Civilization IV: Beyond the Sword
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Civilization IV: Beyond the Sword | |
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Developer(s) | Firaxis Games |
Publisher(s) | Take Two Interactive |
Distributor(s) | 2K Games |
Engine | Gamebryo |
Release date(s) | July, 2007 |
Genre(s) | Turn-based strategy |
Mode(s) | Single player, multiplayer |
Platform(s) | Windows XP |
Civilization IV: Beyond the Sword is the second official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV. [1]. The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 12 new scenarios, 10 new civilizations, and 16 new leaders.
Contents |
[edit] Features
- Corporations: A new gameplay feature, similar to religion allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
- Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.
- Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.
- Advanced Starts: Allows the player to start the game controlling a predeveloped nation.
- Expanded Space Victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.
- Expanded Diplomatic Victory: United Nations is available much earlier in the game, making diplomatic victories easier to achieve.
[edit] New content
New content includes:
- 10 new civilizations
- 16 new leaders, one for each new civilization, 6 for existing civilizations.
- New units, buildings, and technologies added primarily to the late game.
- 12 new scenarios
- 5 new Wonders of the World.
- New diplomatic resolutions through the United Nations.
- Improvements in AI(Artificial Intelligence) making for more difficult games on higher difficulty levels and the AI will also attempt more ways to win than before.
[edit] New civilizations
10 new civilizations have been announced, but only 4 have currently been confirmed:
Civilization | Starting Technologies | Leader | Leader Traits | Favored Civic | Unique Unit | Unique Building | Capital |
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Babylon | Unknown | Hammurabi | Unknown | Unknown | Unknown | Unknown | Unknown |
Portugal | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
The Netherlands | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
Native Americans | Unknown | Sitting Bull | Unknown | Unknown | Unknown | Unknown | Unknown |
[edit] New leaders
Apart from the leaders of the 10 new civilizations, there are 6 new leaders in Civilization IV: Beyond the Sword.
Civilization | Leader | Leader Traits | Favorite Civic |
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America | Abraham Lincoln | Unknown | Unknown |
[edit] New Scenarios
No specific scenarios have been announced as of yet. Some of these scenarios will be produced by members of the Civilization IV Fan community.
[edit] New World Wonders
5 new wonders have been announced for the game:
- The Statue of Zeus
- The Mausoleum of Maussollos
- The Moai Statues
- The Christ the Redeemer
- The Shwedagon Paya
[edit] See also
[edit] External links
- Civilization IV: Beyond the Sword - Official site, 2kgames
- Sid Meier's Civilization IV: Beyond the Sword - Firaxis Games
- Civilization IV Expands - Gamespot
Sid Meier's Civilization |
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Official series: Related games: Other games: |