Characters of Oblivion
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These are several notable characters in the computer and video game The Elder Scrolls IV: Oblivion.
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[edit] Baurus
One of the youngest Blades ever to serve in the Emperor's personal guard. The player's character meets him early on in the prisons of The Imperial City, where he is the only bodyguard of Uriel Septim to survive Septim's assassination. He appears later on in the game helping in the player's search for the Amulet of Kings. During the final stages of the game, Baurus fights alongside the player at the Battle of Bruma and the Relighting of the Dragonfires, that is if he doesn't die while helping the player obtain one of four Mythic Dawn books.
[edit] Gray Fox
The Gray Fox is the hidden leader of the Thieves' Guild in Tamriel. The name the Gray Fox is attributed from the Daedric cowl (the Gray Cowl of Nocturnal) he wears, which was stolen from the Daedric Prince Nocturnal over three hundred years ago by the first Gray Fox, Emer Dareloth, and passed down to the successor Guild Masters.
The nature of the Gray Fox is inherently tied into the Gray Cowl. Unbeknownst to the original thief, the Gray Cowl was cursed. Anyone who wears the Cowl is erased completely from history, even if the Cowl is removed. The most recent Gray Fox proves this by stating his real name twice to the player during their first meeting. Because of the magics of the Cowl, however, the player forgets it.
During the events of the Thieves' Guild in Oblivion, the current Gray Fox seeks to remove this curse from the Cowl, in order to return to his previous pre-Fox life. He realizes that there is only one thing which would give him the information required to do so: an Elder Scroll. Planning the heist, the Fox uses an up-and-coming thief (the player character) to pull it off. The player meets the un-Cowled Fox during his missions, but cannot realize that this 'Stranger' is the Gray Fox due to the Cowl's magic.
Once the Scroll is in the Fox's possession, he uses its power, before taking off the Cowl. Thanks to the magics of the Elder Scroll, the Cowl cannot prevent people from remembering who the man used to be. He gives the Cowl to you, the player character.
Because of the Elder Scroll's modification of the Cowl, the player character has two identities. Instead of being known only as the Gray Fox, the player can remove the Cowl and be known only as the player character. For example, Bob can talk to a fellow thief, put on the Cowl, and be greeted as the Gray Fox. The fellow thief does not realize that Bob was standing before him moments ago, because Bob doesn't exist as long as the Cowl was on. Players who are seen by guards when wearing the Cowl will still be attacked, even after removing it though. Guards that still attack after removing the Cowl can be stopped by yielding. In addition, any bounty acquired with the Cowl on won't stick to the playable character once it is removed, however, with the cowl on, the wearer automatically garners a 500 gold coin bounty, as the Gray Fox is wanted by all law enforcement in Cyrodiil.
The Gray Fox, although a master thief, has given protection to the beggars. In return, the beggars serve as his eyes and ears. He has also given protection to the Umbranox Family in Anvil for reasons unknown.
Throughout the whole of the thieves guild quests, the Gray Fox always remains a mystery until the end, and several rumours are about such as "He is a daedric prince", and that "He is immortal". These will become clear as the player advances.
[edit] The Grey Prince
Real name Agronak gro-Malog, The Gray Prince is a male half-Orc who is the Grand Champion of the Arena. He can always be found in the Arena Bloodworks practicing. If the player talks to him he will reveal that he believes he is of noble birth, but doesn't have the proof. He asks the player to journey to Crowhaven for him to discover the Origin of the Gray Prince. The Diary the player finds from his father reveals that Agronak is in fact half vampire. After this Agronak gets upset of this discovery and when it comes to the player fighting him in the arena he will sheath his sword and ask to be killed. Otherwise he is an extremely able fighter who proves challenging in the arena. Before the player requests combat, he has had the title of grand champion for ten years implying he is around thirty.
[edit] Hieronymous Lex
An overzelous Imperial City guard captain who is bent on capturing the Gray Fox. Some citizens seem to be fed up with him, while others believe he is chasing a ghost. Depending on the affiliation of the player, Lex can be a nuisance or just a guardsman with a pipedream of making the big sting. Due to his fierce loyalty to his orders, and with credit due to the player, Lex is sent to be the Countess of Anvil's personal bodyguard. The Gray Fox's goal was to subtly get the best protection for the Countess.
[edit] Janus Hassildor
Count Janus Hassildor is the Count of Skingrad. He is probably the strangest of all Cyrodiil's nobles. He does not hold public audience hours, and only appears to people who require his immediate attention. As the protagonist, you will most likely discover one way or another, that Count Hassildor is a Vampire. His wife, Rona Hassildor, is also dying of a similar disease. The Count gave up his Vampiric desires long ago to serve his people. He bears something of an appearance to Bela Lugosi.
