Two Worlds
From Wikipedia, the free encyclopedia
Two Worlds | |
---|---|
Developer(s) | Reality Pump |
Publisher(s) | ZUXXEZ Entertainment |
Release date(s) | June 26, 2007 |
Genre(s) | RPG |
Mode(s) | Single player - Offline Multiplayer - Online (8 maximum) |
Platform(s) | Xbox 360, PC |
Media | DVD-ROM |
Two Worlds is a computer role-playing game developed by Reality Pump for the Xbox 360 and PC. It has been announced that it will be released on June 26, 2007.
Some of the features it promises are an open class system for character development, an action-oriented tactical combat system that lets you mix magic spells at will, and a storyline that will be forged by the player’s decisions.
Contents |
[edit] Overview
The following information is taken from an interview with the technical director Miroslaw Dymek:
“Two Worlds tells the story of a divided continent. The Orcs wage war against other sapient races, driven by the inborn desire of supremacy. That desire is a gift from their god, Aziraal, who was slain and buried in an unknown place long ago. But Orcs, Dwarves, Humans and Elves are not the only inhabitants of the world. Side by side live strange and ominous creatures whose origins reach times before the gods. Some people say that they are the creations of the old gods who abandoned the planet, others maintain that it was some kind of unknown magical energy that brought them to live, but nobody really understand their nature and purpose. They are the Second World, something beyond understanding.” The game takes place thousand years after Aziraal was defeated; the Orcs were forced to move to the southern wastelands, and the location of Aziraal’s tomb is hidden in secrecy by the winning gods. But when a temple dedicated to an unknown god is discovered, the Orcs see the place as a possible location for their subjugated deity. Now, the millennium-lasting peace is about to come to an end as Humans, Dwarves and Elves anticipate an Orcs crusade in the search for their divine leader. Little do these factions know that the real enemy is not amongst them, and this powerful force has a secret agenda after which only one of the Two Worlds will remain.
|
|
“In the course of the game, there will be more than few possibilities to discover mysteries that will unveil the true nature of the Second World.” For the player, the story starts right after the ancient temple has been discovered by a Dwarven mining expedition. You are a mercenary traveling with your sister as part of a band of bounty hunters who will see each other for the last time. A mysterious enemy, for whom no Human weapon or skill could protect from, attacks the group and kills your friends. You become the only survivor after being saved by a mysterious mage, and now, your sister is missing and you barely remember your attacker. These events set the initial storyline and the game’s premise.
|
[edit] Races
Two Worlds features a number of races. These are usually considered to be divided into three groups: The Sapients, the Monsters and Others. The Sapients are the Humans, the Elves, the Dwarves, the Serpents, the Orcs and the Groms. The Monsters are primarily the unfriendly inhabitants in the Two Worlds universe. Monsters can be Reapers, Wyverns, Mantis, Scorpions etc. The Others are anything else.
[edit] Sapients
[edit] Humans
[edit] Serpents
The Serpents are thought of as untrustworthy, and are hated by the Elves. They inhabit many coastal towns. Much of their land was lost to the Ocean during the Great War, but there are rumours that the coastal town of Ashos has some secret connections to the submerged lands. Although they fought the Orcs during the Great War, they are neutral to the other Sapients (they have no alliances with any other races, but at the same time they are not enemies with them either).
A large part of the Serpents’ former territory was lost to the ocean during the devastating war. Today, Ashos is the Serpents’ most important town. It lies on the peninsula in the river Gon delta and is rumored to have secret connections to the sunken Serpent lands. In the Temple District of Ashos, the Serpents mainly worship Yatholen, the god of water and storms. |
[edit] Orcs
The Orcs were the main enemies of the Sapients during the Great War. They were led by their God, Aziraal, but when he was slain they were left without a leader and severely damaged morale amongst their people. The banishment of the rebel god Aziraal by the other gods not only deprived them of their warlord - they also lost faith in their own fighting abilities and the Orcs were almost entirely wiped out. Scattered in defeat, remnants gathered in the territory around the town of GorGammar, in Antaloor’s far south.However, the old virtues such as courage and bravery are returning with the discovery of the temple, and the Orcs' will to capture this temple quickly turned to fanaticism. A common assumption is that Orcs live in caves and hovels, but this is not true in Two Worlds; even the Orcs have great architects and builders, and have learnt for over a thousand years the best ways to carve and build with stone (which the southern wastes have plenty of). |
[edit] Groms
These wild barbarian tribes are a threat to the life of travelers throughout Antaloor. As fighters, the Groms can’t compare to the warlike Orcs, but many who made the mistake of underestimating them are now in the spirit world.
