rofehavan.

[edit] Brotherhood of the Wolf

Raj Ahten and the forces of Rofehavan strike an uneasy alliance as they join forces to battle a Reaver invasion at the walled city of Carris.

[edit] Wizardborn

Following the Battle of Carris, Gaborn leads the troops of Rofehavan against the fleeing Reaver horde, while Raj Ahten returns to Indhopal to protect his own kingdom from a separate Reaver invasion.

[edit] The Lair of Bones

Gaborn Val Orden leads an expedition into the heart of the underworld to confront the One True Master of the Reavers, to decide in battle the fate of mankind and of the Earth itself.

[edit] Second Series

[edit] Sons of the Oak

Sons of the Oak was released on November 14, 2006.

[edit] Worldbinder

The title of the next book in the series was announced on December 02, 2006 on Dave's online journal. It is due out in Autum 2007.

Spoilers end here.

[edit] Legends and History

The universe of The Runelords is well fleshed out, populated by diverse beings, with rich backstories that assist the understanding of the events as described in the books.

[edit] Daylan Hammer - The Sum of All Men

There is a legend about the "Sum of All Men", a man with so many endowments and so beloved by the people that he became immortal and retained all of his endowments even after the deaths of his Dedicates. The strengths of the people supposedly flowed to him unrestrained, somehow without draining the dedicates themselves of the attributes. The books refer to Daylan of the Black Hammer as the Sum of All Men, although it is not known whether he still lives. In Rofehavan, he was last sighted some 1700 years ago, although he is reputed to be living in Inkarra by Rofehavaners. In Inkarra, he is believed to be living in Rofehaven. According to the Storm King, Daylan Hammer fled Inkarra, sixty-one years ago after a dispute with a local noble.

Raj Ahten seeks to become the Sum of All Men by taking thousands of endowments from all the lands he conquers.

[edit] The Earth King

Like the Sum of All Men, the Earth King is a legendary figure among all cultures. The first human Earth King, for there have been Earth Kings of many races, was a man named Erden Geboren, who united humanity using wizardly powers granted to him by the god-like force of Earth to protect his followers from the Toth and reavers. The Toth were eliminated, but the reavers survived. Geboren's nation was eventually split up after his death, and the royal families of most human nations are directly descended from his most trusted lieutenants and related to Geboren through intermarriage. It has become common for small, homemade dolls and icons of the Earth King to be placed at doorways during Hostenfest, an annual harvest festival, to invite the power and blessings of the Earth King into one's home.

Gaborn Val Orden is the second human Earth King, chosen by the Earth to protect a "seed of humanity" against the predations of the forces of chaos and destruction. Although some men flock to Gaborn after his coronation by the Earth, other men fight him, fearing to lose their own power to a new King of all men.

The Earth King is commonly given immense power in magics wielded by the Earth Wardens, the common wizards of the Earth. He can sleep buried under soil and commune with the Earth in his dreams or may be granted the knowledge of previously unknown runes and spells. Earth Kings are also known to have been gifted with the magical "Earth Sight," which they can use to see across long distances or into the minds and souls of other people. Using this Earth Sight, they can judge who is worthy to save, and can Choose people. The Earth Kings sense danger approaching their Chosen, though do not know specifics, and can send telepathic warnings or other messages to their Chosen. The death of a Chosen is very painful to an Earth King. Legends say that Erden Geboren died without a single wound upon his body but with a heart broken from the swift deaths of many of his Chosen.

[edit] Races and Groups

The Runelords universe has a number of races and groups:

[edit] Duskin

Very little is revealed about the Duskin in the course of the series, though it is known they were great Earth-wizards and craftsmen. The Duskin were smaller then humans but bore a general resemblance to human shape, having the same number of limbs and being bipeds. Duskin dwelt beneath the surface of the earth, but in caverns much closer to the surface then their ancient rivals, the Reavers.

The Duskin were masters of the "deep magics" of the Earth, the art of shaping the world around them in the form of metal and stone. They also created the Obalin, living guardian statues which helped protect the humans of the surface from Reaver attacks.

Though the Reavers wiped out the Duskin, some Duskin spirits remain in their ancient homes and haunts such as the Dunnwood. These ghosts prove less inimical to people than those of the Toth or even those of humans.

