Battalion Wars 2
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Battalion Wars 2 | |
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Developer(s) | Kuju Entertainment |
Publisher(s) | Nintendo |
Release date(s) | TBA 2007 TBA 2007 TBA 2007 |
Genre(s) | Third Person Shooter, Real Time Strategy |
Mode(s) | Single Player, Multiplayer, Online[1] |
Rating(s) | Rating Pending |
Platform(s) | Wii |
Battalion Wars 2 is a game for the Wii, a sequel to the GameCube game, Battalion Wars. It was officially announced August 23, 2006 at the Leipzig Games Convention with the official title, as well as the stylized abbreviation BWii.[1] The game is being developed by Kuju Entertainment,[2] as with the GameCube version, and will be published by Nintendo.
Contents |
[edit] Story
According to the fact sheet released at GC 2006, in Battalion Wars 2, the world is at war again; Commander Pierce and Colonel Windsor of the Anglo Isles, deceived into thinking that the Solar Empire is developing a devastating super weapon, launch a pre-emptive attack on the Coral Atolls.[1]
[edit] Features
Battalion Wars 2 will feature three online multiplayer modes. In "Assault" one player simply defends a base while the other attempts to take/destroy the base in a time limit, "Skirmish" or no time limit is more for tactical depth with both players fighting each other using the most of the new features like bases to give a more thought through attack.[1] Among the available multiplayer matches is Capture the Flag, for up to four players.[3] At the 2006 Games Convention, a full-screen two-player demo was accomplished through two Wii consoles connected via wireless LAN.[4] The lack of multiplayer was the most commonly cited shortcoming of the first game.[citation needed]
The gameplay will combine land, sea, and air combat and will feature five new naval units: Battleship, Frigate, Submarine, Dreadnought and Transport.[1] There will be six playable nations,[1] with all the original sides from the first game (Western Frontier, Tundran Empire, Xylvania, Solar Empire, and the Iron Legion) confirmed to return, the Anglo Isles as the newcomer.[citation needed] The game will also feature the ability to capture facilities (such as the HQ, Barracks, Factories, Airfield, and Docks) that can be used to generate more units.[1] BWii will also feature a map for commanding units from far away called Map Screen Commanding,[1] thus fixing another cited downside of the previous game, the inability to micro-manage units.[citation needed]
With new screenshots it appears each country has a different map, as well as revealing new vehicles that were previously unavailable to most factions.[original research?]
[edit] Interface
At the 2006 Games Convention, a playable version of the game was demonstrated behind closed doors. In this version, the Nunchuk analog stick controls directional character movement, while jumps are performed by flicking the Nunchuk up. The Wii Remote pointer functionality is used to guide an on-screen cursor for aiming and turning.[3] The pointer can also be used to identify a character as friendly (blue) or hostile (red).[4] Troops can be directed by pointing at a target and pressing A. The trigger on the Nunchuk is used to lock-on to a target; when there is nothing to lock onto, pressing the trigger locks the camera angle, allowing the character to strafe.[3] The Home button switches between camera views.[4]
[edit] References
- ^ a b c d e f g h Captain (2006-08-23). Battalion Wars ii announced for Nintendo's Wii. Aussie-Nintendo.com. Retrieved on August 23, 2006.
- ^ Castro, Juan (2005-05-15). E3 2005: Kuju Entertainment Interview. IGN Cube. Retrieved on July 8, 2006.
- ^ a b c Leone, Matt (2006-08-23). Battalion Wars 2 Wii Preview. 1UP. Ziff Davis Media. Retrieved on August 23, 2006.
- ^ a b c Kablau, Mario (2006-08-23). Battalion Wars 2 Hands-on. IGN Wii. Retrieved on August 24, 2006.