Enchanter (computer game)
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Enchanter | |
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Developer(s) | Infocom |
Publisher(s) | Infocom |
Designer(s) | Marc Blank and Dave Lebling |
Engine | ZIL |
Release date(s) | Release 10: August 10, 1983
Release 15: November 7, 1983 Release 16: November 18, 1983 Release 24: November 18, 1985 |
Genre(s) | Text adventure |
Mode(s) | Single player |
Platform(s) | Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS |
Media | 3½" or 5¼" disk |
System requirements | No special requirements |
Input | Keyboard |
Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy (it was originally intended to be Zork IV). The game had a parser that understood over 700 words, making it the most advanced interactive fiction game of its time. It is Infocom's ninth game.
Contents |
[edit] Plot
Krill, an incredibly powerful evil warlock, is spreading chaos and destruction. None of the more experienced members of the Circle of Enchanters dare to attempt to stop him. In desperation, the player, a novice Enchanter with only a few weak spells in his spell book, is sent in hopes that Krill will either fail to detect him or dismiss him as harmless. More powerful spells can be found on scrolls hidden in various locations, but as the player becomes more of a threat, Krill will respond accordingly.
[edit] Notes
Frotz, a modern open-source interpreter for Infocom games (as well as independently written interactive fiction) draws its name from a spell ("cause object to glow with illumination") in Enchanter and its sequels. Another spell, Blorb ("hide an object in a strongbox"), is the name of a standard wrapper for interactive fiction multimedia resources. Several other IF tools have also been named after spells from the series.
This was the first game of a trilogy, usually referred to as "The Enchanter Trilogy". The others in the series are 1984's Sorcerer and 1985's Spellbreaker. It was also intended, at one point, to be a sequel of sorts to the Zork trilogy. In the game Zork III, a device slowly cycles through "scenes" from each of the Zork games as a number is displayed above it. A depiction of the sacrifical altar from then-unreleased Enchanter appeared under the number "IV".
Robin Wayne Bailey's 1989 novel Enchanter is a companion rather than a novelisation.
Infocom rated Enchanter as "Standard" in difficulty.
Enchanter may be the only game in the Zork series to not feature grues. This is because the creatures that kill you in dark rooms are not referred to by name, and the game doesn't even know the word "grue".
[edit] Taglines
When a dark and powerful evil usurps the land, grasp this reliquary sealed within, find the wisdom that can guide you, the brave notice who shall be hailed Enchanter!
A spectacular spell-binders' showdown.
[edit] External links
Zork games
Enchanter trilogy
Enchanter Sorcerer Spellbreaker
Other games
Wishbringer Return to Zork
Zork: Nemesis Zork Grand Inquisitor
Zork: The Undiscovered Underground
Topics in Zork
Companies
Miscellaneous