Freeciv
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Freeciv | |
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Developer(s) | The Freeciv developers |
Publisher(s) | The Freeciv project |
Release date(s) | January 5, 1996 (1.0) February 11, 2007 (2.0.9) March 31, 2007 (2.1.0-beta4) |
Genre(s) | turn-based strategy |
Mode(s) | Multiplayer, single player |
Platform(s) | cross-platform |
Media | Internet download |
Input | Keyboard, mouse |
Freeciv is a multiplayer, turn-based strategy game for personal computers inspired by the commercial proprietary Sid Meier's Civilization series. The latest stable version of Freeciv is 2.0.9, released on February 11, 2007.
Freeciv is included with most desktop Linux distributions, and continually rated as one of the best available free/open source games.[1] Released under the GNU General Public License, Freeciv is free software.
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[edit] Description
Players take the role of a tribe leader in 4000 BC and have to guide their people through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.
The game ends when one civilization has eradicated all others, when one people has accomplished the goal of space colonization, or at a certain deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.
[edit] Design
Freeciv is very configurable, down to the specific rules, so it can be played in Freeciv (default) mode, Civilization, Civilization II, or in a custom mode. One or several players act as game administrators and can configure the game rules. Typically modified rules are:
- Number of players required before the game can be started
- Speed of technological development
- Whether there should be computer controlled players
- Whether (computer controlled) barbarians should invade player settlements
- How close to one another cities can be built
- How continents and islands are supposed to be distributed over the map
Graphics and sounds can be replaced; there are isometric, two-dimensional and hexagonal graphics packages (tilesets).
Freeciv uses TCP/IP networking and all games connect to a centralized server; Freeciv allows players to run a server on their own machine against artificial intelligence (AI) computer players in addition to multiplayer games versus other humans. In releases before the 2.0 release, AI players could not engage in diplomatic relationships with human players. Under the current release, AI players will engage in a very predictable, rules-based diplomacy.
While the game is turn based, players move simultaneously. Each AI player moves separately.
Freeciv has a map and scenario editor called Civworld available as a separate download. Civworld is being integrated into the main release as of 2006, and recent development snapshots has some map editing capabilities built-in.
[edit] Compatibility
Originally developed on IRIX, Freeciv has been reported to run on at least SunOS 4, Solaris, Ultrix, QNX, Linux, FreeBSD, OpenBSD, NetBSD, Mac OS X, OS/2, Microsoft Windows 95-Vista, Cygwin and AmigaOS. Freeciv is included with many popular Linux distributions.
[edit] References
[edit] See also
[edit] External links
Sid Meier's Civilization |
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Official series: Related games: Other games: |