The tribes live in huts and are very well organized. They are led by shamans, several of whom can be found in each tribe. |
[edit] Monsters
[edit] Reaper
The Reapers are the most widespread monsters in Antaloor, so you'll probably come across them pretty often! Whether in mountain forests or the treeless, arid zone to the far south, the Reapers are everywhere. They have two legs and attack in packs. Rumor has it that a Reaper alone isn’t so dangerous - but if you should come across one, don't take it too lightly... there are different kinds of reapers and the one facing you could turn out to be your killer! Throughout the course of the centuries, the species has continued to evolve, producing some really deadly varieties. Just two examples here are the Plate Reaper, protected by an especially large armored head plate and the Hammertail Reaper, which has a star-shaped, iron-hard knob on the end of its tail - and it sure knows how to use it to cripple anything in its way! |
[edit] Spiders
These spiders, as tall as a man, are to be found almost everywhere in Antaloor. The color of the thick hair on their bodies depends on the region where they live - you'll come across them in every color of the rainbow, from poisonous yellow to a camouflaging earthy brown.
The Hunting Spider's most effective weapon is its poisonous saliva - and it can spit it out incredibly fast! These killers mostly stick to the thick undergrowth, surprising their prey (…that's you!) with a deadly stream of poison. When their poison starts to take effect in the victim, they'll come out and...well, you can imagine the rest...'t'ain't nice! |
[edit] Mantis
The Mantis is an enormous version of that merciless killer of the insect world, the Praying Mantis. An extremely strong layer of chitin provides it with almost total protection from arrows and light sword blows. It has a large shielding plate to protect its head.
In addition to its four legs, which can propel this monster to amazing speeds, it also has two pincer arms which it uses to attack and disable enemies... and let's not forget its razor sharp teeth! The Mantis mainly lives in dry areas, often building its nest on sandy ground near abandoned ruins. |
[edit] Giant Scorpion
You're bound to make the acquaintance of the Giant Scorpion if you happen to wander into the Drak’ar desert. This entity is just as ferocious as its much smaller cousins and is a dangerous threat to travelers in the southern lands. Its most important weapon is its armored tail - the poison in this thing is deadly.
The Giant Scorpion stabs lightning-fast and deeply into its victims with this dagger-like sting and the only thing that will help you then is a really strong healing potion. This monster's dangerous in a frontal attack too. Its powerful pincers have additional claws and can do a lot of damage. |
[edit] Wyverns
The Wyverns are related to the Reapers - but they're much more dangerous. These reptiles have a pair of leathery wings that are useless for flight, but they provide stability when they're running or fighting. With powerful claws on their feet and arms and two deadly horns on their heads, these Wyverns are truly dangerous in close combat and they fight in pairs too.
Be extremely wary of these monsters – they’re true dealers of death - and, like their cousins, you'll usually find them all over Antaloor. There is one region they don't like, however - the cold lands of the glaciers. |
[edit] Daemons
Demons really live up to their evil reputation - among their ranks, you'll find some of the most dangerous creatures in all of Antaloor. They have huge paws with razor-sharp claws - and those, combined with their long reach, are perfect for dealing a deadly one-two. Their skin consists of a leathery substance, partly covered with scales - an almost impenetrable armor.
If these creatures have any weakness at all, it could be their somewhat slow reaction time. That's just the normal demons though - the unwary traveler is sure to meet the winged "Hell Demons" and "Hell Lords". Their wings help them to move much faster than the other demons. |
[edit] The Tulok
The Tulok are headless monsters - they live only in the underworld. No one knows how these beasts lost their heads over the ages - but everyone knows that they're one of the most dangerous entities ever to evolve on the planet!
In the dank, pitch-dark passageways of the dungeons, eyes are an unnecessary luxury anyway... so being headless is probably an advantage for these horrible creatures. The Tulok go berserk in the narrow passageways, bringing certain death to all but the fleet of foot. They also have an unbelievable amount of endurance while fighting. |
[edit] Magic System
[edit] Earth
[edit] Air
Air magic is used for regeneration. This is likely to include things such as healing yourself and your allies.
[edit] Fire
Fire Magic is used mainly to burn and destroy the caster's enemies.
[edit] Water
Focuses on frost spells, used to freeze and destroy enemies.
[edit] Necromancy
Used to control the undead, and put lasting death effects on enemies.
[edit] Guilds
[edit] Fighters Guild
[edit] Mages Guild
[edit] Necromancers
[edit] The Unknown Guilds
.
[edit] Geography
The world of Antaloor is like a small planet. From the glaciers in the far north to the volcanoes in the deep south, this is a richly diversified continent with a wide range of climatic zones. It features vast forest and deserts to the freezing cold mountaintops and the boiling hot volcanoes.
[edit] Trivia
- Harold Faltermeyer who is best known for composing the music to the film Top Gun, will be providing the music score for the game.
- A promotional "2-Worlds" table was released for the PC pinball game Dream Pinball 3D in July 2006 for free download.
- It has often been extensively compared to The Elder Scrolls 4: Oblivion, as both games are remarkably similar in technical and creative design.