TI BASIC (TI 99/4A)
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- This article is about the TI-99/4A Home Computer programming language. For the calculator language, see TI-BASIC (calculators) (note: hyphen between "TI" and "BASIC" in that one).
TI BASIC was a dialect of BASIC for the Texas Instruments TI-99/4A Home Computer (1981), developed under contract to Microsoft by Bob Wallace and Bob Greenberg.
TI BASIC was built into the 99/4 and 99/4A, and was remarkably easy to learn. Users could access functions through this simple language that on other computers would only be available to those versed in the machines' assembly language code. Text, full screen graphics, logic operations, and recording to tape (or any other file system - diskettes, RS-232 interface, RAM disks) could all be accomplished using TI BASIC. TI also produced an Extended BASIC cartridge that greatly enhanced the functionality accessible to BASIC users.
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[edit] Elements of TI BASIC
[edit] Statements
The statements of TI BASIC are CALL, CLOSE, DATA, DEF, DIM, END, FOR..TO..STEP, GOSUB, GOTO, IF..THEN..ELSE, INPUT, LET, NEXT, ON..GOSUB, ON..GOTO, OPEN, OPTION BASE, PRINT, RANDOMIZE, READ, REM, RESTORE, RETURN, STOP
Every line of TI BASIC can only contain one statement. The possibility to put several statements in a line with :: became available in TI Extended BASIC and the necessary PEEK and LOAD calls to use assembly language routines. Note that there is no POKE statement in TI BASIC. Loading and executing machine code requires a 32K memory expansion and the TI Editor/Assembler cartridge, which then gives access CALL LOAD. The 256 Bytes of RAM directly accessible by the CPU was mostly consumed by the BASIC interpreter. TI BASIC stored and ran programs from the 16K video RAM, and, unlike TI Extended BASIC, could not take advantage of the 32K memory expansion.
[edit] Functions
- ABS Absolute value
- ATN Arctangent
- CHR$ Convert a number into a string with an ASCII character
- COS Cosine
- EOF Test whether the end of a file has been reached
- EXP Exponentiation
- INT greatest integer less than or equal to the parameter
- LEN Length of a string
- LOG Natural logarithm
- POS First occurrence of a string in another string
- RND Pseudorandom number generator
- SEG$ Return a substring of a string
- SGN Sign function
- SIN Sine
- SQR Square root
- STR$ Convert a number to a string
- TAN Tangent
- VAL Convert a string to a number
[edit] Subprograms
Subprograms are called with CALL statement (e.g. CALL CLEAR). There are no user defined subprograms (This is possible in TI Extended BASIC), but some subprograms are predefined:
- CHAR Definition of graphical characters
- CLEAR Clears the screen
- COLOR Defines foreground- and background color for 8 characters
- GCHAR Reads one character at a specified position from the screen
- HCHAR Writes a character to a screen position and repeats it horizontally
- JOYST Returns the position of the joystick
- KEY Reads from the keyboard without echo on the screen
- SCREEN Changes the color of the screen
- SOUND Creates sounds (using a frequency) and noise
- VCHAR Writes a character to a screen position and repeats it vertically
[edit] Execution speed
One serious shortcoming of TI BASIC was that, as an interpreted rather than compiled language, it was inherently slow. TI BASIC was a double interpreted language, as the BASIC interpreter was itself written in a mid-layer interpreted byte-code language known as Graphics Programming Language (GPL), which was unique to the TI Home Computer.
TI Extended BASIC improved execution speed somewhat by providing some functionality in assembly language, but not enough to permit programmers to create animation for smooth, responsive gameplay.