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DotA Allstars

维基百科,自由的百科全书

A game of DotA Allstars v6.39b in progress.
A game of DotA Allstars v6.39b in progress.

DotA Allstars 是一款修改自DOTA的zh-tw:魔獸爭霸III:寒冰霸權; zh-cn:魔兽争霸III:冰封王座自訂地圖,性質上是一個重視英雄對戰的战略游戏。遊戲目標是在自己和盟友的帮助下,摧毁对方的基地,以及由人工智能所控制的小兵「creeps」。

目录

[编辑] 游戏控制

参见:DOTA

DotA Allstars的遊戲控制主要圍繞在操縱英雄,與传统的即时战略游戏注重資源收集與基礎建築有所不同。每个玩家控制着一个強大而具有獨特能力的英雄。在版本6.40時,共有82個英雄,分散在兩大隊伍。DotA允许最多10个玩家以5對5的方式競賽,但一般遊戲進行時,兩隊伍都只會安排偶數個玩家。玩家们被分为2队, 近卫军团天灾军团, 通常为认为是 正义和邪恶. 每队都是有电脑控制的基地在地图的2角. The objective of the game is to breach the other team's base defenses and destroy their main structure (World Tree if one is affiliated with the Sentinel side or Frozen Throne if one is affiliated with the Scourge). A typical game lasts between thirty and ninety minutes. There are a variety of game modes which dictate whether people can choose their own hero, get one randomly assigned to them, and change the difficulty of the game. Many of these game modes can be mixed, increasing the variety of play.

Compared to Warcraft III, Dota is not very micromanagement-oriented because players do not construct buildings or create units. Instead, a player's time is devoted to gaining experience by killing weak enemy units, gaining gold by getting the killing blow on these units, and skirmishing with the opposing heroes. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system. In addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes. With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined together with predefined 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.

[编辑] 英雄类别

Heroes can be broken into distinct classes or game roles. Although the classes of heroes are not official and exact definitions are debatable, any given hero can be placed into one of these classes. Style of play differs among the classes, and a successful high-level team will usually include at least one representative from each class. A team's strength derives from picking a combination of heroes that complement one another and give the opportunity for a good synergy of abilities.

  • Carry hero. This hero type can propel their team to victory. Carry heroes generally have high damage output, are frequently ranged fighters, and often require expensive items to maximize their effectiveness. Many carry heroes are characterized by rewarding the high amount of micromanagement required to get money quickly.
  • Support heroes. This hero type fills the roles of disabling opponents, healing friendly heroes, and casting high-damage spells to maximize combinations and finish off wounded enemies. Most intelligence-based heroes fall in this category, but some strength heroes can also play this role.
  • Initiating heroes. This hero type is used to initiate team fights and ambushes. Initiating heroes have skill that will disable or disrupt a large number of enemies, and generally they have higher survivability than other classes. Some high-level team combinations dispense with this class in favor of an extra support hero.

In a typical team-vs-team combat, the initiating heroes will attempt to start the battle favorably, often with spell that affects several enemies. Support heroes will disable the most powerful opponents. Carry heroes will engage last on their team and attack easily killed "soft targets" or the most dangerous opponent, depending on the team strategy. In unorganized noncompetitive games it is common to see players pick many carry heroes. This is because many players focus on killing heroes, and it is further motivated by the selfish fact that there is no way to know how good your teammates are until the game is underway. A highly skilled player with a carry hero can turn a game around more easily than with a support or initiating hero, even when hampered by poor teammates.

[编辑] 游戏玩家趋势

Blizzard has officially recognized DotA Allstars as its first Spotlight Map entry in the Battle.net Hall of Fame. It was also an independent tournament item at the debut of Blizzard's BlizzCon convention in 2005. Dota Allstars was also featured in the Malaysia and Singapore World Cyber Games 2005, 2006, and the World Cyber Games Asian Championships 2006. DotA is included in the game lineup for the internationally-recognized Cyberathlete Amateur League (CAL) league and the CyberEvolution (CEVO) league. Team JMC overcame coL (Complexity) and took the CAL season one championship title. Season two was won by coL. Despite the new strategies introduced in season three, the activity of DotA in the higher division CAL-League is starting to diminish.

As its public profile has increased, so has DotA Allstars' popularity among players around the world, as observed on the Battle.net servers. In addition to competitive play in Asia, Europe, North America, and South America, casual games are played in every Battle.net region. Though the map is developed in North America, players are increasingly joining clans and leagues in other areas, challenging more established North American clans.

DotA has inspired significant fan art. One of the most famous DotA-inspired songs is "Vi sitter i Ventrilo och spelar DotA" by Swedish musician BassHunter. There are many other amateur songs, often in Hip-Hop genre, known and created by players. Fans also created the custom images displayed while the map is loading.

[编辑] 开发

Currently, in most versions of Allstars, the map contains many more heroes and items than the original DotA map. The heroes and items are updated frequently, which may explain its ongoing popularity. However, this popularity sparked a controversy over who ought to be credited for its fame. For instance, a number of Classic players resent Guinsoo for having 'stolen' their game, especially since he has similarly stolen most of his triggers, spells, heroes and items from other people; Guinsoo, for his part, maintains that the map was created from scratch and based only spiritually on Eul's work (Guinsoo has only admitted to taking the terrain and the idea for some heroes: everything else is his own, he claims). Regardless, Allstars remains widely played, and is a very popular Warcraft 3 custom map.

