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Game.com - Wikipedia, the free encyclopedia

Game.com

From Wikipedia, the free encyclopedia

game.com
Tiger's game.com
Manufacturer Tiger Electronics
Type handheld game console
Generation Fifth generation
First available September 1997 - 2000
CPU Sharp sm8521
Media cartridge
Online service 14.4 kbit/s modem
Top-selling game Lights Out

The Game.com (pronounced in TV commercials as "game com", not "game dot com" and not capitalized in marketing material) was a handheld game console released by Tiger Electronics in September 1997. Although aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus, Tiger hoped it would challenge Nintendo's Game Boy. Unlike other handheld game consoles, the first game.com consoles included two slots for game cartridges and could be connected to a 14.4 kbit/s modem. Later models reverted to a single cartridge slot.

Contents

[edit] History

game.com
game.com

Titles released at game.com's launch included Indy 500, Duke Nukem 3D and Mortal Kombat Trilogy, along with Lights Out which came packaged with the system. Tiger also produced equivalents to many Game Boy peripherals, such as the compete.com serial cable allowing players to connect their consoles to play multiplayer games or exchange high scores. Branded items such as an AC adapter, earphones, and a carry-case were also made available.

Unfortunately, many of the game.com's exclusive features had only limited functionality. The touch screen had a fairly low sensor resolution, so it was hard to use for precise input in games and few players made use of the PDA functions to keep phone numbers, addresses or the like. Furthermore, the failure of the built-in backup battery would erase any high scores or information stored on the console.

Tiger mostly botched the job of marketing the game.com to an older audience. While they were able to line up licenses like Mortal Kombat, Duke Nukem, and Resident Evil, few of these portable adaptations were developed by their original creators, or kept to the spirit of the original games. For example, the FPS Duke Nukem is presented first person, and while shooting does happen, the manner in which it is handled is far from that of the typical First Person Shooter: the player shifts around a room one tile at a time, always facing squarely north, and presses the fire button if an enemy happens to obstruct his gun. Turning, strafing, jumping, and the finer subtleties of aiming are thusly rendered non-existent, and the game has been described as "Duke Nukem: Dungeon Crawl".[citation needed]

Most game development, even on licensed games, was done in-house. As such, SDKs were not known to be widely available.

At the time, the platform was almost completely ignored by the enthusiast gaming press. Tiger also used insulting marketing, including ill-considered slogans such as, "It plays more games than you slackers have brain cells."

In an effort to revitalize their ailing system, Tiger would later release the game.com Pocket Pro. This was a smaller version of the game.com which had the same specifications as the original except that it had a single cartridge slot and required only two AA batteries. The initial version of the Pocket Pro featured a frontlit screen (advertised as backlit, but technically it's not) and is distinguished by its rough-textured black case. A subsequent re-release omitted the frontlight and came in four translucent colors (green, blue, pink, and purple).

This re-release enjoyed very limited success, and the console would be cancelled in 2000, along with its exclusive ISP. Most of its problems were due to a small lineup (only 20 games), poor distribution, and poor marketing. Moreover, its display, like the original Game Boy's, suffered from very slow screen updates (known as "ghosting"), which particularly hurt the fast-paced games Tiger sought licenses for. The game.com Pocket Pro had a slightly better display than the first model — on par with the Game Boy Pocket's one — capable of doing screen updates much faster.

[edit] Internet features

game.com modem and internet cartridges
game.com modem and internet cartridges

Using the game.com with the modem was cumbersome. The user had to insert the game.com modem into one of the unit's game cartridge slots, connect the game.com to a phone jack, and dial into the game.com-exclusive (and fairly expensive) ISP. From there, the user could upload saved high scores, or check e-mail and view the web if they had the Internet cartridge (sold separately from the modem). This process would end up being a matter of trial-and-error; both Tiger's now-defunct website and the included manual gave incorrect instructions for setting up a game.com for internet access.

