Mega Man 6
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Mega Man 6 | |
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Developer(s) | Capcom |
Publisher(s) | Capcom (JP), Nintendo (NA) |
Release date(s) | JPN October 5, 1993 NA March, 1994 |
Genre(s) | Action/Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: Not Applicable (NA) |
Platform(s) | NES |
Media | 4-megabit cartridge |
Mega Man 6, known in Japan as Rockman 6 Shijō Saidai no Tatakai!! (ロックマン6 史上最大の戦い!! Rokkuman Shikkusu Shijō Saidai no Tatakai!!?, lit. "Rockman 6 The Greatest Battle in History!!"), is a video game that is a part of the Mega Man Classic series. This late-era game was released on the Nintendo Entertainment System in North America and on the Famicom in Japan and is also the last game in the series for these platforms as well. The game never received an official European release, probably due to it having been made in the final years of the "NES era".
Contents |
[edit] Story
In the year 20XX, the first annual "Robot Masters Tournament" is held. The tournament was designed to test the designing capabilities of the world's greatest engineers. Thus, engineers and programmers (and of course, spectators) from the world over gathered to participate in this event. The tournament was hosted by a man known only as "Mr. X," who was one of the world's richest men and supposedly one of its greatest engineers.
Dr. Light, a pacifist, decided not to enter the tournament, but he took charge and did send Mega Man to go along and make sure that everything was safe for all the spectators and to discipline the Robot Masters. Many strong robots participated, and in the end, eight robots were victorious.
However, at the close of the tournament, Mr. X came to the podium and announced that he had reprogrammed the eight robots to do his bidding and that he had been manipulating the contestants all along. Furthermore, he was going to use his newly created army of robots, under command of the new Robot Masters to take over the world. Mega Man was immediately ordered by Dr. Light to put an end to the madness.
Dr. Light has upgraded Rush to be able to combine with Mega Man to form various adapters, such as "Jet Mega Man", who can fly/hover for a brief period of time, but can't use charge shots, and "Power Mega Man", who can punch huge blocks to destroy them, but has limited attack range.
Mega Man fought and defeated the tough Robot Masters, who were spread out all throughout the world, and then made his way to Mr. X's fortress. After battling his way through, he finally confronted the madman and defeated him. Mr. X removed his mask and revealed that he was none other than Dr. Wily. Wily had been posing as the multi-billionaire for an indeterminate amount of time, so it's safe to say that "Mr. X" either did not or no longer exists.
Wily fled to an all-new Skull Castle and Mega Man gave chase, fought his way through it, and defeated Dr. Wily in a final showdown. After the years of fighting, Dr. Wily was finally brought to justice and placed in prison with the proper authorities. As Wily can only, quote, "rule over a prison cell," the world is finally at peace...for now.
[edit] Gameplay
The following Robot Masters appear in this game. The character designer is listed after the robot.
# | Robot Master | Designer | Weapon | Weakness |
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41 | Blizzard Man | Hirofumi Ogawa | Blizzard Attack | Flame Blast |
42 | Centaur Man | Kazuki Kidoguchi | Centaur Flash | Knight Crush |
43 | Flame Man | Noritsugu Kurokawa | Flame Blast | Wind Storm |
44 | Knight Man | Daniel Vallie | Knight Crush | Yamato Spear |
45 | Plant Man | Nobuhiro Hoshino | Plant Barrier | Blizzard Attack |
46 | Tomahawk Man | Yoshinobu Suda | Silver Tomahawk | Plant Barrier |
47 | Wind Man | Michael Leader | Wind Storm | Centaur Flash |
48 | Yamato Man | Rai Ichikawa | Yamato Spear | Silver Tomahawk |
The Rush Power adaptor also deals good damage against the robot masters, specially useful with Knight Man since it can hit him through his shield.
As with Mega Man 5, the same musical theme for the fortress stages was used for four consecutive levels, as opposed to using a theme for two levels and then using a different one. The same theme was used for all four levels of Mr. X's fortress, as well as the same theme being used for all four levels of Dr. Wily's fortress.
After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses.
Boss | Weakness |
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Rounder 2 | Rush Power Adaptor |
Power Piston | Silver Tomahawk |
Mettonger Z | Blizzard Attack |
Mr. X - X Machine | Flame Blast |
Mechazaurus | Yamato Spear |
Tank-CS2 | Wind Storm |
Dr. Wily - Wily Machine 6 (Phase I) | Silver Tomahawk |
Dr. Wily - Wily Machine 6 (Phase II) | Silver Tomahawk |
Dr. Wily - Wily Capsule | Silver Tomahawk |
[edit] Robot Masters Info
- Two of the robots, Knight Man and Wind Man, were designed by the winners of a contest that Nintendo Power held in the United States. The contest stipulated that two robot designs would be sent to Capcom and be antagonists in Mega Man 6. Submissions came from children in North America. Similar contests were held in Japan for each game, but these two are the only Robot Masters designed by non-Japanese. Knight Man was designed by Daniel Vallie of Canada, and Wind Man was designed by Michael Leader of the United States.
Plant Man is the very first boss in the series to be designed specifically after a flower. Other plant-based bosses with obvious flower motifs have appeared in the Mega Man X series, such as Spike Rosered/Axel the Red (X5) and Optic Sunflower (X8).
- Centaur Man is the only Robot Master in the game that does not have a NetNavi counterpart in the MegaMan Battle Network universe.
- Wind Man and Blizzard Man are the only Robot Masters in the game that do not give the player any sort of bonus power-ups whatsoever.
[edit] Power Ups
- Beat makes a reappearance in this game similar to his appearance in Mega Man 5. In each of the levels for Tomahawk Man, Yamato Man, Knight Man, and Centaur Man, two separate boss chambers appear, one more difficult to reach than the other. If the player succeeds in reaching the more difficult of the two boss chambers, the player receives, in addition to the Robot Master's weapon, a set of "Beat parts," representing the letters B, E, A, and T.
- Also, by meeting up with Proto Man in a certain stage, Mega Man can obtain an item called the Energy Balancer. It allows Mega Man to recharge special weapons without equipping them. When Mega Man grabs a weapon recharge item, the energy goes into the weapon with the lowest charge (assuming Mega Man's current weapon doesn't need the energy).
- Some fans refer to the Rush armored Mega Man as "Bio-Booster Armor Mega Man", a reference to the anime/manga series Guyver. [1]
[edit] Remake
This game was re-released in 2004 as part of the Mega Man Anniversary Collection.
[edit] From NES to SNES
Due to the decline and waning support of the 8-bit NES and the growing presence of the newer and more powerful Super NES, Capcom decided not to publish Mega Man 6 in North America, concentrating on marketing Mega Man X instead. The North American version of Mega Man 6 was released by Nintendo instead. A European version was never released.
[edit] Goof
After defeating "Mr. X", he says "My plan for world domination has failed". However, "failed" is misspelled as "faild". This was corrected in Anniversary Collection.
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