Re-Volt
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Re-Volt | |
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Developer(s) | Iguana Entertainment London |
Publisher(s) | Acclaim Entertainment |
Release date(s) | 1999 |
Genre(s) | Racing |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | PlayStation, Microsoft Windows, Nintendo 64, Sega Dreamcast |
Re-Volt is a radio control car racing video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Sega Dreamcast, with a prequel RC Revenge for PlayStation and with a sequel RC Revenge Pro for PlayStation 2. In 2006 Canadian game publisher Throwback Entertainment acquired the license and publishing rights to Re-Volt and has confirmed a next-generation version is on the way.
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[edit] Gameplay
The game featured 28 stock cars and 14 tracks including a stunt arena for free roaming. Cars come in two fuel variants; electric and glow (internal combustion). As well as this, their driving ability places them into various categories so that they race against other cars of similar capabilities. These categories are: Rookie, Amateur, Advanced, Semi-Pro and Pro. Tracks are also categorized depending on their difficulty to master and win. These categories are: Easy, Medium, Hard and Extreme. Cars and tracks are both unlocked through success in the game's tournament modes.
Within each race, competitors race to be the first to complete a pre-set number of laps of the circuit. To aid them in this there are a variety of lightning-bolt shaped pickups lying around the track. Collecting one of these provides the player with a random weapon varying from oil slicks to fireworks to batteries that increase your speed for a short period of time. The worse a player is doing in the race, the more likely one of the better weapons will be obtained, and vice versa.
[edit] Multiplayer
Re-Volt's multiplayer mode has two game modes: "Single Race" and "Battle Tag." In the console versions of the game, multiplayer is played via splitscreen, where as the PC version is online only. Single Race allows 2-4 players (Console Versions)/2-8 players (PC Version) to race on the normal, single-player tracks. Battle Tag puts players in one of four special arenas: Neighbourhood, Garden, Supermarket and Museum. The players must find and pick up a star that is hidden somewhere in the level. When a player takes the star, their timer starts counting down. By coming within proximity of the player with the star, other players can steal the star, thus starting his timer and stopping the opponent's. A player wins when his timer runs out.
There is a Re-volt room in GameSpy where all players can join multiplayer games and also the game can be played with Hamachi. There is other multiplayer lobby application for Re-Volt called RV House where other players can be found to play with.
[edit] Track Editor
All versions of the game include a Track Editor. On the console versions, this works by means of a series of set modules that can be put together to form a potentially infinite number of different combinations. Modules include bridges, straights, corners, chicanes and pipes. Each module can be adjusted in multiple ways, from height above ground level to gradient of hill to radius of corner. Pickups can be added afterwards to the completed track, which must then be exported before it can be played. Exported tracks can be played in Single Race with 1-4 players and in the unlockable Clockwork Carnage mode.
[edit] User created add-ons
It was soon discovered by racers that the game was highly customizable by means of the track editor included with the game and this led to a large and thriving community at several websites across the web. As interest grew, people eventually discovered the ability to match the standard set by Acclaim. New cars and tracks are still being released giving the game a huge lifespan and the community is still seeing new innovations and developments in the game's editability. There over 1243 (info from RRR Fast Manager) custom tracks available, as well as great numbers of custom cars.
[edit] Trivia
- There are a number of hidden cars in the game, which can be unlocked by using a Gameshark or by entering specific player names such as "Cartoon". These are the clockwork cars on the options screen, the shopping trolleys from the supermarket level, a UFO that has a fantastic hovering ability, and a car called Mystery that is especially fast for its Amatuer level handling. Apart from Mystery, the bonus cars are mostly pointless, as the trolleys are too easy to overturn, the clockwork cars are too slow, and the UFO has terrible handling. It is fairly obvious they were left in the game as a joke by the developers.
- By collecting all 20 stars in the stunt arena, players can unlock a hidden gamemode callled "Clockwork Carnage", where 20 of the clockwork cars are placed together in a chaotic and fairly pointless 3-lap race round any course of the players choosing. It is worth noting that the slowdown in this mode can be quite noticeable.
- The modules in the Track Editor have different skins in the Dreamcast version of the game to the Nintendo 64 and Playstation versions of the game. In the Dreamcast version, the modules are modelled on a dirt track, where as in the other versions they share multiple similarities with the games pre-built "Toy World" level.
- An Xbox version of the game with Xbox Live online multiplayer was created exclusively for an Xbox Live introduction video