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Wings Over Europe - Wikipedia, the free encyclopedia

Wings Over Europe

From Wikipedia, the free encyclopedia

Wings Over Europe
The USA box cover of Wings Over Europe
Developer(s) Thirdwire
Publisher(s) Destineer / Bold Games
Designer(s) Tsuyoshi Kawahito
Engine Strike Fighters
Release date(s) 2005
Genre(s) Flight simulation
Mode(s) Single player, Multiplayer
Rating(s) PEGI: 7 years
Platform(s) PC (Windows)
Media CD-ROM
Input Joystick, Keyboard, Mouse, TrackIR

Wings Over Europe is a PC game (Combat / Flight Simulator) set during the Cold War era where the USSR has attacked NATO forces in West Germany and thus turned it into a ‘hot war’. The initial release of the game was called Wings Over Europe: Cold War gone Hot, however this was changed to Wings Over Europe: Soviet Invasion for the European market. The time period covered is 1962 to 1984.

The game includes a wide variety of real jets and weapons from the era which can be employed in various mission types such as Combat Air Patrol, Interception, Close Air Support, Iron Hand, Wild Weasel, and Reconnaissance. The game is based on the Strike Fighters: Project 1 engine and was developed by Third Wire Productions.

Contents

[edit] Background

Wings Over Europe was released in 2005 and was the fourth in a series of "Lite" Flight Simulators. The term "Lite" was applied because they are designed to be relatively easy to learn and play compared to other more hardcore types of flight simulator.

The developer took and improved on its existing Strike Fighters game engine and thus the game was another step forward in terms of quality and game play. The game included better graphics, more planes, improved campaigns, and simulated clouds.


 Thanks to the 'modding' community a 3rd party Su-27 'Flanker' takes to the skies
Thanks to the 'modding' community a 3rd party Su-27 'Flanker' takes to the skies

[edit] Game Play

Despite the "Lite" tag, a fair amount of realism has been built in; 60s-style bombsights are simulated for the pre 1970’s aircraft rather than modern computer-aided aiming reticules. Dive bombing and level bombing techniques have to be worked out by the game player if they are to have success at completing missions. Aircraft that come into service after 1970 have advanced Head Up Displays that allow the player to aim bombs with more accuracy than manual dive bombing techniques. Laser Guided bombs such as the GBU-12 Paveway are included; so are the A and B versions of the AGM-65 Maverick, allowing much easier ground target destruction for the late 1970’s aircraft.

US Air to Air missiles in the game consist of versions of the AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-4 Falcon which are simulated to be as unreliable as the real missiles were. So regardless of having a "good lock on the target" there is a good chance the missile will miss. Missiles from 1978 onwards such as the AIM-9L version of the Sidewinder are much improved and more likely to score a hit. Dogfights are usually close in affairs regardless of the time period, however as the Missiles get better over time, longer range kills can be achieved.

The map of Germany has been scaled down slightly so that there is less time spent flying to a target, and also because air-to-air refuelling is not included in the game. The lack of water on the map has meant that aircraft carrier operations have not been included this time.

During a mission the player will fly in a flight of aircraft in which the computer-controlled planes keep in formation as you fly to a target. This flight can be issued commands; attack other aircraft or ground targets, fly home if they are damaged, or jettison their drop tanks. As you fly many other computer-controlled aircraft will be up in the air and can be viewed as they engage in dogfights or bomb targets.

Flying over Soviet held East Germany the player's aircraft will be met with a high level of radar guided Surface to Air Missiles (SAMS), and a variety of lethal Anti-Aircraft Artillery (AAA). The main SAMs are the soviet SA-2 and SA-6, of which early and later versions are included in the game increasing lethality accordingly.

The player can select a fictitious campaign from either Red Thunder (1962), Red Hammer (1968), or Red Lightning (1979); each being from a different time era with different aircraft and weapons forcing the player to employ different tactics in each.

Single Missions are also available, which can be customised to allow the player to practice with specific aircraft and weapons.

[edit] Open architecture

A 3rd Party USAF F-111G
A 3rd Party USAF F-111G

The game has been designed so that it can be changed by anyone with a passion to do so. This has spawned a large online community who not only play the game but go out of their way to improve the game as much as they can. Most modders works can be downloaded and used for free by any game player.

Mods include new vehicle models, flight physics and AI behaviour, campaigns, missions, sound and graphics media.

[edit] Featured aircraft

An RAF F-4M climbs above the clouds
An RAF F-4M climbs above the clouds

The standard game comes with the following flyable allied aircraft:

A USAF F-15A
A USAF F-15A

The following non-flyable allied aircraft:

The computer-controlled Soviet aircraft:

  • Ilyushin Il-28 - Beagle bomber version.
  • Tupolev Tu-16 - Badger A version.
  • Tupolev Tu-22 – Tu-22B (Blinder A) version.
  • Sukhoi Su-7 – SU-7BM (Fitter A) version.
  • AN-12 – AN-12BP (Cub A) version.
  • MiG-17 - MiG-17 (Fresco A) and F (Fresco C) variants.
  • MiG-19 - MiG-19S Farmer C version.
  • MiG-21 - MiG-21F (Fishbed C), MF (Fishbed J), PF (Fishbed D), PFM (Fishbed F) variants
  • MiG-23 - MiG-23M (Flogger B) version
  • MiG-27 - MiG-27 (Flogger D) version

[edit] NATO Fighters

In 2006 a team of modders created NATO Fighters 1 and 2 to enhance the stock campaigns by adding more aircraft and more ground objects. To date this is the largest and most organised free download for Wings Over Europe and comes complete in a single installer. NATO Fighters includes the SA-3 and SA-9 Soviet SAMs.

An F-16A from Nato Fighters upgraded to Block 5 standard
An F-16A from Nato Fighters upgraded to Block 5 standard

Extra aircraft with “NATO Fighters” include:

A 3rd Party Soviet MiG-25P uses its brake chutes
A 3rd Party Soviet MiG-25P uses its brake chutes

[edit] The developer of the series

This series of games is the brain child of Tsuyoshi Kawahito (known as 'TK') who was the Lead Developer for some 1990's hits including European Air War (1998). TK is very much on his own in Thirdwire and actually develops the games by hiring a small team to help him out during the development process. Only in 2006 with the release of "First Eagles: The Great Air War" did TK see his first ever profits since he began Thirdwire in 1999[1].

An F-105D fires rockets at a ground target
An F-105D fires rockets at a ground target


[edit] Related games based on the Strike Fighters game engine

  • Strike Fighters: Project 1 (2002): The initial release centers on a Middle Eastern scenario.
  • Strike Fighters: Gold (2004): An updated version of Project 1 released to the European market.
  • USAF: Air Dominance: Game produced by the US Airforce for recruitment purposes (Not for public sale).
  • Wings Over Vietnam (2004): Set during the Vietnam war.
  • First Flight: The Wright Experience Flight Simulator (2005): A simulation including the 1903 Wright Flyer.
  • First Eagles: The Great Air War 1914 - 1918 (2006): Set in the World War 1 era.

[edit] See also

[edit] External links

[edit] References

  1. ^ Article about the developer 'TK' Accessed 2-03-2007

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