RoboCop 3 (video game)
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RoboCop 3 | |
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Developer(s) | Digital Image Design |
Publisher(s) | Ocean |
Release date(s) | 1992 |
Genre(s) | Platform, Shoot-em-up |
Mode(s) | |
Platform(s) | ZX Spectrum, Commodore 64, Commodore Amiga, Atari ST, NES, Super NES, Sega Master System, IBM PC |
Media | Amiga, ST: Diskette Spectrum: Cassette tape C64, Master System: Cartridge |
Input | Joystick, keyboard, mouse |
RoboCop 3 is a 1992 video game published by Ocean. It is based on the movie of the same name. The Amiga, ST and IBM PC versions of the game were developed by Digital Image Design, who were renowned and acclaimed for the 3D engine used. The more advanced version of this game for the Amiga, PC and Atari ST featured first person car chase and first person shooter sequences as well as a flying sequence.
Contents |
[edit] Amiga Version
The Amiga version comes with a choice of three languages: English, French and German. There are two game modes "Movie Adventure" that follows a story-line and "Arcade Action" where the player can choose between five different single levels. The "Movie Adventure" mode opens up with a cut-scene (the cut-scenes are made with subtitled 2D panels and movies with a mix of 2D and 3D graphics) where a newscasts details how the building of the new Delta City is creating a new class of homeless people and a wave of crime by a new gang called "Splatterpunks". A new police unit named "Rehabs" have been set up in response to this. The newscast then reports of a hostage situation in the city and the game cuts to the action where RoboCop is in pursuit of a stolen van. The player (represented by a green dot on the ingame map) is to stop the van (represented by an orange dot) by ramming it with his police car. If approached from the rear, the residents of the van will open fire lowering the health (called "Efficiency" in the game) of the player. Other obstacles include civilian cars on the road, terrain and buildings. After the van has been stopped the player's next goal is to assist officer Lewis inside an apartment building (represented by a white dot on the ingame map). The controls for driving the car is the keyboard cursor keys and the mouse. Somewhat different from most other racing games is the fact that no loss of speed occurs when turning only when moving the steering wheel.
Once the player has driven there, a first person shooter sequence follows where the player must find officer Lewis (who is being held hostage) in under two minutes. The only guide to where Lewis is is a beeping noise that gets more frequent the closer the player gets to the goal. The level consists of corridors where the player must avoid shooting civilians (doing so lowers health) and shoot the opposing Splatterpunks who can attack by shooting and throwing handgrenades. Getting hit by a handgrenade lowers the health to zero immediately but the grenades can be shot out of the air as well. The controls of the is somewhat peculiar compared to what is standard today. Holding the right mouse button moves the player forward, left clicking fires the gun (unlimited ammo) and moving the cursor to the sides turns the perspective. There is no keyboard control and no "strafing" (sideways movement) that is common in other FPS games.
[edit] Trivia
By examining the Protracker MOD files from this game, it is revealed that the synthesizers used to provide the samples were a Yamaha SY-55, a Kawai K4, and a Ensoniq SD-1.
[edit] NES Game
The NES edition of RoboCop 3 is a tradiitonal single-player, side-scrolling game with a storyline and background that loosely follows the film. A unique, memorable feature is the fact that each of RoboCop's body parts has a separate damage rating. Heavily damaged parts can result in "malfunctions," such as erratic firing (if the arm holding the weapon is damaged) or difficulty walking (if legs are damaged). The player has the opportunity to repair RoboCop's parts between levels.
[edit] SNES Game
The Super NES edition of RoboCop 3 is also a traditional single-player side-scrolling game. It was developed by Ocean Software and had what many considered to be extremely difficult gameplay. It was largely critically panned upon release. Flying Edge (a subsidiary of Acclaim Entertainment) would later port this version to other consoles, including the Sega Genesis and Sega Master System.
RoboCop |
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TV: RoboCop: The Series | RoboCop: The Animated Series | RoboCop: Alpha Commando | |
Video Games: RoboCop | RoboCop 2 | RoboCop 3 | RoboCop versus The Terminator | RoboCop |
Comics: RoboCop versus The Terminator | Frank Miller's RoboCop |
Organizations: Omni Consumer Products |
Categories: 1992 video games | Action-adventure games | Amiga games | Amstrad CPC games | Atari ST games | Cancelled Amstrad CPC games | Commodore 64 games | DOS games | Game Gear games | Nintendo Entertainment System games | RoboCop video games | Sega Mega Drive/Sega Genesis games | Sega Master System games | Super NES games | ZX Spectrum games