Normality (video game)
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Normality | |
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Developer(s) | Gremlin Interactive |
Publisher(s) | Interplay |
Designer(s) | Ade Carless |
Release date(s) | June, 1996 |
Genre(s) | Adventure |
Mode(s) | Single player |
Rating(s) | ESRB: Teen (13+) |
Platform(s) | DOS |
Media | CD (1) |
System requirements | 486/60 MHz CPU, 8 MB RAM, 20 MB Hard disk space, 256 colour VGA |
Normality is a 3D graphical adventure game, released in June 1996 by Gremlin Interactive. It is perhaps most interesting as it was one of the first games to put what is essentially a traditional "point and click" adventure game into real-time 3D, being, as it is, largely devoid of action sequences traditionally associated with the 3D format. It is played in the first-person perspective, which is characterized by the player’s on-screen view of the game simulating that of the character. The graphics are very similar to that of Duke Nukem 3D or other so-called "2.5D" games of its time.
Contents |
[edit] Plot
The story revolves around Kent Knutson, a rebellious teenager in the city of Neutropolis, from which various places take up the setting of the game. Neutropolis is a dark and polluted police state in which any kind of fun is prohibited. When the game begins, Kent is just released after having been imprisoned by the "Norms", the city's police force, for whistling a happy tune while walking down the street. While in prison, he received a note from an anomyous inmate telling him about the underground insurrection group that he might want to join.
From here on, the player starts the game in Kent's apartment, having to go find and join this resistance group.
[edit] Reviews
[edit] Trivia
- Violet Berlin, the Bad Influence! female presenter, makes an appearance in this game.[1]