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Talk:Konquest - Wikipedia, the free encyclopedia

Talk:Konquest

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The phacs.de-link doesn't work any longer, I don't know why. I suggest to link my konquest-web-game here instead. The link is www.konquest.raschhour.com

I'm still working on it (but it's nearly "perfect" ;-)) - and it's in german language, too.--88.72.134.35 19:12, 28 August 2006 (UTC)rayman

Contents

[edit] Konquest online

I have made in PHP konquest, however i dont have any where to host it. --Adam1213 Talk + 16:02, 6 October 2006 (UTC)

I coded a online-version, too. check it out: [1] It's in german language and comes with a lot of features such as

automation (same missions each turn) diplomacy fog of war messaging mission-abort-function

Is it considered to be spamming or vandalism if I posted the link here? I'm running this project for about 3 month now, but there is nobody there, except for 2 or 3 fanatic's;)

I think you should put it on the German Wikipedia, unless you have an English version as well. --80.229.152.246 15:40, 7 January 2007 (UTC)
Ok so we have 3 supporters of the links (to online konquest versions), who is against them? --Adam1213 Talk + 13:00, 10 January 2007 (UTC)

[edit] Ships and kill percentage

Adam - I'm pretty certain that 1.1 has planets that produce 5 ships. As far as kill percentage is, could you find out what the limits are? I made an assumption with 0.30 and 0.90.

Actually one thing I'd like to have on Konquest is an "auto send fleet" option, whereby you tell a planet to send x amount of ships to a certain destination/s every turn. If the planet is attacked and the ships drop below a certain point, then the feature would automatically stop.

Good to see another player! --One Salient Oversight 08:01, 7 October 2006 (UTC)

yeah it is good to see another konquest player, konquest should have over the net multiplayer support, it does not so I made PHP konquest, the auto send fleet option would be good if my PHP version of konquest pops up the web at a later stage I will probably add the function. --Adam1213 Talk + 02:50, 8 October 2006 (UTC)

[edit] Re

The code i have posted is from konquest 1.1 (slightly modified with formating but code not changed. Konquest is licensed under the terms of the GNU.

I have found out by reading the source
"CoreLogic::generateKillPercentage() {     // 0.30 - 0.90
    return 0.30 + random.getDouble()*0.60;
}
int
CoreLogic::generatePlanetProduction() {   // 5 - 15
    return 5 + random.getLong(10);
}

"


What I still dont understand fully in the source code is what the following things are used for

double
CoreLogic::generateMorale() {    // constant
    return 0.50;
}
double
CoreLogic::roll() {  // 0.00 - 1.00
 return random.getDouble();
}

I also dont full understand full the algorythm for fleets arrival (attacking fleet)

My guess is that it is ships left=planet_ships-(fleet_ships*fleet_kill/planet_kill)

The actually linux game has

       // let's get ready to rumble...
       CoreLogic cl;
       AttackFleet &attacker = *arrivingFleet;
       DefenseFleet &defender = arrivingFleet->destination->getFleet();
       Planet &prizePlanet = *(arrivingFleet->destination);
       bool haveVictor = false;
       bool planetHolds = true;
       while( !haveVictor ) {
           double attackerRoll = cl.roll();
           double defenderRoll = cl.roll();
           if( defenderRoll < prizePlanet.getKillPercentage() ) {
               attacker.removeShips( 1 );
           }
           if( attacker.getShipCount() <= 0 ) {
               haveVictor = true;
               planetHolds = true;
               continue;
           }
           if( attackerRoll < attacker.killPercentage ) {
               defender.removeShips( 1 );
               attacker.owner->statEnemyShipsDestroyed( 1 );
           }
           if( defender.getShipCount() <= 0 ) {
               haveVictor = true;
               planetHolds = false;
           }
       }

--Adam1213 Talk + 02:47, 8 October 2006 (UTC)

[edit] Idea

Should we start a category for people that play Konquest? --Adam1213 Talk + 03:10, 8 October 2006 (UTC)

There's more than two of us? --One Salient Oversight 03:30, 8 October 2006 (UTC)

yes!!! --Adam1213 Talk + 06:10, 8 October 2006 (UTC)

yessss!!!!!1111oneoeneleven 88.72.150.163 19:05, 27 October 2006 (UTC)raYman

[edit] Neutral planets

Neutral planets apppear to get 1 ship each turn

Planet::turn() {
    if( !(owner->isNeutral()) ) {
        homeFleet.addShips( productionRate );
        owner->statShipsBuilt( productionRate );
    } else {
        homeFleet.addShips( 1 );
    }
}

--Adam1213 Talk + 07:30, 11 October 2006 (UTC)

[edit] Poll to decide if there should be a link to my PHP copy of Konquest.

Please vote --Adam1213 Talk + 04:05, 12 October 2006 (UTC)

[edit] Windows binary?

Has anyone compiled this for Windows? At its core, konquest is possibly the most basic Master of Orion-ish game next to Strategic Commander for Palm, and I think people who stumble on this article by accident might want to try it out.69.234.0.29 01:43, 28 January 2007 (UTC)

JQuest is Konquest written in Java, it is still in Beta stage, if it works well enough for you add the link to the article.


Current it shows all the information for planets that have not been conquered yet, the kill percentages are higher than they should be, in addtion I think the production rate may have been wrong, but you still can get the basic idea.

--Adam1213 Talk + 10:15, 28 January 2007 (UTC)

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