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Serial Experiments Lain (video game) - Wikipedia, the free encyclopedia

Serial Experiments Lain (video game)

From Wikipedia, the free encyclopedia

Serial Experiments Lain
"Serial Experiments Lain" PlayStation game cover
Developer(s) Pioneer LDC
Publisher(s) Pioneer LDC
Designer(s) Chiaki J. Konaka
Ueda Yasuyuki
Release date(s) November 26, 1998 (Japan)
Genre(s) No classification
Mode(s) Single player
Platform(s) PlayStation
Media CD-ROM
Input DualShock

The Serial Experiments Lain video game was released for PlayStation on November 26, 1998 by Pioneer LDC, and was never classified into a particular genre. It is speech-intensive, and entirely in Japanese (it was never released outside Japan). Throughout the game, with the assistance of Lain, the player unlocks pieces of multimedia information (Lain's therapy sessions, her diary, notes of her therapist, video segments) to discover what happened to her. The game shares the themes and protagonist, but not the plot, with the anime series with the same name.

Contents

[edit] Gameplay

The game was made to be a "network simulator" in which the player would navigate to explore Lain's story.[1] The creators themselves did not call it a game, but "Psycho-Stretch-Ware",[1] and it has been described as being a kind of graphic novel: the gameplay is limited to unlocking pieces of information, and then reading/viewing/listening to them, with little or no puzzle needed to unlock.[2] Lain distances itself even more from classical games by the random order in which information is collected.[1] The aim of the authors was to let the player get the feeling that there are myriads of informations that he would have to sort through, and that he would have to do with less than what exists to understand.[1] As with the anime, the creative team's main goal was to let the player "feel" Lain, and "to understand her problems, and to love her".[3]

[edit] Plot

Spoiler warning: Plot and/or ending details follow.

The series of events differs slightly from that of the animated series. In the video game, Lain talks to a therapist, a character that doesn't appear in the anime, while most characters from the anime (like Alice) are absent from the game.[2] Lain herself is basically the only common element between the two, and even the ending is different: while she erases everone's memories and becomes an entity of the Wired in the anime, and kills Eiri Masami, in the video game she commits suicide to escape to the Wired, where she is finally joined by her psychiatrist.[4]

Spoilers end here.

[edit] Reception

Unlike the anime, the game drew little attention from the public.[2] Criticized for its (lack of) gameplay, as well as for its "clunky interface", interminable dialogues, absence of music and very long loading times,[2] it was nonetheless remarked for its (at the time) remarkable CG graphics, and its beautiful backgrounds.[2] What little fame it attracted came mainly through the devout fan-base of the anime series.

[edit] See also

[edit] Notes and references

  1. ^ a b c d Nakajima, Shin-suke (1999). HK: Interview with Chiaki Konaka. Retrieved on September 16, 2006.
  2. ^ a b c d e Games Are Fun: "Review - Serial Experiments Lain - Japan". Retrieved on November 10, 2006.
  3. ^ Animerica, (Vol. 7 No. 9, p.28)
  4. ^ Playstation Game Player Review. Retrieved on November 10, 2006.
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