[edit] Humans

Humans are the dominant species of the surface world. They are identical to real humans, except they are not the first or only intelligent race to arise in the world. Humanity's survival has been placed at risk many times, just as other dominant species have been eliminated in the past.

Humans reside mainly upon one continent, though more exist throughout the world. They are divided principally into the Rofehavanish, the Indhopalese, and the Inkarrans. They have produced wizards of all kinds, while many other species only have one or two different kinds of wizards. Individually, a single human might have slim to no chance of standing against the monstrous might of creatures such as the Reavers. However, in numbers and through the magical granting of endowments, humans have learned to consolidate their strength and stand against other species that could otherwise destroy them. They are also the most technologically advanced of the extant species.

[edit] Reavers

Reavers are a massive species of subterranean creatures which bear no resemblance to any surface dwelling creature. Reavers are somewhat like insects, communicating through scents and having various "castes" which perform different functions within their "hives", though they do not have a collective intelligence. They are unchallenged masters of the Underworld.

Reavers are often accomplished mages, though almost all magically talented Reavers follow the element of Fire. Reaver magic, unlike that of humans, can be passed from one to another. When reavers eat the brains and glands of their fallen comrades, they take on their memories and strengths, including their magical powers. Reaver Fell Mages are thus possessed of the knowledge of possibly hundreds or thousands of other Reavers. Because of this, Reaver mages are much stronger then most human Flameweavers.

Reavers are incredibly hard to kill due to their vast size, armor-like skin and crystalline bones. The best way to slay a Reaver is to attack its brain through the mouth or the "sweet triangle", an area on the back of the Reaver's head where its bone-plates do not quite meet.

[edit] Toth

The Toth are an extinct race of sorcerers that were thought to be in some way related to the Reavers, though they were more vaguely humanoid and vastly smaller. The Toth were an expansionistic race and were slain by Erden Geboren when he led the massed armies of humanity across the Caroll Sea to the Toth homeland. The only surviving Toth take the form of wights, deadly ghost-like spirits which dwell in dangerous, wild places and bring icy death with their touch. Generally only Toth sorcerers remain as wights, their spirits presumably having been stronger then their non-magical fellows.

[edit] Nomen

Nomen are black-coated shaggy creatures that lumber on all fours in preference to an upright gait. They are crafty nocturnal hunters who prefer small packs to seeking prey alone. Their hands are clawed, and their eyes are red and seemingly glow in the dark. Nomen will drop on unwary travelers from a forest canopy rather than attempt a direct confrontation. They use basic weapons, favoring the spear most of all. Nomen can be found in the Dunwood and are said to inhabit the Hest Mountains beyond Inkarra in great numbers.

A Frowth Giant pledges fealty to the Earth King, Gaborn Val Orden, on the cover of Wizardborn.
A Frowth Giant pledges fealty to the Earth King, Gaborn Val Orden, on the cover of Wizardborn.

[edit] Frowth Giants

Frowth giants are extremely large, standing roughly twenty feet tall and eight feet wide at the shoulders. They are covered in a matted yellow fur, and their faces are dominated by a long snout. Their huge size and strength makes them useful in labor and in combat. Frowth giants sometimes wear armor, and they carry huge iron-bound staves as weapons. With sharp teeth, they will kill or eat carrion if it is available. They have a limited ability for speech.

[edit] Ferrin

Ferrin are small, ratlike humanoids who live across the temperate world. Some live out in the wild, foraging for food and protecting their warrens, while many others live in human cities. Those who live in human cities often filch food and hunt rats. Most consider them a minor nuisance at best and vermin to be exterminated at worst. They are somewhat intelligent, though not as intelligent as humans. They have a very basic language and understand clothing and tools, including simple weapons.

[edit] The Days

The Days are an ancient order of historians whose goal is to follow and observe Kings and Runelords in order to record their actions for future generations. Each Days records the events of their charge via a mind link with another of their order, created by exchanging an endowment of Wit with another Days.

While one Days follows their Lord, their counterpart lives in a monastery-type environment in the far north of Orwynne, kept away from anything other than their principle purpose, to compile the life journal of their chosen Runelord. The power of the Days order comes from knowing that at any given time they can find out what is happening to any particular noble at any place in the world. Therefore should they wish to, the Days could influence events on a kingdom-wide scale. However, their service is completely focused upon observation, with a strict policy of noninterference - even in the face of cataclysmic war they would not act to save millions, nor would a Days stop to save a single drowning person. Rumors and legends abound, though, of some Days or another betraying his vows of noninterference and sharing knowledge with his lord. They also seem to use their knowledge to tear down lords who attempt to drive them away, sharing the lord's plans and secrets with his enemies.