[编辑] 5.xx 系列

Bugs in version 5 of Allstars prompted many to offer fixes to Guinsoo but the development of the code was opaque and release schedules were discretionary. As such, the map forked in version 5.84c with Guinsoo releasing version 6.

Guinsoo ended the version 5 series with the creation of DotA Allstars 5.84, which added new heroes and a few bug fixes. Still, several errors and imbalances were overlooked in 5.84 leading to the release of a corrected version immediately, known as 5.84b. A developer named True. Rus (from Russia) developed an unofficial fork named 5.84c and then 5.84d. The version created (or rather modified) by True. Rus did not feature any new functionality or heroes which were the focus of all previous versions, but he did fix several skills that were functioning improperly due to a recent Battle.net patch and optimised the loading time of the map, reducing it from 6-10 minutes to 30 seconds-2 minutes. You can also deny in order to reduce exp that opposing heroes gain. In this game there are many heroes that have an edge over others such as Pudge, Leshrac and Weaver, these heroes are the strongest in the game so they appear in almost every game.

The tool that allowed such optimization can be found here.

[编辑] 6.xx 系列

The 6.x series was released on February 28th 2005. Changes including new heroes, new items and a new icy terrain were released in version 6.0, though the terrain was later changed back to almost match that of the 5.84 series. The original changes in 6.0 were quite drastic at first, causing some players to resist and stick with the 5.84c version.

Shortly after the release of 6.01, Guinsoo went missing (unconfirmed rumors are that he now devotes his time to World of Warcraft). During Guinsoo's absence, IceFrog stepped up along with Neichus. IceFrog is now the main programmer for the map, doing anything from implementation and balancing to debugging. With each consecutive version released by the team in the 6 series, bug fixes, new heroes and additional spells have been introduced.

[编辑] 6.27b onwards

On October 31, 2005, yet another era of Allstars began. With the newfound endorsement from Blizzard Entertainment themselves and a Cyberathlete Amateur League division dedicated to Defense of the Ancients opening up, the new version took another drastic step forward which included many changes. The map has undergone continued updates and is currently at v6.40, but the exact map that is used in league matches is usually several versions behind, depending on which is considered the "stable map". With the introduction of DotA into league play, there came a new wave of strategy that evolved out of the normal public play; whereas normally the game was generally comprised of running around the map trying to get the most hero kills resulting in the best items, league-play was based on team synergies which focus around teams picking heroes whose skills could complement if not supplement each other. Throughout the seasons of CAL, league strategies have become more and more advanced as new balances have been introduced and tactics have been discovered. Where in season 1 the norm was to find a balance flaw (perhaps most notably the item Necronomicon) and aggressively exploit it, new strategies in season 2 required split second timing and team synchronization. The new strategies implemented in season 3 introduced a new factor in DotA strategy, whereas in S2 the majority of lane combinations relied on team ganks and timing, a new factor was introduced into the mix which was dubbed as lane control. Lane control is the idea of establishing dominance early in a lane through superior micromanagement and aggressively attacking and subduing the enemy if their hero choice is inadequate. Lane control has now taken a dominant role in competitive play, forcing players to abandon many late-game oriented heroes in favor of those that can satisfactorily hold a lane. However, the release of a recent version put less emphasis on experience denial and is the first step taken to bring back heroes that have been deemed unsuitable for league play and create more focus on last hitting for gold rather than denying in order to "farm up" for late game.

[编辑] 6.43b onwards

[编辑] DotA Allstars 人工智能版

In the more recent versions of DotA Allstars, AI versions have been made for the official stable maps. Although normally DotA is meant to be played between human players, Cloud_Str has written AI scripts to allow the computer to play against you. Its purpose was to help human players train and to improve their skills. Recently, more features have been added to allow players to control the actions of the "bots", namely to defend the base when necessary. Bots play adequately, but their item builds and skill builds never vary from game to game. Also it is not very hard to kill bots since they are not programmed to be able to use complex strategies like teaming up on heroes.

Newer AI versions have been coming out recently. The newer versions provide a better challenge to players as the bots have better tactics and strategies compared to the older versions. A 1 versus 5 match up would seemingly be impossible to overcome with the latest AI versions. The AI maps provide a good practice for players.

The latest AI map that is Version 6.38b and is available at www.getdota.com/ai.

[编辑] 新玩家

Among experienced Dota players, new players are heavily criticized since their repeated deaths give the opposing heroes extra experience and gold, which can cumulatively lead to a dramatic advantage. To avoid such difference in skill levels, beginning players should practice with an A.I. map (http://www.getdota.com/ai) to familiarize themselves with the mechanics and heroes of the game. Dummy guides, such as one written by Tichondrius (http://forums.dota-allstars.com/index.php?showtopic=34783) and ZeLink The Hitchhikers Guide to DotA, can also dramatically speed up the learning process.

[编辑] 外部连接

[编辑] 国际联盟

  • CAL - Official CAL DotA international league
  • DotA-League.com - A great DotA-League website

[编辑] 其他网站

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