Final Fantasy XII Revenant Wings
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Final Fantasy XII Revenant Wings | |
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The Japanese box cover for Revenant Wings |
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Developer(s) | Square Enix Co., Ltd. |
Publisher(s) | Square Enix Co., Ltd. |
Designer(s) | Yasuhito Watanabe (producer) Motomu Toriyama (director) Toshitaka Matsuda (art director) Hitoshi Sakimoto (composer) Kenichiro Fukui (composer) |
Series | Final Fantasy series Ivalice Alliance |
Release date(s) | JP April 26, 2007 |
Genre(s) | Role playing game |
Mode(s) | |
Rating(s) | CERO: A (All Ages) |
Platform(s) | Nintendo DS |
Final Fantasy XII Revenant Wings (ファイナルファンタジーXII レヴァナント・ウイング Fainaru Fantajī Tuerubu Revananto Uingu?) is a console role-playing game developed and published by Square Enix Co., Ltd. for the Nintendo DS, and a sequel of the popular and best-selling 2006 role-playing game Final Fantasy XII. One year after the events of Final Fantasy XII, Vaan is now a sky pirate with his own airship, and Penelo, Vaan's navigator and friend. It is hinted through trailers that the romantic link is growing between them, which will most likely be explored through the process of the game. Their treasure-hunting adventures take them to the Floating Continent, or Purvama, of Lemurés and the ground below, where their story begins. Other returning characters from Final Fantasy XII, such as Balthier and Fran, who played major parts in the first game, are also playable, as well as some characters that played minor roles, such as Vaan's orphan friends. Also, there will be new faces, such as Llyud, a member of the Aegyl race, who have wings protruding from their back.[1] It is also the first game announced in the Ivalice Alliance campaign.
Contents |
[edit] Gameplay
[edit] Battle system
Preliminary reports on the battle system have indicated that the game will have a modified version of Final Fantasy XII's Active Dimension Battle system; however, it can be played entirely with the stylus. When seen, the battle system looks strikingly like an RTS but with more depth in terms of character attacks and functionality. Like in Final Fantasy XII, battles initiate once the party comes in contact with the enemy, and the characters will attack automatically. The player will be given the option to use the stylus to give commands to the characters by tapping on them with the stylus. It will be possible to change their target, set gambits, use various abilities, and more. Area spells can be cast by drawing a rectangle around the enemy with the stylus.[2]
[edit] Summoning
Espers will return in Revenant Wings and will have a larger role than in Final Fantasy XII; Director Motomu Toriyama has said Revenant Wings will have more summons than any previous Final Fantasy game.[1] Summon abilities are learned via the new License Ring system.[3] The number of summons are suggested by Weekly Jump to be around 50, classified in different categories, with each character able to summon a large number depending on their capacity.[3]
Scattered across the playfield area is the "Summoning Gate", that could be used to summon Espers to aid in battle. The ability to summon the different entities depend on the "Gate Capacity" of the player character. Summons are ranked from I to III, with Rank I and II able to manifest in large numbers, as opposed to Rank III that summons only one entity. Summons are also differentiated by varying elements, such as fire, ice, zero, and recovery. [4]
[edit] License Ring
The License Ring is revealed to be used to bind a Summon with the player. Each slot in the License Ring is placed with an Auracite to create a pact with the summon beast.[4]
[edit] Types
Each character is distinguished according to three types; the unofficial name being Direct Type, Indirect Type and Flight Type. Direct Type characters attack at a close range, while Indirect Types attacks from afar, and Flight Types are able to fly, unbound to terrain. The types oppose each other in the manner where Direct wins over Indirect, Indirect wins over Flight and Flight wins over Direct.[4]
[edit] Synthesizing
The element of alchemy and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only the player can obtain the materials, of which high grade material will enhance the equipment to which it is synthesized.[4]
[edit] Plot
[edit] Setting
A few locations in the Ivalice of Final Fantasy XII return in Final Fantasy XII Revenant Wings, along with a new setting: Lemurés. Described in the official website as a legendary Purvama (Floating Continent) raised into the skies by the god Falsanos long ago, this land is ruled by a magical stone known as the “Sacred Crystal” which erected a barrier to shield the Purvama from the rest of the world. In time, the “Legend of the Floating Land” became an ambition for Sky Pirates who seek the island and what riches are on it. The ruins of Lemurés are where the Aegyl reside.
The Aegyl are a human-like race with wings sprouting from their backs and a life-span of 40 years. Due to being shielded within Lemurés, the Aegyl have no knowledge of the outside world.
The magicite in Lemurés are found as Auracite and Cloudstones. Auracites are used in the License Ring to summon beasts, while Cloudstones are known to raise the floating sky continents.[4]
[edit] Characters
The character artwork is designed by Ryuma Itō, who was also the character designer for Final Fantasy Tactics Advance. Itō based some of his designs from Akihiko Yoshida, character designer for Final Fantasy XII, of whom he "traded secrets" with, with the confidence he gained from Final Fantasy XII creator Yasumi Matsuno's praise on his tampering with Final Fantasy Tactics Advance's Moogle designs.[5]
[edit] Returning
- Vaan: An 18 year-old boy who achieved his dreams of becoming a sky pirate, now joining Balthier and Fran in search of the "Cache of Glabados".
