Tilt-Sensor
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A tilt sensor is can measure the tilting in often two axes of a reference plane in two axes. In contrast, a full motion would use at least three axes and often additional sensors. One way to measure tilt angle with reference to the earths ground plane, is to use an Accelerometer. Typical applications can be found in the industry and in game controllers.
Nintendo has used Tilt Sensor technology in certain games for its Game Boy systems. The Tilt Sensor allows players to twist their game system to control a part of the game. Only three games that use this feature exist: Yoshi Topsy-Turvy for the Game Boy Advance, WarioWare: Twisted! for the Game Boy Advance, and Kirby Tilt 'n' Tumble for the Game Boy Color.
Tilt Sensors can also be found in game controllers such as the Microsoft Sidewinder Freestyle Pro and Sony's PlayStation 3 controller.
However, unlike these other controllers in which the tilt sensor serves as a supplement to normal control methods, it serves as one of the central features of Nintendo's Wii Remote and nunchuk attachment. Along with accelerometers, the tilt sensors are a primary method of control in most Wii games.
It is now being used in many different aspects, instead of just games like motocrossing and flight simulators. It can be used for sport gaming, First Person Shooters, and other odd uses such as in WarioWare: Smooth Moves
Another example is a virtual version of a wooden maze with obstacles in which you have to maneuver a ball by tilting the maze. An homebrew Tilt Sensor interface was made for the Palm (PDA).