The Days are easily identifiable by their simple brown robes.

Myrrima and the Wizard Binnesman are seen fighting a Darkling Glory on the cover of Brotherhood of the Wolf.
Myrrima and the Wizard Binnesman are seen fighting a Darkling Glory on the cover of Brotherhood of the Wolf.

[edit] Knights Equitable

The Knights Equitable are an order of knights and force soldiers who have foresworn their loyalties to their kings and lords. Instead, they organize in a loose brotherhood under a High Marshal, and hold themselves to a general devotion to eliminate Wolf Lords and evil from the world. No man in the Knights Equitable is a "lord" to another in the order, though they do have ranks which anyone may advance through by merit, not birth. Skalbairn was the High Marshal of the Knights Equitable through the Earth King series, and as their leader holds as much military power as some kings. They are also known as the Righteous Horde.

[edit] Wights

Wights are the spirits of the dead, often human, Duskin, or Toth. Many hide in wild, out-of-the-way places, away from the sight of humans. Some, such as the Duskin and human wights of the Dunnwood, are largely harmless. Others, like the Toth wights in the bogs in the south of Mystarria, loathe humans and do not hesitate to attack them. The chill touch of a wight is a slow and painful death.

Existence as a wight provides something of a "living" afterlife upon the world. Many people of Rofehavan, as long as they love the land, may become one of the wights of the Dunnwood upon their death, reunited with lost loved ones. Erden Geboren himself still exists as a wight of the Dunnwood.

[edit] Netherworld Creatures

Several important creatures come from the Netherworld. They are intensely magical beings, of great power far surpassing anything in the normal world. Such creatures include the Bright Ones, Darkling Glories, and salamanders.

[edit] Countries

The human world of the Runelords is divided up into the three realms of Rofehavan, Inkarra, and Indhopal. Rofehavan, which dominates the northern half of the continent, is most like medieval Europe in culture. Indhopal, which takes up most of the southern half of the continent, is much like the historical Middle East, though with a wide variety of societies in the region. Readers see the least of Inkarra, a land hidden behind the Alcair Mountains to the east of Indhopal and south of Rofehavan.

[edit] Rofehavan

The nations of Rofehavan are as follows:

  • Alnick
  • Ashoven
  • Beldinook - ruled by King Lowicker
  • Eyremoth
  • Fleeds - a nation of plains, known for its fine, fast horses and nomadic clans, though perhaps the poorest nation of Rofehavan
  • Haversind-by-the-Sea - an island nation off the east coast of the mainland, in the Caroll Sea
  • Heredon - ruled by King Jas Laren Sylvarresta and Queen Venetta Moshan Sylvarresta at the beginning of the Runelords; Heredon steel is some of the best in Rofehavan
  • Internook - an island nation off the north coast of the mainland
  • Lonnock
  • Lysle - ruled by an upper class of merchant princes who win their station as much through wealth as anything else
  • Mystarria - one of the richest and largest nations of Rofehavan, ruled by King Mandellas Draken Orden at the beginning of the Runelords; known for its many Water Wizards
  • North Crowthen
  • Orwynne
  • Seward
  • South Crowthen - ruled by King Anders; once, Crowthen was a united realm whose rulers were descended from an Air Wizard who had served Erden Geboren
  • Toom

[edit] Indhopal

Indhopal dominates the southwest third of the continent, and much of it is known for its arid deserts. Other parts of Indhopal are rich and lush, covered in tropical rainforests. Raj Ahten has conquered all of Indhopal by the time the Runelords begins. The nations of Indhopal are as follows:

  • Aven
  • Bina
  • Deyazz
  • Dharmad
  • Hawat
  • Kartish - the farthest southern nation of Indhopal, known for its extremely rich blood metal mines
  • Khuram
  • Linah
  • Muttaya
  • Muyyatin
  • Old Indhopal - the mightiest nation of the region, after which the region was named; the first nation Raj Ahten took rulership of
  • Taif
  • Tuulistan
  • Umarish

[edit] Inkarra

On maps a united realm, Inkarra is rife with kings great and small who constantly scheme for power and place. The greatest is the Storm King Zandaros, both the High King of Inkarra and perhaps the mightiest human Air Wizard. As High King, all other kings of Inkarra must pay tribute to Zandaros. The Inkarrans despise the Rofehavanish, who they call the Dayborn, considering them to be utter barbarians.