- Penelo: Vaan's 17 year-old sky pirate partner and a dancer.
- Kytes: A 10 year-old boy working alongside Vaan and Penelo in Migelo's sundry who admires Vaan as a big brother.
- Tomaj: A 19 year-old working in the Sandsea bar who introduced Vaan to Montblanc's Clan Centurio.
- Filo: An 11 year-old girl training her own young sky pirate brigade in Lowtown and owns an air board.
- Ba'Gamnan: Survived the Nam-Yensa incident and attempted to get revenge; joined the group.
- Balthier: A sky pirate and owner of the Strahl.
- Fran: Balthier's partner, a member of the Viera race.
- Nono: The Strahl Moogle Mechanic and Balthier's friend, although his relations with Cu Sith is sour.
- Ashe: Queen of Dalmasca.
- Basch: Larsa's protector, becoming an Archadian Judge to fullfill his vow to his brother.
- Larsa: Child Emperor of Archadia. The Judge of Wings control on portions of Archadia prompted his response.
- Rikken, Raz and Elza: The three pirates from Reddas' employ.
- Rinok, Gijuk and Bwagi: The three Ba'Gamnan's henchmen in Final Fantasy XII.
[edit] New characters
- Llyud: A 20-year old young warrior of the winged Aegyl race.
- Cu Sith: A self-proclaimed apprentice to Tomaj who operates the synthesizing shop inside Vaan's airship.
- Judge of Wings: A mysterious winged Archadian Judge-like figure controlling the Sacred Crystal in Lemures.
- Velis: A Dalmascan soldier encountered in Purvama Lemurés. Penelo seems to have some feelings for him. [6]
[edit] Summons
Summon designs have also differed, for example the lizard design of Salamander was changed to be boar-like to ensure that the designs would come out well in the game graphics. Each summon had three Ranks[3], and the designs of each Rank are so that there are relation between one Rank and another.[5]
- Shiva - Ice elemental Summon.
- Rank 1: Baby Shiva - Attacks with Ice spells from distances.
- Rank 2: Darling Shiva - He uses water and stop spells.
- Rank 3: Shiva
- Ifrit - Fire elemental Summon.
- Ramuh - Lightning elemental Summon.
- Rank 1: Ramii
- Rank 2: Raiden
- Rank 3: Ramuh
- Rank 2: Carbuncle
- Rank 3: Leviathan - Water elemental Summon, befriended Penelo.
- Odin
[edit] Development
The game will be directed and plotted by Motomu Toriyama, who also directed Final Fantasy X-2 and Final Fantasy XIII.[7] According to Toriyama, the game is aimed at Nintendo DS owners who are not experienced with Final Fantasy games, and will remove "overly complicated elements from the battle system...that will allow (the player) to defeat the enemies with minimal controls."[8]
Like with Final Fantasy X-2, the airship, named as Beiluge (ベイルージュ Beirūju?) will be available to the player as soon as the game starts. The airship is used as a base where player's can check on their current mission and view other tasks, customizing equipment in the synthesis shop, and travel to the four islands of Lemurés. The airship's interior can also be customized by the player.[6]
The game will feature a sprite-based graphics engine with prerendered backgrounds and character designs by Ryuma Itou (Final Fantasy Tactics Advance).
[edit] References
- ^ a b Gantayat, Anoop (October 30, 2006). Final Fantasy XII Revenant Wings Update. IGN. Retrieved on October 31, 2006.
- ^ Xcomp (December 7 2006). FFXII: Revenant Wings, Battle System and the Egul Race. Retrieved on December 7, 2006.
- ^ a b c Jeux-France.com. FFXII Revenant Wings: Summons (French). Retrieved on March 15, 2007.
- ^ a b c d e Square Enix (February 23 2007). FFXII Revenant Wings Official Website. Retrieved on March 28, 2007.
- ^ a b Balistrieri, Emily. Previews: FFXII: Revenant Wings (English). Retrieved on March 30, 2007.
- ^ a b erik (April 4, 2007). New Revenant Wings Scans. Forever Fantasy. Retrieved on April 4, 2007.
- ^ Freund, Josh (September 21, 2006). Final Fantasy XII: Revenant Wings (DS) scan, details - Update #1. GAF. Retrieved on September 21, 2006.
- ^ IGN Staff (September 21, 2006). FTGS 2006: Final Fantasy XII Update. ds.ign.com. Retrieved on September 21, 2006.
[edit] External links
- Final Fantasy XII Revenant Wings official website for Japan (Japanese)
- Large Gameplay Video
- Gameplay Trailer
- GameVideos.com - TGS: FFXII: Revenant Wings trailer
- First Screenshots
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