地球帝国
维基百科,自由的百科全书
地球帝国 | |
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开发者 | Stainless Steel Studios |
出版商 | Sierra Entertainment |
設計者 | Rick Goodman |
遊戲引擎 | Titan |
最新版本 | 2.0 |
發行日期 | 2001年11月 |
類型 | 即时策略游戏 |
遊戲模式 | 单机游戏, 局域网游戏 |
平台 | Windows |
zh-tw:儲存媒體;zh-cn:存储介质; | CD-ROM |
系統需求 | Pentium II CPU, Windows 98, 64 MB RAM, 8X CD-ROM drive, DirectX 8, 图形卡 |
輸入裝置 | 键盘, 鼠标 |
地球帝国(Empire Earth)是由Stainless Steel Studios开发,并在2001年11月23日发布的即时战略游戏。是地球帝国系列的第一款作品。该作与《帝国时代》相似。[1] The game received positive reviews.[2]
该游戏要求玩家采集资源,然后建造设施,创造文明,最后征服敌对文明。[3][4]游戏包含了50万年历史和14个文明,从石器时代到纳米时代。[5]
目录 |
[编辑] 游戏内容
地球帝国和帝国时代系列相似,都是以真实历史为题材而开发的即时策略游戏。该作使用三维图像,同时含有许多在当时显得很有创意的设计。比如“士气”系统,他直接影响单位的状态;“英雄”系统,英雄可以在市镇中心和国会大厦中生产,英雄分两种:战略家,他可以在战斗中为附近的单位疗伤。武士,拥有强大攻击能力,且为附近单位增强士气。“堡垒”可以收纳一定数量的单位,而且这些单位不算在游戏人口中,在需要时还可以派出这些单位。牧师可以将敌方单位转变为己方单位。先知可以制造瘟疫、火山、地震等具有破坏性的事件。“奇迹”可以为玩家带来一些额外好处,比如增加建筑物视野,增强游戏单位的生命值等。玩家在游戏获得的积分还可以用来设定自己的文明。
“纪元”是该作中度量历史时代的单位,每个纪元都按照真实历史发展的顺序设定。最后两个纪元:数字时代和纳米时代,是设计者根据想像添加的。还有一个“未来时代”出现在该作的续作“征服的艺术”中。每个新纪元都给玩家带来新的可建造建筑和新单位,但有些纪元只是为了符合历史顺序而设计,没有太多实际用处。这些纪元分别是:史前时代,石器时代,铜器时代,青铜时代,黑暗时代,中世纪,文艺复兴,皇帝时代,工业时代,第一次世界大战,第二次世界大战,原子时代,现代,数字时代,纳米时代,未来。
有些游戏单位只允许在特定时期建造,比如弓箭手可建造时间在石器时代到文艺复兴,攻城器械,比如弩机,只能在青铜时代建造。机器人工厂则只能在数字时代之后建造。
与其他一些即时策略游戏相同,地球帝国也提供可以改进游戏单位的“科技”研发设计,提高作物产量的科技在“谷仓”建筑里研究;与健康有关的科技在医院中研究,可以提高单位作战能力,医疗范围,速度等;在大学中研究教育相关,可以减少己方单位被敌方转化的可能性;经济相关在市镇中心或国会大厦中研究,可以提高粮食作物,木材,金矿,铁矿,石材的采集速度。
地球帝国共有21个文明(包含其续作做增加的两个文明)。文明可以在游戏开始前设置,也可以在游戏刚开始时由玩家自行组合出特色文明。不同的时期,文明也不同 。以下是地球帝国中的文明:
- 史前时代到黑暗时代:古希腊、亚述帝国、巴比伦、拜占庭、迦太基、以色列。
- 中世纪到工业时代:奥地利、英格兰、法兰西、意大利、西班牙、土耳其。
- 原子时代到现代:法国、德国、英国、意大利、苏联、美国。
- 数字时代到未来:中国、俄罗斯、反派力量。
多人联网对战系统,包括LAN和互联网两种,玩家创建一个用户名,然后以此登录服务器,创建或加入房间,每个房间就是一个独立的游戏单元,由至少两名玩家组成。创建房间的玩家成为“房主”,可以设置游戏类型,游戏地图规模,人口规模等。
[编辑] 战役
Like many other games in the RTS genre, EE has single-player campaigns. But unlike some games, each scenario has a story to tell and by playing that scenario, you are actually playing out the story for that scenario. In order to win a campaign, you must play and win all scenarios in order. Excluding the Russian campaign, the German mission, "Operation Sealion", and perhaps the ancient Greek scenarios such as "The Trojan War", all of the battles in the campaigns have actually occurred.
