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Half-Life 2: Survivor

From Wikipedia, the free encyclopedia

Half-Life 2: Survivor
Developer(s) Valve Software/Taito Corporation
Publisher(s) Taito Corporation
Engine Source engine
Release date(s) Flag of Japan June 28, 2006
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Platform(s) Arcade
Input 2 joysticks (move, shoot), 2 pedals (jump, Crouch)
Arcade cabinet Upright
Arcade system(s) Taito Type X+
Arcade display Raster, horizontal orientation

Half-Life 2: Survivor is an arcade game running on Taito's Type X+ arcade system, based on the science fiction first-person shooter computer and video game, Half-Life 2. It was released on June 28, 2006. The game is displayed on a 32-inch high definition LCD monitor and runs at a resolution of 1360x768.

Contents

[edit] Content

The game uses content common to the Xbox and PC releases - although the available screenshots and the inherent "action" nature of arcade games suggest that it will focus on the visceral "set-pieces" that characterised the original game. Screenshots show scenes from the Ravenholm and Water Hazard levels, as well as an unfamiliar section of City 17 adjunct to the Combine Citadel.

[edit] Gameplay

Players control their movement by a combination of joysticks - one for each hand - and floor pedals. The console unit's screen is a HDTV widescreen liquid crystal display - the action unfolding from a traditional first-person shooter perspective. Three gameplay modes are currently planned - a Story mode, which aproximates the events of the original game; a co-operative Mission mode, which forces networked players to work toward a goal; and Battle mode, which parallels the deathmatch content of the original game. Up to eight players - either local players or individuals in other networked arcades - can participate in the Battle and Mission modes.

[edit] Story mode

Players go through partial combat scenes from the original game. Each chapter has several mini levels with goals such as "Kill Combines" or "Find your way to the goal." Players are forced to go in a linear fashion, and neon-lit guiding arrows are placed in levels so that the players don't get lost. Players that complete a goal will be taken to next level. When players finish the all levels of the chapter, the game ends. If they have a NESYS card (sold separately), their progress can be saved on it and they can choose to play the new chapter the next time they play.

There is almost no story-telling element other than the G-Man intro movie, and it's impossible to grasp the original Half-Life 2 story from this game. For example, after the G-Man intro movie, players will find Gordon with weapons in Route Kanal. There are no interactive cut scenes, and Alyx Vance (a major character in HL2) makes no appearance either. The lack of the gravity gun and physics-based puzzles should also be noted.

[edit] Mission mode

There are 3 objective maps with 3 difficulties (normal, hard, super hard).

Example of map goals: - Collect gems - Destroy Zombie spawning points - Escape

[edit] Battle mode

This is basically 4 versus 4 Team match. Players can choose their character from 4 jobs, 2 races(human/combine).

Available jobs are: -Ranger -Soldier -Sniper -Engineer

Screenshot: http://www.watch.impress.co.jp/game/docs/20060217/aou_tt03.htm

[edit] External links


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