Janus Hassildor factors into several Mages Guild quests as well as another, slightly more "bloody" quest. He plays a part in helping cure vampirism.
[edit] Jauffre
Jauffre is Grandmaster of the Blades - the Emperor's personal bodyguards.
In his younger years, while serving as captain of the Blades, Jauffre was called into Emperor Uriel Septim’s private chambers. A baby boy lay sleeping in a basket. He was told by Uriel to deliver the child somewhere safe. Jauffre took the child, Martin Septim, to the chapel of Akatosh in Kvatch where the priests there would take care of him.
Many years later, now Grandmaster of the Blades, Jauffre resides at Weynon Priory. It is here that the protagonist comes with the Amulet of Kings and news of the Emperor’s death. Upon hearing the players story Jauffre takes possession of the Amulet for safekeeping and sends you the player to the Chapel of Akatosh in Kvatch to find the illegitimate son of the deceased Emperor.
Moments before you return with Martin, Mythic Dawn agents ambush Weynon Priory in their attempt to steal the Amulet of Kings. Only by pinning Jauffre in the nearby chapel are the agents successful.
With the Amulet of Kings stolen and fearing more attacks from the Mythic Dawn, Jauffre and the player escort Martin to the ancient fortress of the Blades, Cloud Ruler Temple. It is here that Jauffre orders you to rendezvous with Baurus, a Blade, in the Imperial City to find the Shrine of Dagon, a Daedric cult lair that is believed to be the location where the Amulet was taken. It is during this quest that it is revealed that Mankar Camoran, the head of the Mythic Dawn, is behind everything and that he now has the Amulet of Kings.
After a failed attempt to reclaim the amulet, the player returns with a book called the Mysterium Xarxes. It is with this book that Martin discovers that to get the amulet back they need to enter Camoran's Paradise, a small island realm in Oblivion, which is only possible with the following objects; a Great Welkynd stone, an artifact of a Daedra god, the Blood of a divine and a Great Sigil Stone. After the player acquires the first three objects, Martin and Jauffre create a desperate plan that involves allowing Bruma to be attacked by the Daedra so that a Great Gate can be opened. The player then must venture into the gate and recover the Great Sigil Stone in a limited amount of time. Arriving on the battlefield of Bruma, Martin gives a moving speech before himself, Jauffre, the player and the combined forces of guardsmen from every city in Cyrodiil go charging into battle against the Daedra. Many men are lost, but a Great Gate is finally opened. The protagonist rushes in and the stone is recovered, closing the gates outside Bruma. Martin then tells the protagonist to meet him in Cloud Ruler Temple when he is ready to venture into Camoran's Paradise.
When the player defeats Mankar Camoran they are returned with the Amulet of Kings to Cloud Ruler Temple. It is from here that Jauffre and yourself escort Martin to the Imperial Palace where inside the Elder Council chamber, Chancellor Ocato can proclaim Martin Emperor. But before Ocato can do so an Imperial messenger charges in with news that Oblivion Gates have opened all over the Imperial City and it is now over run with Daedra.
Jauffre, Martin and the player must now fight their way to the Temple of the One where Martin can relight the Dragonfires to end the Oblivion invasion and stop any chance of Mehrunes Dagon from entering Tamriel. Unfortunately, they arrive too late, and Dagon has already arrived. Martin devises a plan to banish Dagon back to Oblivion. With Jauffre’s protection Martin and the player enter the Temple of the One. Moments later as Dagon smashes the dome roof of the temple to pieces, the Avatar of Akatosh appears. The two giants do battle with the Avatar triumphant. Jauffre enters the temple only to find the player standing beside a giant stone statue of the Avatar, the Avatar was Martin.
With the Oblivion crisis over, and no emperor to serve, Jauffre returns to Cloud Ruler Temple. However, he can die at the battle of the Great Gate, as he is no longer a "necessary" character at that point.
[edit] King of Worms
- Main article: King of Worms
The King of Worms, Mannimarco, is a powerful necromancer in Tamriel and the archenemy of the Mages' Guild. He was originally an Altmer and a Psijic, and a contemporary of Vanus Galerion. At some point Mannimarco broke away from the Psijic order (as well as Galerion, who went on to found the Mages Guild) to further practice his necromancy, and this is the point at which he actually first styled himself "King of Worms". From Scourge Barrow in the Dragontail Mountains, he has cleverly played all the political games and powers for millennia. His influences have even reached Summerset Isle, the homeland of the Altmer.