The first campaign in Empire Earth is the Learning campaign. This campaign is where players are taught how to play Empire Earth. This campaign is available in both the original game and The Art of Conquest. This campaign is not required to be played in order and is divided into two parts. The first part is about the rise of Phoenicia. The second part is about the rise of the Byzantine Empire. Players are taken through the scenarios step-by-step to learn the basics of gameplay.
The first real campaign focuses on Ancient Greece. The opening four scenarios (of eight scenarios total) focus on the rise of Greece. The story tells of the early Helladic peoples, the Trojan War, the rise of Athens, and the first years of the Peloponnesian War, though with some fictional elements (such as the Trojan horse being given to the Ithacans by the gods). The second part tells the life of Alexander the Great. The first scenario is about Alexander crushing the revolt of Thebes and Athens. The following scenario is about the Battle of the Granicus, Battle of Issus and the siege of Tyre. The final scenario is the Battle of Gaugamela, the capture of Babylon and the battle for the Persian Gates, a mountain pass which beyond lies Persepolis, the ceremonial capital of Persia. The campaign ends when Alexander and his army enters Persepolis and Alexander manages to escape an assassination attempt while visiting the tomb of Xerxes I of Persia.
The English campaign is about the struggles between England and France for superiority in Europe. The first three scenarios (of eight total) are about William I of England, his victory against the rebellion from the barons with the help of Henry I of France in 1047, and the Battle of Hastings in 1066. The next three scenarios take place during the Hundred Years' War between England and France; Edward, the Black Prince and his raids in France are featured in the fourth and fifth scenarios. The sixth scenario is about Henry V of England's story, some parts based on William Shakespeare's play. The first part is the internal unrest of Lollards. Henry V starts the scenario fleeing from London to Oxford, where his units are protected from conversion by Oxford University. After that Lollard churches are required to be destroyed and the capture or death of Sir John Oldcastle in order to end the Lollards. After a cutscene with Henry Chichele, the Archbishop of Canterbury, the second part takes the player to France, where Harfleur must be subdued to gain a foothold. Finally, the Battle of Agincourt takes place. The next two scenarios are led by Arthur Wellesley, 1st Duke of Wellington, who meets Napoleon I of France in battle. The first scenario deals with the Battle of Roliça and the resulting Convention of Sintra, Battle of Talavera de la Reina, and driving Napoleon out of Spain. The last scenario in the English campaign is the Battle of Waterloo, where Napoleon finally meets Wellesley in person.
In the German campaign, the first four scenarios take place during World War I, and feature the Red Baron, Manfred von Richthofen. The player follows Richtofen through his early days of flight and the development of his flying circus. The first mission involves directing Richtofen and his pilot, Count Holck, to safety after their aircraft is shot down over Poland in 1914, but in subsequent missions, Richtofen is a minor character. In the following missions, the player struggles to protect shipments of war materials into Germany, directs German forces at the Battle of Verdun, and directs the Kaiserschlacht at the Battle of the Somme. The second part, consisting of three scenarios, deals with Nazi Germany and the first years of World War II in Europe. The first scenario introduces the Blitzkrieg, in which the player has to conquer Poland, Scandinavia, and France. The next mission deals with the German U-boat and naval blockade of Great Britain and the Battle of Britain, which features the gargantuan German battleship Bismarck. In the final scenario, the never-attempted Operation Sealion, the player leads German forces in an invasion of Great Britain, under the famous Field Marshal Erwin Rommel, ultimately conquering the country and annexing the United Kingdom to the Greater German Reich.
