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Time Crisis 3

From Wikipedia, the free encyclopedia

Time Crisis 3
Developer(s) Namco
Publisher(s) Namco
Designer(s) Hajime Nakatani (producer), Takashi Satsukawa (director)
Release date(s) 2002 (Arcade, Worldwide)
October 21, 2003 (PS2, North America)
October 31, 2003 (PS2, Europe)
November 20, 2003 (PS2, Japan)
Genre(s) Light gun
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
CERO: All Ages
ELSPA: 15+
PEGI:12+(rating 2003)
16+(re-rating)
OFLC: M15+
Platform(s) Arcade, PlayStation 2
Arcade system(s) Namco System 246

Time Crisis 3 is the third installment of the Time Crisis arcade series. Like its predcessor, Time Crisis II, it allows for two players to cooperate in a link play environment. It retains the pedal system for hiding and advancing. It was later ported to the PlayStation 2.

Contents

[edit] Changes

Time Crisis 3 incorporates a new type of weapons system allowing the player to switch between the standard issue 9-round handgun, a fully automatic machine gun that can hold 200 rounds, a shotgun with 50 rounds for close quarters fighting, and a grenade launcher with a five round capacity. Only the handgun has unlimited ammunition, so players must shoot yellow-clad soldiers to obtain additional ammunition for other weapons, and use the extra weapons wisely.

This title was later released for the PlayStation 2, together with a side story featuring Alicia Winston as a player, who is only an unplayable supporter in the arcade version of the game. Unlike Time Crisis and Time Crisis II, players must play this side story to know the game's true end. The sniper rifle was added to the players' arsenal for the PlayStation 2 version. As with the PlayStation 2 version of Time Crisis II, Crisis Mission exercises are offered to those who complete the game as both the VSSE Agents and Alicia Winston.

[edit] Plot

For specifics, see Astigos Crisis.

Spoiler warning: Plot and/or ending details follow.

The game begins on the coast of the Mediterranean. The Zagorias Federation has invaded and overrun the island of Astigos despite protests from other countries. VSSE has discovered that the Zagorias Federation is secretly deploying tactical missiles into Astigos and speculates that the missiles would pose a threat not only to Lukano, but to the surrounding nations as well. Anxious about the situation in the Mediterranean, the agency sends four-year agents Alan Dunaway and Wesley Lambert to remove the threat.

Along the way, they meet a resistance fighter named Alicia Winston, who directs them to the area where the warheads are located. As Alan and Wesley clear the area and attempt to penetrate enemy limits, they are stopped by Wild Dog, a recurring boss character who sports a switchable weapon arm and a new apprentice named Wild Fang, a younger person who introduces himself by kicking boxes at the agents. After Alan and Wesley defeats "the wild pair," he blows himself up for the second time.

Alan, Wesley, and Alicia rescues Daniel, but not without Zott escaping. Alan and Wesley are forced to subdue Giorgio Zott leading the players to the VSSE agents' final battle inside the missile silo.

In a race against time, Alan and Wesley guns down Zott and eradicates the tactical missiles before it left the silo.

The PlayStation 2 version features scenes from the game's story not included in the arcade and follows the actions taken by the game's deuteragonist, Alicia Winston (See the separate article).

[edit] Enemies

  • Foot Soldiers (Green): Formerly known as the blue soldier from the first 2 Time Crisis games, they have low accuracy and only rarely hit the player.
  • Ammunition Troopers (Yellow/White): These enemies carry the sub-weapon ammo the player needs. The player can steal their ammunition by shooting them multiple times. They are mostly seen carrying machine gun ammo.
  • Marksmen (Red Troopers): They are the most accurate non-boss enemies in the game. The moment they appear, their first shot always shows a red bullet. Their next shots have a higher percentage of hitting the player.
  • Elite Troopers (Machine Gunners): Wearing yellow and orange uniforms with distinctive headgear, their constant firing of bullets can make them quite dangerous. Unlike the red soldiers, their first bullet doesn't hit the agents immediately. In later stages, they will fire several red bullets in a row. The elite troopers always take 5 handgun bullets to be downed.
  • Heavy Weaponry Troopers (Blue): They are armed wither either grenades, hand axes, rocket launchers or flamethrowers. The thrown grenades or hand axes can be shot down (with the exception of rockets). The rocket launcher enemies fire rockets the player must dodge. The flamethrower soldiers spread a small wave of flame back and forth, and (to make matters worse) take 4 bullets to be defeated. The heavy weaponry troops with flamethrowers are the most dangerous of this group.
  • Ground Infantry Troopers (Clawmen): Wearing light blue and white bodysuits, these enemies are very fast and they love to jump around. They attack the agents with sharp claws on their hands. Like the machine gunners and the flamethrower soldiers, they have life bars. There's also a yellow and black version of these enemies. Their high agility makes them unpredictable in their attacking patterns and very difficult to hit. The yellow/black clawmen only show up on Stage 2, Area 3. The light blue/white claw troopers takes 3 bullets to remove, while the yellow/black claw troopers take 10 bullets to remove.
  • Maritime Infantry Troopers (Scuba Slashers): Very identical to the Ground Infantry Troopers with the exception of their appearance. Their agility is the same, making them unpredictable and hard-to-hit enemies. These troopers appear only in the middle and at the end of Stage 2 Area 2 on the VSSE mission, and on Stage 1 of Alicia's mission. Instead of claws, they are armed with sharp blades on their arms. 3 bullets is what the players need to dispose these agile troopers.

[edit] Trivia

  • All of the stages (excluding 2-1 and 2-2) end with some kind of explosion, such as the end of stage 3, level 1 where the V-TOL explodes.
  • In the final stage of story mode, in the missile control center, a giant poster saying "Safety First" can be seen.

[edit] External links


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