The border between Mystarria and Inkarra is a closed one, as some sixty years before, criminals and assassins crept across the border. Three such assassins were captured and executed outright, their bodies sent home as warning. Zandaros protested the executions and insulted the Mystarrians, and so a response was sent by skyrider that if the Inkarrans would not patrol the border and catch their own criminals, Mystarria could not be blamed for doing so themselves. Zandaros's own response to this message was to send the child skyrider's head back in a sack. Ever since, Rofehavanish have been forbidden to enter Inkarra on penalty of death, and Mystarria has forbidden any Inkarrans from ever entering the nation. Most other nations of Rofehavan tolerate Inkarran traders and traveling performers. However, Inkarra itself is sealed behind the runewall, a massive series of runes of which only the most strong-willed outsiders can pass through without succumbing to the baleful spells and feelings of abject worthlessness.

The Inkarrans call themselves the "Night Children" in their own language. They are a closely-related offshoot of humanity, one that has become nocturnal. Skin and hair is often solid white, as are their "ice white" eyes, which can see perfectly in near total darkness. There are more than a few halfbreeds amongst the Inkarrans, called kutasarri in their language, who are often shunned because of their "Dayborn" appearance and night-blind eyes.

[edit] Major Locations

[edit] The House of Understanding

The House of Understanding is a school found in Mystarria. It caters to people of many stations in life, from Runelords to actors, Days to merchants. It has many different "rooms," literal or metaphorical chambers where people learn of specific topics. In the Room of Faces, for example, actors learn their trade, and Runelords who take endowments of voice learn to use their full talents. The teachers of the Room of the Heart tell how to learn and understand a man's motives. Those who study in the Room of Arms learn combat and war. To be Hearthmaster in the Room of Earth Powers is a matter of some prestige among Earth Wardens. The Room of Feet is not a single chamber but the common rooms of taverns across the city, or other places where one might wander and take a moment's rest to hear or share a tale.

As well, there is a secret room open only to the Days. It is the Room of Dreams, and all others - especially Runelords - are forbidden from learning there. Tiny scraps of their lore have been stolen away by Runelords, usually in moments when a Days's guard is down and he or she speaks too freely. The Room of Dreams teaches deep truths about the motivations and desires of humanity, considered too dangerous to be in the hands of a person who has such immense power over others as that wielded by a lord.

[edit] Characters in The Runelords

[edit] Major Characters

Darrell K. Sweet's illustration of Gaborn Val Orden, Iome Sylvarresta, and the young Averan, from the cover of The Lair of Bones.
Darrell K. Sweet's illustration of Gaborn Val Orden, Iome Sylvarresta, and the young Averan, from the cover of The Lair of Bones.
  • Gaborn Val Orden - Prince and later King of the Kingdom of Mystarria, married to Iome Sylvarresta, crowned the new Earth King. Over the course of the series, Gaborn fights Raj Ahten, the Reaver hordes, and the One True Master in an attempt to save mankind and the Earth from total destruction.
  • Raj Ahten - Often referred to as the Wolf Lord, King of all Indhopal. Raj Ahten has taken thousands of endowments and seeks to become the Sum of All Men. He invades the kingdoms of Rofehavan, seeking to rule the world and destroy the Earth King Gaborn Val Orden.
  • Iome Sylvarresta - Princess of Heredon, married to Gaborn Val Orden. Iome, who carries Gaborn's child, is ever at Gaborn's side and helps him in whatever ways possible throughout the novels.
  • Binnesman - An herbalist, wizard, and Earth Warden, Binnesman is first an advisor to King Sylvarresta and later to Gaborn Val Orden. Binnesman's goal is to protect mankind, and in addition to providing guidance and healing to the Earth King and his men, Binnesman summons a wylde, a Warrior of the Earth, and helps train young Averan in the powers of the Earth.
  • Averan - a young messenger and skyrider, Averan soon discovers the Earth powers within her. Aided by Binnesman, Averan soon becomes a powerful Earth Warden in her own right, with her ward being the Reavers.
  • Ivarian Borenson - a powerful, skilled, and fierce warrior with red hair, bodyguard to Prince Gaborn Val Orden. Borenson marries Myrimma, then after slaying King Sylvarresta on orders from his liege Lord, Borenson seeks to make amends by taking on a quest given to him by Iome Sylvarresta.
  • Myrrima - a young woman who marries Borenson and serves Gaborn Val Orden, Myrrima soon turns out to be more than she appears, becoming a legendary archer and Water wizard.
  • Erin Connall - a young horsewoman of Fleeds, a powerful warrior, marries Prince Celinor. She develops the power to communicate with the Bright Ones through her dreams.
  • Prince Celinor - son of King Anders of South Crowthen, marries Erin Connall. Celinor is forced to spy on Gaborn Val Orden, but proves himself worthy by remaining faithful to the Earth King in the end.

