Talk:Repton (computer game)
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[edit] Language
Could anyone tell me what language the BBC games were written in? Raw assembler? Surely not BASIC? Or did they have C compilers then?
- Pretty sure it would have been developed in raw assmebler (machine code). Most games were. In general the BASIC interpreter is too slow to do any kind of slick animation/scrolling/special effects (Much to my frustration as a kid!) Although some games were cunningly designed to work around such limitations, or to use embedded blocks of assmebly code within the BASIC code... most of the more slick games like Repton, were machine code from top to bottom. -- Nojer2 13:39, 19 December 2006 (UTC)
[edit] Boulderdash clone?
Isn't Repton essentiall a (nice) Boulder Dash clone? If so, then the article should definitely say so.--Malcohol 08:46, 3 Jun 2005 (UTC)
- Certainly not! Both belong to the same genre -- to attempt to summarise briefly, a series of levels, each a square grid, with a player-controlled character who moves around one square at a time; the level is filled with puzzle objects that interact with the player in different ways. I don't know which game was the first of this genre, but I'd bet there were others even before Boulder Dash. Aside from that, though, the similarities are few. Both games contain a lot of types of object that don't appear in the other, and that leads to the two games having completely different "feels" when you play them. -- 11 July 2005 10:05
[edit] The other Repton
There is, confusingly, another well-known home computer game from the period called Repton. [1] It's a Defender-inspired game for the Apple II, Atari 8-bit, and Commodore 64. Mirror Vax 1 July 2005 20:43 (UTC)
[edit] Screenshots
The screenshots seem to be just of the Electron version, and not the original BBC version. They differed in many ways. AFAIR, the Electron version didn't use hardware scrolling, which permitted the status bar down the side. 213.120.158.228 21:20, 23 September 2006 (UTC)