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Sequential equilibrium

From Wikipedia, the free encyclopedia

Sequential Equilibrium
A solution concept in game theory
Relationships
Subset of: Subgame perfect equilibrium, perfect Bayesian equilibrium
Superset of: extensive-form trembling hand perfect equilibrium,Quasi-perfect equilibrium
Significance
Proposed by: David M. Kreps and Robert Wilson
Used for: Extensive form games
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Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. A sequential equilibrium specifies not only a strategy for each of the players but also a belief for each of the players. A belief gives, for each information set of the game belonging to the player, a probability distribution on the nodes in the information set. A profile of strategies and beliefs is called an assessment for the game. Informally speaking, an assessment is a sequential equilibrium if its strategies are sensible given its beliefs and its beliefs are sensible given its strategies.

[edit] Consistent assessments

The formal definition of a strategy being sensible given a belief is straightforward; the strategy should simply maximize expected payoff in every information set. It is also straightforward to define what a sensible belief should be for those information sets that are reached with positive probability given the strategies; the beliefs should be the conditional probability distribution on the nodes of the information set, given that it is reached.

It is far from straightforward to define what a sensible belief should be for those information sets that are reached with probability zero, given the strategies. Indeed, this is the main conceptual contribution of Kreps and Wilson. Their consistency requirement is the following: The assessment should be a limit point of a sequence of totally mixed strategy profiles and associated sensible beliefs, in the above straightforward sense.

[edit] Relationship to other equilibrium refinements

Sequential equilibrium is a further refinement of subgame perfect equilibrium and even perfect Bayesian equilibrium. It is itself refined by extensive-form trembling hand perfect equilibrium. Strategies of sequential equilibria (or even extensive-form trembling hand perfect equilibria) are not necessarily admissible. A refinement of sequential equilibrium that guarantees admissibility is quasi-perfect equilibrium.

[edit] References

David M. Kreps and Robert Wilson. "Sequential Equilibria", Econometrica 50:863--894, 1982.


 view  Topics in game theory

Definitions

Normal form game · Extensive form game · Cooperative game · Information set · Preference

Equilibrium concepts

Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Proper equilibrium · Epsilon-equilibrium · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · ESS · Risk dominance

Strategies

Dominant strategies · Mixed strategy · Tit for tat · Grim trigger

Classes of games

Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design

Games

Prisoner's dilemma · Coordination game · Chicken · Battle of the sexes · Stag hunt · Matching pennies · Ultimatum game · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game · Public goods game · Nash bargaining game

Theorems

Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Arrow's Theorem

Related topics

Mathematics · Economics · Behavioral economics · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists

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