Talk:Light gun
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we need to make a list page of all the light gun games. theres a light gun games category as well.. the list is getting much too long, also is it possible for a light gun to work with a pc monitor?
--larsinio 03:14, 16 October 2005 (UTC)
- it is possible to get a light-gun to work with a PC monitor (CRT only) - not sure if anyone has developed one. Y control 16:18, 27 April 2006 (UTC)
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[edit] Non CRT detection
So I've been to the arcade and played TimeCrisis/House of the Dead which uses a rear-projection screen. Does this mean that where I thought it was using LCD rear-projection I am mistaken; or is there another method for shooting games? Please help I'm stumped. Y control 16:18, 27 April 2006 (UTC)
- I beleive LCD displays now exist that can refresh quickly enough for light guns to work. In arcades, if the gun is fixed to a platform, it's most likely positional. Last time I saw House of the Dead though, it used freely-movable light guns. What makes you think it was using a LCD rear-projector rather than a CRT one? boffy_b 17:06, 26 August 2006 (UTC)
[edit] Time Crisis 3 doesnt use any of the listed methods
The light gun of Time Crisis 3 knows where it is with no blacking/brightening of the screen or IR sensors. This can be seen on calibration where the crosshair follows the aim around the screen cointinuously with no triggering/flashing. I would guess that because the gun intercepts the video signal with a cable, it recognizes the TVs location with an internal camera. —The preceding unsigned comment was added by 64.40.59.113 (talk • contribs).
- You are mistaken. TC3 uses the GunCon 2, which works by measuring the time delay between a sync pulse sent to the controller and the pulse received from the photodiode. This is why the calibration screen is needed. Shinobu 03:39, 9 March 2007 (UTC)
- In other words, this is what the article calls "cathode ray timing". As long as a pixel isn't completely black or completely red, the photodiode in a CRT gun can compare the timing of the flickering of the blue and green phosphors to the timing of the video signal. What 64.40.59.113 describes is more like how a pentop computer works. --Damian Yerrick (talk | stalk) 04:52, 9 March 2007 (UTC)
[edit] Operation Wolf
Operation Wolf was removed as an example of an arcade game using a positional gun, with the claim that it used an optical gun. According to KLOV.com Operation Wolf always used a positional gun, and I recommend adding it back as it is such a popular game. It revitalized interest in shooting-style arcade games, showing that a scrolling field could work in a gun-based game after Nintendo's forgettable Gumshoe. User:Dj ansi 21:16, 14 May 2006 (UTC)
- That's correct Operation Wolf (arcade version) used a positional gun; not sure why it was removed. I think the home versions may have used light-guns where available. Y control 10:07, 22 May 2006 (UTC)
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- How could the first light gun be in 1936?? Their weren't even computers, the first computer came in WWII. Vincentsc 16:10, 6 June 2006 (UTC)
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- Go to a carnival and play the light gun based target range.
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Added modern, IR based, methods (method three) --83.54.140.19 11:24, 9 June 2006 (UTC)
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- I understand it, it wasn't a computergame, I thought so, but okay, I understand. Vincentsc 10:52, 10 June 2006 (UTC)
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[edit] light gun in fps games?
a light gun should be used in fps games, it would make it easier, have a analog stick to move forward and backward and side to side, a trigger, and a scope button, and other commands like enter exit, jump, reload, etc, make a light gun that plugs into a ps3 controller or xbox 360 controller and play fps games like battlefield: bad company with extremely accurate aiming. —The preceding unsigned comment was added by Superchad (talk • contribs) .
- PS3? Xbox 360? Conspicuous by its absence in your comment is the one next generation console that comes out of the box with a light gun controller that uses IR and accelerometers. Wii have what you want. --Damian Yerrick (☎) 01:22, 7 October 2006 (UTC)
[edit] More pictures!
There have been some wacky lightgun designs over the years (notably the Menacer and Super Scope); it would be nice to see a wider spread of images beyond two Nintendo products. Kelvingreen 09:12, 10 October 2006 (UTC)
[edit] Terminator 2: Judgment Day
I thought the arcade version of Terminator 2: Judgment Day used the positional setup. Dread Lord CyberSkull ✎☠ 00:40, 22 February 2007 (UTC)