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Final Fantasy Crystal Chronicles

From Wikipedia, the free encyclopedia

Final Fantasy: Crystal Chronicles
North American boxart
Developer(s) The Game Designers Studio
Publisher(s) Square Enix
Nintendo (North America)
Series Final Fantasy series
Final Fantasy Crystal Chronicles series
Release date(s) JPN August 8, 2003
NA February 9, 2004
EUR March 12, 2004
NZ March 19, 2004
Genre(s) Role-playing game
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
PEGI: 7+
OFLC: G8+
Platform(s) GameCube
Media 1 × GameCube Optical Disc

Final Fantasy Crystal Chronicles (ファイナルファンタジー・クリスタルクロニクル Fainaru Fantajī Kurisutaru Kuronikuru?) is a video game for the Nintendo GameCube. It is the first Final Fantasy game on a Nintendo console since Final Fantasy VI, as well as the second Square-produced game on a Nintendo platform (after Chocobo Land: A Game of Dice) since Super Mario RPG: Legend of the Seven Stars in America (in Japan, the last game was Treasure Hunter G). The game follows the quest of various fictional races to replenish the magic crystals that keep them safe from the miasma of poisonous gas that has enveloped their world.

Square (now Square Enix) created The Game Designers Studio, a second party studio which included people who had worked on the Final Fantasy games for PlayStation to make Final Fantasy games for Nintendo consoles. Many new gameplay elements were included in this game, such as real time fighting, as well as being the first RPG to incorporate GameCube-Game Boy Advance compatibility. It was scored by Kumi Tanioka. The game was greeted with mixed reviews, with many calling the graphics beautiful and the multiplayer design innovative, but others disappointed that it was significantly different from the main Final Fantasy series.

Contents

[edit] Gameplay

The game can be broken down into three general things players can do: explore, interact and fight. Like many RPGs, these constitute the bulk of the game.

Like the other games in the Final Fantasy series, the story involves a character or group of characters journeying great distances throughout the world to complete a central quest, although many smaller quests will arise along the way. In the process, they meet dozens of people, fight off monsters, discover hidden treasure and unfold the storyline. In Final Fantasy: Crystal Chronicles, movement in the game is similar to the third-person follow-cam mode found in The Legend of Zelda: The Wind Waker. This type of movement is where players will spend the majority of their time. However, with more than one player, the movement must be restricted to keep all the players on the screen at the same time. Because of this technical fact, an aura given off by the "crystal chalice," (see below, in plot and setting) restricts characters to staying on-screen, otherwise the miasma rapidly damages the character. For movement across large distances, the players go to the "world-map" view, which is a highly zoomed-out view of the world which players use to venture from town to town and other far-away locales.

[edit] Combat

Four team members in battle.
Four team members in battle.

Combat in Final Fantasy: Crystal Chronicles is real-time and takes place in the regular movement mode, much like in The Legend of Zelda: The Wind Waker or Secret of Mana. The button layout is relatively simple. Pressing the L and R buttons scrolls through a list of actions that are executed with the A button, and the B button is used for miscellaneous actions. Magic plays a large role in the game, with classic Final Fantasy spells like "Fire," "Blizzard," and "Thunder" being used by the player. Enemies drop stones called Magicite, which allow characters to cast these spells. Magicite stones are retained by players until they leave the combat area, drop them, or destroy them. In addition to these stones, rare rings of spells may be acquired which are retained permanently.

Advanced spells in this game are achieved when the effects of two spells are fused together. Some of these "fused" spells include "Fira", "Firaga", "Blizzara", "Blizzaga", "Thundara", and Thundaga. The spells ending in -aga require special timing while used in multiplayer mode. Others involve fusing different spells like Thunder and Fire to cast Gravity. Some of these spells require special timing as well and so are only available in multiplayer mode. Adding more spells to a fused spell in multiplyer will also add to its effectiveness in some way, and often change its name. Spells can also be "fused" with a weapon (or a charged "Focus Attack" from an ally in multiplayer) to form a magical strike with secondary effects and increased damage.

[edit] Connectivity features

The most unique aspect of Final Fantasy: Crystal Chronicles is that up to four players can play at once utilizing a Game Boy Advance (GBA) connected to the GameCube via a Nintendo GameCube-Game Boy Advance cable. When more than one player wishes to play the game, each player is required to play using a GBA as their controller. Multi-player mode allows several things to happen. Players use the GBA to switch between various attack commands, spells, items and equipment. This allows the game to proceed uninterrupted when one player wants to make an adjustment in the middle of a battle. However, this also means that monsters will continue attacking the defenseless player who is navigating the menus. When the players enter a dungeon or a cave (which happens quite often in Final Fantasy games), each player's GBA screen will show different information. A map will appear on one player’s GBA, and a radar showing monster locations will appear on another. When playing with three players, a radar showing the location of chests or a read-out detailing monster stats will appear on the third player's GBA. If four people are playing, the fourth player will be allocated the screen that the third player did not get. Players must therefore communicate the information to each other to venture safely through each dungeon, which adds a unique interactivity element to playing Final Fantasy: Crystal Chronicles. Additionally, when entering a dungeon or cave, each player is awarded a secret goal displayed on their GBA. The order in which prizes are selected at the end of a level is determined based on how well each player has satisfied his or her goal when compared to others. The GBA also has the added benefit of clearing away information clutter from the game screen itself, so that players can get a clear view of the game without obscuring the screen with excess information.

At the end of each dungeon lies a myrrh tree and a selection of prizes. These prizes, called 'artifacts', permanently increase one stat (strength, defense, or magic) by a certain amount, permanently increase maximum health points or number of activity slots by one (pendants and pockets), or allow a character to cast a specific spell without magicite (magic rings). After defeating the boss in an area, players obtain 4 random artifacts. In addition, artifacts encountered inside the dungeon temporarily increase the stat the artifact controls until the player exits the dungeon.

The story unfolds as the players journey from territory to territory, talking with people and completing quests set before them. While traveling a caravan may encounter other travelers, which is displayed in cut-scenes. These movie-like breaks in the game further enhance the story and can be random or part of the storyline. Each encounter is recorded in the caravan's journal and is recorded as a memory. By piecing memories together the player learns the history of the world, the nature of the miasma, or subplots of the game, depending on what they have seen.

One unique role-playing aspect of Final Fantasy: Crystal Chronicles is that the players can and should interact with their in-game parents. The players actually choose the occupation of their parents at the start of the game, and based upon this occupation the parents will aid the players in various ways. Blacksmith parents, for example, will forge new equipment for the players, merchant parents will sell rare items, alchemist parents can create designs for new equipment, and so on. Additionally, players will have opportunities at the end of each dungeon to write home or send gifts to their parents. Players with good relationships with their parents are more likely to receive gifts from them in return, as well as gain discounts on their wares.

[edit] Plot

[edit] Setting

In Final Fantasy Crystal Chronicles, the world is covered by a miasma poisonous to the four races: Selkies, Lilties, Clavats, and Yukes. Despite this, cities are located in several places, protected by magical crystals that fend off the miasma temporarily. In order to maintain the power of the crystals, each city recruits a crystal caravan. These caravans carry with them a "crystal chalice", a magical container with a shard of protective crystal attached. The caravans then travel around the world, seeking trees of the magical essence myrrh, which recharges the power of the crystals.

[edit] Characters

Spoiler warning: Plot and/or ending details follow.
Hana Kohl and Dah Yis
Hana Kohl and Dah Yis
  • Andy: The main male member of the fields of Fum caravan. When players meet him on the road he will sometimes give them farming advice.
  • Amidatty: the rather eccentric leader of the Yuke caravan from Shella. At one point in the game, he buys a loaf of bread from Gurdy, who claims it to be a highly scientific model of the world. Amidatty reveals later that he knew it was bread the entire time.
  • The Black Knight: a mad Lilty knight clad from head to toe in black armor. He spends his time chasing a 'light' across the countryside claiming it stole his memories. Later he is mortally wounded by a child Lilty, Leon Esla, that believed the Black Knight killed his father. Before the Black Knight dies, he seemingly remembers who he was before he died. It turns out that Leon Esla was his son, born after he left with Hurdy to try and rid the world of miasma.
  • Dah Yis: The male member of the Leuda caravan.
  • De Nam: A rather peculiar Selkie who players meet in Shella. He is studying magic and wants to one day rid the world of miasma. He will send players letters if they talk to him in Shella saying he is drinking miasma filled water in Conall Curach to try and build up immunity to miasma. His final letter to players tells them to come to Conall Curach, where a random monster will give them his worn bandana when killed.
  • Gurdy: The rather untrustworthy Clavat makes his living out of cheating people out of their money. Players see him cheat both the Fields of Fum caravan and Amidatty. Possessing a great acting ability and silver tongue he seems to get away with it, though he often comes begging to players for help or money. Though one of the less pure characters he does help players a great deal in their quest with his poems. It later turns out that he has suffered from a loss of memories and barely knows who he is.
  • Hana Kohl: The female member of the Leuda caravan. She has the same character model as the female Selkie who plays tambourine in Tipa; just different colors. She and Dah Yis often argue because they are both too lazy to think about collecting myrrh.
  • Hurdy: A traveling priest who is apparently Gurdy's brother. However, near the end of the game, players will be given clues that suggest that Hurdy IS Gurdy, who thought his name was Gurdy after his memories were stolen by Raem. This is confirmed in Final Fantasy Crystal Chronicles Official Guide.
  • Mia: A similar creature to Raem, she does not benefit from miasma like him and wants only to live in harmony. She is known as 'the Queen of Memories'.
  • Mog: A moogle who carries the chalice for the player in single-player mode. He will also ask the player to paint him and trim his fur in the moogle holes. Depending on what color he is painted, he may add his power to the player's for spells (red for fire, blue for blizzard, green for thunder). If a GBA (Game Boy Advance) or SP is connected to socket two with a GBA GCN connector during single player mode, the color will also change the type of radar it displays. (Normal or cut hair for Map, red for Enemy Radar, blue for Treasure Chest Radar, green for Monster Data)
  • Princess Fiona: The half Lilty half Clavat princess of Alfitaria. She runs away from Alfitaria during the game because she is scared of her duties, but is eventually inspired by the caravan and decides to return home giving a large sum of money to the caravan.
  • Raem: An evil demon or monster who consumes people's memories. He thrives on painful memories and therefore benefits from the miasma's effect on civilization.
  • Rolf Wood: The leader of the hotheaded lilty caravan from Marr's Pass. He is often getting into fights with the 'posh city lilties' (mainly Sol Racht) though is always friendly towards players' caravan and often gives away weapons.
  • The Scholar of Tipa: In year 2 onwards till around year 5 the village elder will stop characters on the bridge on their way out of Tipa to give them some information about a scholar from Tipa who wanted to rid the world of miasma and hired the Black Knight for protection when he traveled in search of a way to get rid of miasma. The scholar apparently disappeared after sending a letter home to him from Mag Mel. He also claims that he recited certain poems which seemed to refer to the Lynara Desert. Gurdy will later recite these poems for players revealing that he could possibly have been the scholar before he lost his memories, when he was named Hurdy. This is confirmed in Final Fantasy Crystal Chronicles Official Guide.
  • Shaullo: The main female member of the fields of Fum caravan. At one point Gurdy cheats her. She will often offer players lunch if they meet her on the road.
  • Sol Racht: The Lilty leader of the Alfitaria caravan. He is the first character players meet in the game and introduces them to the moogle who teaches them how to fight. Although he is a little obtuse he helps the caravan, often giving advice, food, or weapons. Later in the game, his child is born, and he retires to provide parental care.

[edit] Story

In Final Fantasy Crystal Chronicles, players take on the role of caravaners from a small town that they may name themselves, and work to maintain their town's crystal and ultimately eliminate the miasma. In doing this, they visit many other cities, cross oceans, and explore dungeons, fields, caves, and other varied locales in order to obtain myrrh and acquire better equipment. The trees of myrrh are universally guarded by strong monsters, so it is up to the players to defeat them and gain access to the trees.

A primary theme of the plot of this game is the caravaneer's emotional burden: that the lives of their townspeople depend entirely on the caravan's success in collecting myrrh. Also key is the concept of memory, especially towards the end of the game, where it is discovered that the source of miasma is a creature brought to the world by a meteor, and protected by another entity who came via the meteor, Raem. Raem feeds on the memories of people and is especially fond of negative memories such as hopelessness and despair. It becomes the players' ultimate goal to use their own memories to overwhelm Raem and defeat him so the meteor parasite, the source of the miasma, may be killed.

Spoilers end here.

[edit] Development

[edit] Reception

The game was noted in IGN for its Phantasy Star Online-like multiplayer cooperative play, but the use of the Gameboy Advance, while innovative, was thought to be detrimental to the gameplay.[1] The game received the Japan Media Arts Festival Grand Prize (7th, Entertainment Division) in 2003.[2]

A Final Fantasy: Crystal Chronicles sequel is in the works for the Nintendo DS and will be called Final Fantasy Crystal Chronicles: Ring of Fates[citation needed]. Another sequel is being produced for the Nintendo Wii, called Final Fantasy Crystal Chronicles: The Crystal Bearers.[citation needed] A manga series titled Final Fantasy Crystal Chronicles: Hatenaki Sora no Mukou ni (ファイナルファンタジー・クリスタルクロニクル~はてなき空の向こうに~?) ran in Monthly Shonen Gangan.

[edit] References

  1. ^ Matt Casamassina. State of the RPG: Gamecube. IGN. Retrieved on March 28, 2007.
  2. ^ KAWAZU Akitoshi. [2003 (7th) Japan Media Arts Festival]. Retrieved on March 28, 2007.

[edit] External links

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