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Black (video game) - Wikipedia, the free encyclopedia

Black (video game)

From Wikipedia, the free encyclopedia

Black
Cover art
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Engine RenderWare
Release date(s) Europe February 24, 2006
North America February 28, 2006
Asia March 3, 2006
South Korea March 25, 2006
Japan April 6, 2006
Genre(s) First-person shooter
Mode(s) Single player
Rating(s) ESRB: Mature 17+ (M)
PEGI: 16+
CERO: 15+
Platform(s) PlayStation 2, Xbox
Media DVD
Input Controller

Black is a first-person shooter for PlayStation 2 and Xbox, developed by Criterion Games and published by Electronic Arts. Black is essentially a run n' gun shooter with some minor 'stop & pop' tactics, with few mission objectives and a “kill 'em all” general strategy. There is a distinct lack of blood and gore in the game however, perhaps as a tie-in with its Hollywood stylings. The final rating was "'M' for 'Mature'" (17+) in the United States and 16+ in Europe for Strong Language.

The game was released on February 24, 2006 in Europe and on February 28, 2006 in the United States. A demo was released January 18, 2006 that required pre-ordering to receive.

The March 2006 update to Microsoft's Xbox 360 allows Black to be backwards-compatible with that console.

Contents

[edit] Development

Criterion stated their intention was to "do for shooting what Burnout did for racing - tear it apart", with dual emphasis on destructible environments and the handling and behavior of real-world firearms. Bullets impacting buildings, terrain and objects leave visible and persistent damage while great attention to detail has been paid to the guns' appearance, being some of the greatest detailed video game weapons to date (though some weapons' features are very stylized or exaggerated). The great deal of emphasis on the appearance, function, and sounds of the weapons led the developer to label the game as (tongue-in-cheek) "Gun-Porn"[1]. Many critics have also agreed that the game is very realistic. Another notable and original feature is the use of real-time blur whilst reloading, giving a depth of field and more perspective to the game. Similarly, when the player gets below 2 bars of health, the screen will turn black and white, the sound of your heartbeat become the dominant noise heard while environment noises become very muffled and the game goes slower, almost as if going into bullet-time, and the large and small motors in the control pads matched the sound of systolic and diastolic part of the heartbeat.

[edit] Story

Spoiler warning: Plot and/or ending details follow.

Black takes place in Eastern Europe, placing the player in the shoes of a "black ops" soldier named Sgt. 1st. Class Jack Kellar. It has been revealed that the creators want to adapt some elements of J. J. Abrams storytelling, with relevance to current events[citation needed]. The story is told mostly through Kellar at a debriefing four days after the events in the story begin.

The game begins as Kellar is brought in chains to an interrogation room. He is a member of a CIA black ops group and a veteran of several conflicts including Guatemala, Colombia, Iran and Croatia. His results are impressive, but he tends to be a bit of a loose cannon and prone to disobeying orders. The interrogator, whose identity has not yet been revealed, begins to question Kellar about an arms smuggling and terrorist operation known as Seventh Wave. Seventh Wave have been responsible directly, or indirectly, for a number of domestic and international terrorist attacks. Kellar is told that, unless he cooperates with the authorities, he and his actions will be declassified, he will be dishonorably discharged and confined to a prison for the rest of his life. Hesitant at first, Kellar agrees and begins to tell his story.

Four days earlier, Kellar and other members of his black ops group were assaulting a Seventh Wave strong-hold in the Eastern European city of Veblensk. During this operation, Kellar killed three high-ranking members of the cell. He then disobeyed orders by rushing inside a terrorist controlled building after being told not to, where he was ambushed by a member of Seventh Wave. However, the man did not kill Kellar, who was surprised to learn that the terrorist was American.

It is revealed that the American is a CIA wet-works operative named William Lennox. Highly trained and incredibly dangerous, he 'went rogue' after staging his own death in a bombing in Cairo. Lennox has eluded capture time and time again, either escaping from or fighting his way out of danger in two Governmental attempts on his life. Lennox, apparently, is the leader of Seventh Wave.

Kellar's next mission was to cross the border into Treneska and traverse the Vlodnik Cannal, destroy a base and weapons cache, then meet up at a farmhouse with an agent named MacCarver, the leader of black ops Team Bravo. Things did not go as planned, however, Kellar defended and cleared the farmhouse and later linked up with MacCarver.

From there, Kellar and MacCarver began their mission to destroy an arms factory in the city of Naszran. A conventional military attack was deemed too dangerous and too politically inflammatory, so the black ops team was brought in. To safely complete the mission they had to navigate an old graveyard and town, both heavily defended. After doing so, they assaulted the town's iron foundry, destroying its ability to produce weaponry. The two black operatives then met up with a third member of the team, Solomon.

The next operation resumed the search for the Seventh Wave leaders. The target was a man named Valencio who had recently turned an abandoned asylum into a hideout. After destroying all resistance, Kellar again disobeyed orders and tortured the Seventh Wave superior to gain information on Lennox. Kellar's interest in capturing the turncoat was becoming an obsession.

Based on information gathered from the mission, black ops Team Bravo proceeded to a dockyard, cleared the area and linked up with Alpha Team. Alpha Team, however, got wiped out in an enemy ambush while Lennox managed to escape. Because of this, the operation got deemed too risky and was cancelled. MacCarver, however, duped Kellar and Solomon into a continued pursuit of Lennox. Later, Kellar learns he was again disobeying orders.