In the Russian campaign, the player leads Novaya Russia, a restructure of the Russian Federation. The game begins in the early 21st century, with the player directing the Russian political dissident Grigor Stoyanovich from the city of Voronezh to safety in Volgograd, followed by a seizure of power in the Kremlin and Moscow. The second scenario involves Novaya Russia's conquest of Europe. Grigor must then crush a coup in Moscow. He dies soon after this and is succeeded by a robot called Grigor II. Under Grigor II, Novaya Russia continues its conquest of the world by invading and subjugating China. In the fifth scenario, during an attempted invasion of the United States, the player directs the disillusioned General Sergei Molotov and U.S. agent Molly Ryan as they try to build a time machine to transport them back to the early 21st century and warn the original Grigor of the future. The final scenario takes place at the same time as the first. Molotov's Expedition, using Atomic Modern Age technology, battle against the technologically superior forces (thanks to Grigor II, who arrived earlier despite having left later) of the Ushi Party. At the end of the mission, Molotov or Ryan (it does not matter who; the outcome is ultimately the same) informs Grigor of the future atrocities that the machine will commit, and urge him to reconsider his seizure of power. Grigor is too propagandized by the cyber to listen to reason, and the character has no choice but to kill him. The Russian Campaign ends with an unanswered question:
“ | I can feel the tug of the time vortex...pulling...me...back. But what future will I return to? One that is better, or worse? | ” |
The expansion for Empire Earth, Empire Earth: The Art of Conquest, includes three new campaigns. The first is the Roman campaign, about the last years of the Roman Republic. The next campaign is about the Pacific and the war in the Pacific during World War II, and the final campaign is the Asian Campaign, a future campaign which takes place both on earth and in outer space.
[编辑] 开发情况
《地球帝国黄金编辑器》在2003年5月6日发布,他包含了原作和续作,其手册中含有完整的科技树,快捷键设定以及官方攻略。
[编辑] 反应
地球帝国赢得了GameSpy的“2001年度最佳PC游戏”称号。[6]IGN给他8.5分(10分制),[7] and 7.9/10 by GameSpot给他7.9分(10分制)。[1] Game Informer给他6.25分(10分制)。[8]
[编辑] 其他版本
地球帝国移动版 | |
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Image:EmpireEarth1.gif | |
开发者 | Vivendi |
出版商 | Wonder Phone |
發行日期 | 2005年10月21日 |
類型 | 即时战略游戏 |
遊戲模式 | 单机游戏, Multiplayer |
平台 | 手机游戏 |
《地球帝国》也发布过用Java语言写的手机版。由Vivendi公司负责开发。2005年10月14日由WonderPhone发行。游戏和文明一样是回合制游戏。[來源請求]游戏包含四个纪元:石器时代、中世纪、现代、纳米时代。[9]
[编辑] 参考
- ^ 1.0 1.1 Gamespot rating Gamespot - 於2006-12-30zh-tw:造;zh-cn:采訪。
- ↑ Empire Earth Reviews GameRanks.com - 於2007-03-16zh-tw:造;zh-cn:采訪。
- ↑ Empire Earth Heaven - GameInfo: Resources HeavenGames LLC - 於2007-03-16zh-tw:造;zh-cn:采訪。
- ↑ Empire Earth Review GamePlanet - 於2007-03-16zh-tw:造;zh-cn:采訪。
- ↑ Empire Earth Heaven - GameInfo: Epochs HeavenGames LLC - 於2007-03-16zh-tw:造;zh-cn:采訪。
- ↑ PC Game of the Year at gamespy.com2007年2月24日
- ↑ IGN rating IGN - 於2007-02-12zh-tw:造;zh-cn:采訪。
- ↑ Gameinformer review Gameinformer - 於2007-02-27zh-tw:造;zh-cn:采訪。
- ↑ WonderPhone Announces Empire Earth Mobile has Released - Mobile News GameZone Online - 於2006-04-03zh-tw:造;zh-cn:采訪。
[编辑] 外部链接
Rick Goodman
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全效工作室 | 帝国时代 (1997) | 帝国时代:罗马崛起 (1998) |
Stainless Steel Studios | 地球帝国 (2001) | 帝国:现代曙光 (2003) | 兴衰:文明战争 (2006) |
Tilted Mill Entertainment | 不朽之都:尼罗河的儿女 (2004) | 凯撒大帝 IV (2006) |