[edit] Minor Characters

  • King Jas Laren Sylvarresta - King of Heredon at the beginning of the Runelords.
  • King Mendellas Draken Orden - King of Mystarria at the beginning of the Runelords.
  • King Anders - King of South Crowthen.
  • Feykaald - an advisor of Raj Ahten's, who plays at being old and feeble to mislead others.
  • Jureem - an advisor of Raj Ahten's, devoted to serving.
  • Roland Borenson - father of Ivarian Borenson, who gave an endowment of metabolism to a soldier of Mystarria after murdering his wife's lover over twenty years before.
  • Baron Poll - a fat lord forbidden from knowingly being within fifty leagues of Ivarian Borenson, due to a great feud between them in their youth.
  • Spring - Binnesman's wylde, mighty and born in the shape of a beautiful woman, given the name of "Spring" by Averan, though her true name is "Foul Deliverer, Fair Destroyer".
  • Saffira - Raj Ahten's favored consort in his harem, gifted with an endowment of glamour for each time Raj Ahten had lain with her, making her devastatingly beautiful.
  • Skalbairn - High Marshal of the Knights Equitable.
  • Duke Paldane - "the Huntsman," part of the Orden royal family and right-hand man to King Mendellas Orden, master of Carris and most of Mystarria's armies, Gaborn's uncle
  • Chemoise Solette - Iome's Maid of Honor; her father was a Knight Equitable who was captured by one of Raj Ahten's guards and forced to grant an endowment of grace.
  • Storm King Aelgyr coly Zandaros - the High King of Inkarra and a mighty Air Wizard.
  • Waggitt - a simpleton who slew a number of reavers at the great battle at Carris and was gifted with an endowment of wit for his deeds, to make him the equal of any other man.
  • Wuqaz Faharaqin - leader of the Ah’kellah, he is a great warrior who was once in Raj Ahten’s service. After Raj Ahten kills his nephew at Carris, Wuqaz swears revenge.
  • Emir Owatt of Tuulistan - an Indhopalese lord conquered by Raj Ahten and forced to give his endowment of sight; wrote his own chronicle and sent it to King Sylvarresta to be compared to the Days's chronicle, along with a piece of the Days's secret teachings.
  • Sarka Kaul - Days to the petty Inkarran king Criomethes, increasingly dissatisfied with his order's unbending policy of noninterference

[edit] Magic

Main article: Magic (Runelords)

The world of the Runelords has two major forms of magic, both based upon runes of power: elemental magic, and endowments. Wizards wield the elemental magics, while anyone who knows the proper chants and songs (along with a forcible of blood metal) can use the magic required to grant endowments.

[edit] Runes

Most works of magic require the use of runes. These symbols each carry power, some greater than others. Common people can use some of them to minor effect, though they are most powerful when created by wizards. Anyone may draw runes of strength to make a stone keep durable, but those same runes drawn by a wizard will protect a fortress's walls for centuries.

[edit] Endowments

The main magical system of the series relies on a system of attributes which are inherent to every living creature. These attributes are transferable to and from both man and animal, so brawn from a dog can be transferred to a man. Once an individual gives an attribute to another, the giver loses that particular attribute until the death of the recipient. Each person can only give one endowment in their lifetime.

[edit] External links

The Runelords by David Farland
The Sum of All Men | Brotherhood of the Wolf | Wizardborn | The Lair of Bones
Not yet published: Sons of the Oak
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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu

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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu