Gift from the Gods
From Wikipedia, the free encyclopedia
Gift from the Gods | |
---|---|
![]() ZX Spectrum screenshot |
|
Developer(s) | Denton Designs |
Publisher(s) | Ocean |
Designer(s) | John Gibson |
Release date(s) | 1984 |
Genre(s) | |
Mode(s) | Single player |
Rating(s) | N/A |
Platform(s) | ZX Spectrum |
Media | Cassette |
System requirements | 48K |
Input | Keyboard, Joystick |
Gift from the Gods is a British computer game that was published in 1984 for the ZX Spectrum. Written by a group of programmers who worked on the unfinished Megagame Bandersnatch for the ill-fated software company Imagine Software.
[edit] Plot
In the game you control your character Orestes, who must avenge his fathers murder by returning to the palace of Mycenae and entering its catacombs and solving a puzzle.
[edit] Gameplay
Hidden in 16 rooms are Euclidian shapes, six of which must be collected and assembled in the Guardians Chamber to reveal the exit from the Catacombs. To help Orestes in his quest his sister Electra will point him in the direction of the shapes, but it is up to the player which ones to take. Orestes mother also appears in the game from time to time to hinder his progress, as it is suggested that she had a hand in her husbands murder.
Orestes can walk, run and fly with the aid of wings on his boots. The clever controls in this game allow the player to make movements easily - for instance the game knows when you need to fight so that mode is automatically selected.
The game can be lost if Orestes stamina depleats to zero, however this can be restored by locating life giving water drips that drop down from the ceilings in certain locations.
The games animation and graphics were quite advanced for the time and had the design team been allowed to finish the games in production for Imagine, the history of software companies might have been very different.