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Preference

From Wikipedia, the free encyclopedia

For Wikipedia preferences, see Wikipedia:Customisation.
For the card game Preference, see Preference (Card game).
For the legal insolvency remedy, see Unfair preference.

Preference (or "taste") is a concept, used in the social sciences, particularly economics. It assumes a real or imagined "choice" between alternatives and the possibility of rank ordering of these alternatives, based on happiness, satisfaction, gratification, enjoyment, utility they provide. More generally, it can be seen as a source of motivation. In cognitive sciences, individual preferences enable choice of objectives/goals.

Also, more consumption of a normal good is generally (but not always) assumed to be preferred to less consumption.

Contents

[edit] Preference in economics

In microeconomics, preferences of consumers and other entities are modelled with preference relations.

Let S be the set of all "packages" of goods and services (or more generally "possible worlds"). Then ≤ is a preference relation on S if it is a binary relation on S such that a ≤ b if and only if b is at least as preferable as a. It is conventional to say "b is weakly preferred to a", or just "b is preferred to a". If a ≤ b but not b ≤ a, then the consumer strictly prefers b to a, which is written a < b. If a ≤ b and b ≤ a then the consumer is indifferent between a and b.

These assumptions are commonly made:

  • The relation is reflexive: a ≤ a
  • The relation is transitive: a ≤ b and b ≤ c then a ≤ c. Together with reflexivity this means it is a preorder
  • The relation is complete: for all a and b in S we have a ≤ b or b ≤ a or both (notice that completeness implies reflexivity). This means the consumer is able to form an opinion about the relative merit of any pair of bundles.
  • If S is a topological space, then the relation is continuous if for every pair of convergent sequences x_n \rightarrow x and y_n \rightarrow y with x_n \leq y_n for all n has x ≤ y. This is automatically satisfied if S is finite.

If ≤ is both transitive and complete, then it is a rational preference relation. In some literature, a transitive and complete relation is called a weak order (or total preorder).

If a consumer has a preference relation that violates transitivity, then an unscrupulous person can milk them as follows. Suppose the consumer has an apple, and prefers apples to oranges, oranges to bananas, and bananas to apples. Then, the consumer would be prepared to pay, say, one cent to trade their apple for a banana, because they prefer bananas to apples. After that, they would pay once cent to trade their banana for an orange, and again the orange for an apple, and so on. (See: Intransitivity. Occurences.)

Completeness is more philosophically questionable. In most applications, S is an infinite set and the consumer is not conscious of all preferences. For example, one does not have to make up one's mind about whether one prefers to go on holiday by plane or by train if one does not have enough money to go on holiday anyway (although it can be nice to dream about what one would do if one would win the lottery). However, preference can be interpreted as a hypothetical choice that could be made rather than a conscious state of mind. In this case, completeness amounts to an assumption that the consumer can always make up their mind whether they are indifferent or prefer one option when presented with any pair of options.

Behavioral economics investigates the circumstances when human behavior is consistent and inconsistent with these assumptions.

The indifference relation ~ is an equivalence relation. Thus we have a quotient set S/~ of equivalence classes of S, which forms a partition of S. Each equivalence class is a set of packages that is equally preferred. If there are only two commodities, the equivalence classes can be graphically represented as indifference curves. Based on the preference relation on S we have a preference relation on S/~. As opposed to the former, the latter is antisymmetric and a total order.

It is usually more convenient to describe a preference relation on S with a utility function u : S \rightarrow \textbf R, such that u(a) ≤ u(b) if and only if a ≤ b. A continuous utility function always exists if ≤ is a continuous rational preference relation on Rn. For any such preference relation, there are many continuous utility functions that represent it. Conversely, every utility function can be used to construct a unique preference relation.

All the above is independent of the prices of the goods and services and independent of the budget of the consumer. These determine the feasible packages (those he or she can afford). In principle the consumer chooses a package within his or her budget such that no other feasible package is preferred over it; the utility is maximized.

[edit] References

  • Kreps, David (1990). A Course in Microeconomic Theory. New Jersey: Princeton University Press. ISBN 0-691-04264-0
  • Mas-Colell, Andreu; Whinston, Michael; & Green, Jerry (1995). Microeconomic Theory. Oxford: Oxford University Press. ISBN 0-19-507340-1

    [edit] See also

    Look up prefer in Wiktionary, the free dictionary.

    [edit] External links


     view  Topics in game theory

    Definitions

    Normal form game · Extensive form game · Cooperative game · Information set · Preference

    Equilibrium concepts

    Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Proper equilibrium · Epsilon-equilibrium · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · ESS · Risk dominance

    Strategies

    Dominant strategies · Mixed strategy · Tit for tat · Grim trigger

    Classes of games

    Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design

    Games

    Prisoner's dilemma · Coordination game · Chicken · Battle of the sexes · Stag hunt · Matching pennies · Ultimatum game · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game · Public goods game · Nash bargaining game

    Theorems

    Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Arrow's Theorem

    Related topics

    Mathematics · Economics · Behavioral economics · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists

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