Web access was text-only, and the later, single-cartridge versions of the game.com could not access the web or send e-mail at all. No games had actual online play with other people, only high score uploads. The monthly fee, two extra peripherals, and exceedingly confusing setup required meant that only a small percentage of the admittedly few game.com owners had a subscription to the game.com internet service, which would barely survive until the cancellation of the handheld itself.

[edit] Technical specifications

System Size (LxWxD) Original: 190 x 108 x 19 mm / Pocket Pro: 140 x 86 x 28 mm
Processor Chip Sharp sm8521 8-Bit CPU
Screen Specs 192 x 160 resolution, 12 x 10 grid based touch screen, 3.5 in. diameter (Original) / 2,8 in. diameter (Pocket Pro)
Color System Black and White, with 4 gray levels
Sound/Music Mono, FM-synthesis, 8-bit, PCM, single speaker, located in the upper left corner
Power Source 4 AA Batteries (2 AA batteries in Pocket and Pocket Pro) or AC Adapter
Ports Serial Comm Port for the Compete.com cable, internet cable and weblink cable;

3.5 mm Audio In Jack for headphones; DC9 V in (AC Adapter); 2 Cartridge Slots (1 on the Pocket and Pocket Pro)

Buttons Power (On/Off);

Action (A, B, C, D); 3 Function (Menu, Sound, Pause); 1 Eight-way Directional Pad; Volume; Contrast;

Reset (On system’s underside)

[edit] Games

[edit] Released

Internet connection accessories for the game.com were also released, including "game.com Internet" and "Tiger Web Link" carts.

[edit] Canceled titles

An unnamed (and unannounced) RPG title can be seen in one of the game.com television commercials. It was later discovered that this was to be a game.com version of the PlayStation RPG Shadow Madness.

Notably, some of these canceled titles (including GigaPets, Madden, and the NBA titles) were to have a battery backup built into the cartridge to allow for persistent saved game states. It was also rumored that the boxing title would have a built-in force feedback device, similar to the Nintendo 64 Rumble Pak. However, none of these specially equipped cartridges were ever released to the public.

Furbyland and Mutoids were widely assumed to be Tiger-developed role-playing games as a response to Nintendo's wildly popular Pokémon franchise, but little information beyond their intended release was ever made public.

[edit] Community

? This article or section may contain original research or unattributed claims.
Please help Wikipedia by adding references. See the talk page for details.

A game.com enthusiast with Usenet access created the newsgroup alt.games.video.tiger.game-com (Google Groups link below) shortly after the handheld's release in 1997. This group served as a focus point for game.com owners, with often-heated discussion about the handheld's future and merits relative to other systems; as well as reviews of existing games and speculation about future releases. Tiger representatives sometimes posted using the now-defunct America Online account "TigerGcom." At one point, a gameplay video of the never-released Metal Gear Solid was distributed among group members. Most of the information about unreleased games herein was gleaned from postings to alt.games.video.tiger.game-com.

[edit] Hacking and Homebrew Development

In early 2005, a group called game.commies was formed with hopes of hacking the game.com hardware and creating new homebrew video games.

In 2006 they announced a working game.com emulator was in their possession, but denied a public release of it was forthcoming. This emulator was originally distributed to game.com developers, in the same vein as Ensata.

A preliminary driver for the game.com hardware was added to the MESS emulator in 2006.

[edit] External links

Handheld game consoles
Early units
See Microvision and Handheld electronic games
Nintendo handhelds
Game & Watch | Game Boy (Pocket | Light) | Game Boy Color | Game Boy Advance (SP | Micro) | Nintendo DS (Lite)
Bandai handhelds
WonderSwan | WonderSwan Color | SwanCrystal
GamePark/Holdings handhelds
GP32 | GP2X | XGP | XGP Mini | XGP Kids
SNK handhelds
Neo Geo Pocket | Neo Geo Pocket Color
Sega handhelds
Game Gear | Nomad | Mega Jet
Sony handhelds
PocketStation | PlayStation Portable
Other handhelds
Atari Lynx | Gamate | Watara Supervision | Mega Duck | Game.com | Gizmondo | N-Gage | TurboExpress | Pepper Pad | GameKing | iRiver G10 | Ez MINI | OQO Model 2
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