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Space Quest

From Wikipedia, the free encyclopedia

Space Quest, featuring Roger Wilco

Space Quest is a series of six science fiction computer games that follow the adventures of a hapless janitor named Roger Wilco, as he campaigns through the galaxy for "truth, justice and really clean floors."

Initially created for Sierra On-Line by Mark Crowe and Scott Murphy (who called themselves the Two Guys from Andromeda), the games parodied both science fiction properties such as Star Wars and Star Trek, as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident) - only to be either ignored or punished for violating minor regulations in the process.

Contents

[edit] Origin of the series

Scott Murphy and Mark Crowe, who had already worked together on the Sierra game The Black Cauldron, wanted to create a funny science fiction adventure game. They also wanted it to star a janitor (a choice possibly inspired by the mop-wielding main character from Infocom's humorous sci-fi text adventure Planetfall).

Scott Murphy comments that "Sierra was in a mindset where everything was medieval and it was all fairly serious. I wanted to do a game that was more fun. We even liked the idea of 'fun death'! I mean, if the player is gonna die or fail, they should at least get a laugh out of it. So we came up with the idea of making death amusing. Let's face it, most adventure games involve a good deal of frustration for the player. But we felt that if we made failure fun, to an extent, you might have players actually going back and looking for new ways to die, just to see what happens!"

Mark Crowe notes, "We wanted to do two things for the player. One, we wanted him to feel as if he were in a movie, where he could just sort of kick back and enjoy the scenery. We also wanted the player to feel as if he really was the character on the screen."

Although skeptical, Ken Williams gave the idea a shot. Scott and Mark created a short demo, which ended up becoming the first four rooms of Space Quest I, at which point Ken gave the project a green-light.

[edit] Games

[edit] Space Quest I: The Sarien Encounter

Roger Wilco escaping the Arcada
Roger Wilco escaping the Arcada

The original Space Quest game was released in October of 1986 and quickly became a hit, selling in excess of 100,000 copies (sales are believed to be around 200,000 to date, not including the many compilations it has been included in). It was remade and re-released in 1991.

[edit] Space Quest II: Vohaul's Revenge

Roger, with his newfound status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor. All is quiet until he is abducted by Sludge Vohaul, who was behind the original Sarien attack of the Arcada. As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. Our hero manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base. Once again, it's up to Roger alone to stop Vohaul's evil plan: to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet.

[edit] Space Quest III: The Pirates of Pestulon

Roger's escape pod from the end of SQII is captured by an automated garbage freighter. He escapes the robot-controlled scow by repairing an old ship, the Aluminum Mallard (a play on Howard Hughes' "Spruce Goose" and Star Wars' Millennium Falcon). He eventually discovers the sinister activities of a video game company known as ScumSoft run by the "Pirates of Pestulon".

[edit] Space Quest IV: Roger Wilco and the Time Rippers

Vohaul holographically communicates with a shocked Roger.
Vohaul holographically communicates with a shocked Roger.

In this installment, Roger embarks on a wacky time-travel adventure through Space Quest games both past and future. A reborn Sludge Vohaul from Space Quest XII chases Roger through time in an attempt to finally kill him. Roger also visits Space Quest X: Latex Babes of Estros (whose title is a parody of Infocom's game Leather Goddesses of Phobos) and Space Quest I; in the latter, the graphics and music revert to the style of the original game and Roger is threatened by a group of monochromatic bikers who consider Roger's 256 colors pretentious.

[edit] Space Quest V: The Next Mutation

In Space Quest V, Roger is now a cadet in the StarCon academy. He graduates (or rather, cheats through the final exam) and is appointed captain of his own spacecraft (actually a space garbage scow). The main plot is to stop a mutagenic disease that is spreading through the galaxy by discovering its source, and fighting everyone that got infected. In the end, the disease infected the crew members of the SCS Goliath, a powerful warship, whose commander, Raemes T. Quirk (a rather blatant spoof of Captain Kirk, as portrayed by William Shatner), subsequently attacks the Eureka. In the end, Roger sacrifices his ship to get rid of the plague - and suddenly, if temporarily, becomes the commander of the fleet's flagship.

[edit] Space Quest 6: The Spinal Frontier

This game was the last to be released in the Space Quest series. Having defeated the diabolical pukoid mutants in Space Quest V, Captain Roger Wilco triumphantly returns to StarCon headquarters - only to be court-martialed due to breaking StarCon regulations while saving the galaxy. He's busted down to Janitor Second Class, and assigned to the SCS DeepShip 86 (a parody of Star Trek: Deep Space Nine), commanded by Commander Kielbasa, a Cowardly Lion look-alike whose name is taken from the polish sausage as well as being a play on the names of both the feline Kilrathi from the computer game series Wing Commander and of the character Mufasa from the animated motion picture The Lion King. His voice is a parody of Captain Jean-Luc Picard from Star Trek: The Next Generation.

