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Tom Clancy's Ghost Recon Advanced Warfighter 2

From Wikipedia, the free encyclopedia

Ghost Recon Advanced Warfighter 2
Xbox 360 cover art
Developer(s) Ubisoft Paris
Publisher(s) Ubisoft
Release date(s) Xbox 360 PlayStation 3 PC PSP
Genre(s) Tactical shooter
Mode(s) Single player, multiplayer
Platform(s) Xbox 360, PlayStation 3, PlayStation Portable, Microsoft Windows
Media DVD, DVD-DL, Blu-ray Disc
Input Gamepad, keyboard, mouse, joystick

Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. It expands on the game play of Ghost Recon Advanced Warfighter and is the eighth installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft.

Contents

Plot

Spoiler warning: Plot and/or ending details follow.

GRAW 2 takes place in 2013, 24 hours after the events of GRAW just south of the United States border, and deals with the conflict between a Mexican rebel group and the U.S. army for a time span of 72 hours. A wide array of location types are included, featuring forests, mountains, jungles, small towns, urban environments, and a large dam just north of the U.S.-Mexico border. The game starts in Ciudad Juarez where rebel activity has caused civil unrest throughout Mexico. Soon after the first act, it is revealed that nuclear weapons are being smuggled to the rebels from Panama, which leads the Ghost team to travel to El Paso to stop a rebel plot to destroy a large dam. The dam turns out to be on top of a major US Installation. While trying to eliminate the Nukes, Mitchell and his team are pinned down on a balcony, in the process of sighting the Nukes for elimination by EMP [Electro-Magnetic-Pulse] Missiles fired by Air Support. However, Mitchell and his team are still in range of the blast, and General Keating hesitates on authorizing Air Support with friendly soldiers in the blast area. Keating tells Mitchell "Son, I can't ask you to do this" but Mitchell insists, and is caught directly in the blast of the nuke as it explodes. The view cuts to outside of the dam, with faint voices from Mitchell's crosscom. Lieutenant Rosen's Blackhawk can be seen from this view, and no further information is given from that point forward. The game then cuts to the credits.

Gameplay

CrossCom Full Screen View
CrossCom Full Screen View
Normal View(CrossCom Top Left)
Normal View(CrossCom Top Left)

The gameplay is similar to the first GRAW, although some new features have been added to improve gameplay. One significant change is the addition of the improved cross-com system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with less problems occurring than in the last GRAW. Units will actively seek cover and descriptively call out targets (i.e. "behind the red car", or "under the green roof").

Multiplayer

Unlike the first GRAW, players in the online multiplayer mode can be "downed", or critically injured, instead of killed. This gives teammates the opportunity to heal a downed teammate and prevent the other team from getting the point, although downed players can be shot and killed by players from the opposing team before they are healed. The mechanics in the multiplayer mode have also been improved, and characters can now "slide" into a crouched position while running, where in the first GRAW this was only available in the single player mode. The ability to use cover like in the singleplayer mode has still not been added to the multiplayer mode. In multiplayer the player can choose from four weapon classes, including Rifleman, Grenadier, Automatic Rifleman, and Marksman.

Team Selection

In this addition, the player can select each NPC to bring along for each mission rather than choosing a preselected team, I.E., (Ghost Recon: Advanced Warfighter). Choosing the correct teammate plays an important role as certain teammates perform better on certain missions (I.E., choosing the anti tank gunner to combat enemy armored vehicles). This decision is aided by an Intel screen that gives your objective and a rough estimation of the enemies your team will face. Each time a new mission is started or the player regroups with the command vehicles over the course of the mission, the player will receive new Intel and can choose new teammates and rearm.

Characters

Ghost Leader Captain Scott Mitchell

Riflemen Joe Ramirez, Paul Smith, Matt Beasley

Gunner Marcus Brown

Grenadier Bo Jenkins

Marksman Alicia Diaz

Anti-Tank John Hume

Medic Alex Nolan

Support personnel

  • Blackhawk 5 Flight engineer: Lt. Josh Rosen

Other Ghosts (Infantry Support in El Paso) Derrick Parker, KC Kirkland

Trivia

  • The player can obtain special head gear from Rainbow Six: Vegas and Splinter Cell: Double Agent by having saved profiles from the games on your hard drive or memory card. The player can gain access to these head pieces in the multiplayer character customization area.
  • In the distance of the multiplayer map Lagoon, an area similar to the island map named Rocky Cove from the first GRAW can be seen in the distance. Similarities include the raised cliff like area in the center with rocky beaches to the sides.

External links

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