[edit] Lucien Lachance
- Main article: Lucien Lachance
Lucien Lachance is a Speaker for the illegal, underground society known as the Dark Brotherhood, an assassin's guild. He is the first member of the guild to contact the player. He will play a large part in the Dark Brotherhood quests until his gruesome demise at the hands of four other guild members.
[edit] Maglir
A Bosmer (wood elf) who can't seem to complete a task. He is part of the fighters guild but ultimately leaves to join the Blackwood Company to make more money. When the player destroys the Blackwood Company's capability of operating in Cyrodiil, Maglir attacks the player due to the fact Maglir saw the Blackwood Company as his way of life and making a living.
[edit] Mankar Camoran
- Main article: Mankar Camoran
Mankar Camoran (Born ?? - 3E 433) is the leader of the Mythic Dawn cult.
- He is voiced by Terrence Stamp.
[edit] Martin Septim
- Main article: Martin Septim
Martin Septim (3E ?? - 3E 433) is the illegitimate child of Emperor Uriel Septim VII and eventually, due to circumstances, the last of the Septim Emperor's.
- He is voiced by Sean Bean.
[edit] Modryn Oreyn
A fighters guild officer. As the player rises through the ranks, Modryn Oreyn and the player become confidants. After his expulsion from the fighters guild, it is up to the player to re-enstate him. He became second in command of the fighters guild managing the day to day affairs; while the player is free to continue his/her alternative affairs. If the player completes the fighters guild quest line, Oreyn gives them the Helm of Oreyn Bearclaw. This is a reference to Morrowind, in which the player could earn the same helm by killing one of Oreyn's relatives. Oreyn says that a stranger (the player character from Morrowind) returned the helm to him.
[edit] Ocato
Ocato an altmer politician who serves as High Chancellor and head of the Elder Council. Previously, he was Imperial Battlemage and one of Uriel Septim VII's most trusted advisors until the Emperor's death 3E 433.
In The Elder Scrolls III: Morrowind, Ocato makes no personal appearance but is known to serve as Imperial Battlemage. Obviously, he wields considerable influence within the Mages' Guild, as he sends a letter forcing Trebonius Artorius to step down as Arch-Mage of Vvardenfell.
In The Elder Scrolls IV: Oblivion, Having ascended to High Chancellor and head of the Elder Council, Ocato is left to govern Tamriel in the wake of Emperor Uriel Septim VII's death. He gladly accepts Martin Septim as new Emperor but is left alone as interim head of state when Martin sacrifices himself during the final confrontation with Mehrunes Dagon in the Temple of the One.
[edit] Ulrich Leland
The corrupt captain of the Cheydinal Guard. Leland is behind the massive increase in taxes and levies placed on the city after Uriel Septim's death. If he fights at the battle of Bruma, he shows his tremendous skill with the claymore, felling many Daedra. However, his crimes eventually catch up with him and the player, as part of a side quest has the choice to lead him to his death or have him imprisoned.
[edit] Umaril the Unfeathered
Umaril the Unfeathered is the main antagonist in The Knights of Nine, an expansion for the award winning video game for the Xbox 360 console and PC, The Elder Scrolls IV: Oblivion. He is the latter expansion's main and final enemy, and the entire quest-line revolves around the obtaining of a divine armour and set of weaponry that will allow the wielder to defeat him. By the Elder Scrolls universe's demographics, Umaril is an ancient Ayleid Sorcer-King, and he commands minions called 'Aurorans'.
[edit] Umbacano
Umbacano is an extremely wealthy high elf who lives in the Talos Plaza district of the Imperial City. He has a number of servants and guards and will not see the player at the beginning of the game. However, Umbacano is a collector of Ayleid artifacts and will eagerly seek to buy Ayleid statues from the player. This leads to several quests in which the player must obtain artifacts for Umbacano, despite some fierce competition. Although the quest line features multiple endings (a unique feature in Oblivion), it's conclusion will center around Umbacano's attempts to transform himself into an Ayleid king.
[edit] Uriel Septim VII
- Main article: Uriel Septim VII
Uriel Septim VII (3E 346 - 3E 433) was the twentieth ruler of the Septim Empire.
- He is voiced by Patrick Stewart.
[edit] Vicente Valtieri
A vampire who is part of the Dark Brotherhood. He is an experienced assassin of considerable age due to his unique "gift". Vicente tries to be father-like figure to the player if the player considers accepting Vicente's "gift".
[edit] External links
Characters of |
Almalexia | Dagoth Ur | Jagar Tharn | King of Worms | Lorkhan | Mankar Camoran | Martin Septim | Nerevar | See also: Daedric Princes | Morrowind characters | Oblivion characters | Pantheons of Tamriel | Septim bloodline |