The team pin-pointed Lennox's location to an old abandoned gulag. To get there, they had to cross a heavily defended suspension bridge littered with mines and under the guard of RPG and machine-gun toting guards. After successfully navigating the bridge, Kellar entered the gulag alone, while Solomon and MacCarver stayed behind to secure the perimeter. After a surface battle, Kellar uncovered a hidden bunker system that ran deep below the old prison. A long battle with Lennox's elite bodyguards ensued until Kellar believed he had finally killed the traitor.

The interrogator then reveals to Kellar that they had, in fact, always been aware of Lennox's involvement in Seventh Wave. Kellar had acted predictably, doing what his profile said he would, and by doing so he alleviated pressure from Congress to pursue Lennox freely. Kellar is told his "death" has been arranged for when he travels to his hearing, providing cover so he can continue his pursuit of Lennox. The game ends with Kellar being told to get ready for his next assignment...

Black is the first of a planned trilogy of games, and the open ended storyline is to be continued in the sequels. The fates of Solomon and MacCarver are unknown but may be revealed in a later game. It is known that MacCarver was 'picked-up' one day prior to Kellar's interrogation. The interrogator reveals that he once spoke with Solomon about Kellars behavior, so MacCarver and Solomon will likely appear in the sequels.

Spoilers end here.

[edit] Levels

The game consists of eight levels:

  • Veblensk City Street
  • Treneska Border Crossing
  • Naszran Town
  • Naszran Foundry
  • Tivliz Asylum
  • Vratska Dockyard
  • Graznei Bridge
  • Spetriniv Gulag

[edit] Weapons

The weapons available to the player include:

  • Glock 19 (can be suppressed, suppressor usually included)
  • Magnum (Actually a Taurus Raging Bull Revolver)
  • "DC3 Elite" pistol, which is a FN Five-seven with an accessory rail installed over the slide (can be suppressed, suppressor usually included)
  • Heckler & Koch MP5 (can be suppressed if suppressor is found)
  • MAC-10 Elite (equipped with suppressor)
  • IMI UZI SMG (slide handle on left side of the gun, can be suppressed if suppressor is found)
  • FN P90 (FNP90TR in game)
  • M4A1 Assault Rifle (can be suppressed if suppressor is found)
  • M4A1 Assault Rifle with an M203 grenade launcher can be used in the "Black Ops" difficulty setting, and can also be unlocked for use in all difficulty levels upon completion of "Black Ops" mode. Has infinite ammo and comes with a suppressor.
  • AK-47 (ejection port on the left side of the gun, can be suppressed if suppressor is found)
  • G36C (enlarged handguard and ejection port on the left side of the gun; can be suppressed if suppressor is found)
  • Walther WA 2000 sniper rifle (non bull-pup slide type bolt-action rifle)
  • Remington 870 pump shotgun
  • Franchi SPAS-12 (pump-action only, cannot switch to semi-automatic mode)
  • M249 SAW (Unlocked as a permanent secondary weapon by preorder code but can be found in later levels)
  • RPG-7
  • M203 standalone grenade launcher
  • Hand grenades

[edit] Extras

  • Completing Easy Mode will unlock Silver Weapons for that setting (certain versions, this occurred on a PS2 version), Normal mode will unlock Silver Weapons for that setting, and Hard mode will unlock Silver Weapons for all difficulty settings. Silver Weapons are silver in appearance and have infinite ammo. Hand grenades are not affected by Silver Weapon mode.
  • Completing the Hard difficulty setting will also unlock Black Ops mode, in which the player must complete all primary and secondary objectives in order to complete the mission. A set of secondary objectives, called "Destruction" requires the player to seek out and destroy explosive items, such as ammunition crates, cars, and other flammable items. Black Ops mode also grants the player Silver Weapons and an M16 assault rifle fitted with an M203 grenade launcher and suppressor. The M203 is fired by pressing the grenade button and also has infinite ammo.
  • Completing Black Ops mode gives the player Silver Weapons and the M16A2/M203 weapon on all difficulty settings.
  • When the player achieves Silver Weapons, any arms he/she encounters will also be 'Silver' (infinite ammo). Black Ops difficulty level becomes much easier when the player finds high power weapons like the M249 SAW, the M203, and the RPG-7.

[edit] Secondary objectives

The secondary objectives are primarily used to open up the harder game difficulties and allow access to other weapon types and platforms.

The names given to each secondary objective, which include items such as blackmail, operational intelligence, and other related topics, frequently take form as paper documents, laptop computers, document cases, video tapes and DVDs, and a few other forms.

The titles of each objective, especially those required for game completion, are used as an attempt to further the plot involving The Seventh Wave. Mostly, though, the secondary objectives are easter eggs providing insight into the politics of contemporary society.

[edit] Reception & awards

The game gathered a lot of hype from the video game community while in production, and since its release has received above average reviews from critics, who generally praise the game for its explosive action, but criticize its lack of depth.

The PS2 version scores 80% on Game Rankings based on 72 reviews, the Xbox version scores 77% based on 70 reviews.

[edit] Awards

  • Received IGN's awards for:
    • Best PlayStation 2 First-Person Shooter of 2006
    • Best Graphics Technology on PlayStation 2 in 2006
    • Best Use of Sound on PlayStation 2 in 2006

[edit] References

  1. ^ Game Informer Magazine #156

[edit] External links

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