The game's subtitle comes from the final portion, in which Roger has to undergo miniaturization and enter the body of a shipmate and romantic interest. (This segment also provided the game's original subtitle, Where in Corpsman Santiago is Roger Wilco?, which was not used due to legal threats from the makers of the Carmen Sandiego products.)

[edit] "Future" sequels

In Space Quest IV, Roger travels into both the past and future of the game's timeline. Interestingly, even in-game characters are conscious of living in a computer game, and refer to eras with sequel numbers, not temporal units (such as years), even though specific years are named elsewhere in the Space Quest canon. Portions of the game took place in the time frames of the following "sequels":

These games were never actually created, and only exist within the plot of Space Quest IV. It is possible that the designers chose such distant numbers because they (correctly) speculated that they would never get to write those games, and would not have to worry about inconsistency.

However, many fans hoped that if Sierra had continued production for the series, the tenth and twelfth games would have been released under these titles and incorporated elements of the plot mentioned in SQIV.

[edit] Planned games

[edit] Space Quest VII: Return to Roman Numerals

Sierra has tried on several occasions to revive the series for another episode, with a working subtitle of "the Return to Roman Numerals", since the previous game was titled Space Quest 6, not Space Quest VI. Sierra went as far as contracting developer Escape Factory to storyboard and begin coding before withdrawing funding.

Development of Space Quest VII was underway in 1996 when Sierra released The Space Quest Collection, which consisted of Space Quest I through 6. Little was released regarding story line, interface, et cetera, although there was speculation that the game would introduce a multiplayer aspect. Scott Murphy said during development that Space Quest VII would contain some 3D elements, but would not require the use of a 3D accelerator card. Due to poor sales of The Space Quest Collection (possibly because the target audience already owned them) and the decreasing popularity of the 2D adventure genre, Space Quest VII was cancelled.

Another attempt at creating a new Space Quest was announced on February 7, 2002. Development proceeded for almost a year and a half before the project was cancelled. Since the designers were reportedly forbidden from using story elements from the original Space Quest games (or indeed, from even playing the games), it may be seen as fortunate that this project was never completed. Various leaks, in fact, claimed that this "gutted" SQVII would not have been an adventure game and/or would have been released only on game console platforms such as the Xbox rather than the PC.

[edit] Space Quest

Space Quest was being developed by Escape Factory for the Microsoft Xbox video game console. The game was planned as a departure from the main Space Quest series, starring a new character named "Wilger". Though it would have maintained a comedic theme in space, no plan was made to connect it to the original series. It was cancelled around 2003.

More information can be found at the Space Quest 7 and Escape Factory articles on SpaceQuest.net

[edit] Collections

  • The Space Quest Saga (1993) – This collection contained games I (VGA remake), II, III and IV (floppy disk version).
  • The Space Quest Collection (1994) – Released for Sierra's 15th anniversary, this contained games I-V plus a video featuring the Two Guys from Andromeda and a complete history of the game series.
  • Roger Wilco Unclogged (1995) – All the above, plus Roger Wilco arcade games and a humorous "Inside Space Quest" video, but without the Two Guys video
  • Space Quest Collection Series (1996) – All 6 games, plus a preview of episode VII.
  • Space Quest Collection (Fall 2006) – Released by Vivendi Universal Games and contains all 6 games.

[edit] Fall 2006 releases

The new box art for the Fall 2006 release
The new box art for the Fall 2006 release

Vivendi Universal has recently rereleased the Space Quest Collection (originally named Space Quest Compilation) that is compatible with Windows XP. The collection was released September 15, 2006.[1]

The new Space Quest Collection, along with the other Sierra adventure collections released at the same time, has been highly criticized by game reviewers and fans alike[citation needed] for the poor production values of the compilation, lack of any extras, and the exclusion of the original EGA version of Space Quest 1.

[edit] Comics

Adventure Comics (a division of Malibu Graphics Publishing Group) released three issues in 1992 of a comic based on Space Quest I under the name The Adventures of Roger Wilco. The first was written by John Shaw and was in full colour. The other two were written by Paul O'Connor and were black and white. The print run was very small and the books are very hard to find now.

[edit] Fan-made games

The series has remained popular with Sierra fans, and several fan pages are still active and maintain a community dedicated to the games.

There have been several attempts to create a Space Quest fan game, such as the SQ7.org project, and two fan games using era-specific graphics have been released.

[edit] Finished Games

[edit] Unfinished Games

[edit] Notes

  1. ^ More info can be found at Sierra's Space Quest Collection

[edit] Sources

  • The History of Space Quest, included with the Space Quest Collection Series.
  • SpaceQuest.Net by Frans van Hofwegen
  • "The Official Space Quest FAQ" by Troels Pleimert.

[edit] External links


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