List of Advance Wars COs
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This is a list of fictional commanding officers from the Advance Wars series of video games. Unless stated otherwise, the characters mentioned here first appeared (in English) in Advance Wars. The portraits of the COs below are they as seen in the most recent game, Advance Wars: Dual Strike, with the exception of Sturm, who does not make an appearance in the game.
COs in the Advance Wars series often give their forces advantages and disadvantages. For example, Eagle, who specializes in aerial combat, has stronger aircraft but weaker naval vessels. In addition, COs have "CO Powers", which can be activated after their CO power meter is filled (damage dealt and damage taken fill this power meter). Advance Wars 2 also introduces "Super CO Powers," which are more-powerful CO powers that take longer to charge.
Any references to stronger or weaker units or classes of units are in comparison to the baseline set by troops under Andy's command.
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[edit] Orange Star
[edit] Andy
Andy (Ryo in the Japanese release) is a new arrival among the Orange Star COs in the first game, and is the protagonist of both Advance Wars and Advance Wars 2. He is not playable in the normal campaign mode for Advance Wars: Dual Strike, however, he can be used in the hard campaign mode, and is still a playable character outside of the campaign. He is a mechanical genius, but an inexperienced commander; he has to be reminded of basic things, like how to issue orders to his soldiers. On the battlefield, his units have no strengths or weaknesses. His CO power, Hyper Repair, heals his units for two points of damage, while his Super CO Power, Hyper Upgrade, heals five damage, and further increases firepower.
Andy is cloned twice by Black Hole. The first time, Sturm uses a clone of Andy, at the head of a Black Hole army disguised as Orange Star troops, to trick the other nations into attacking Orange Star. The clone makes a return in Advance Wars: Dual Strike under Von Bolt's command. Due to his longer lifespan in comparison to the other clones, he is wiser and has more sentiment and personality. He meets his end in the end of the Surrounded mission.
[edit] Jake
Jake (John in the Japanese release), along with Rachel, is the protagonist of Advance Wars: Dual Strike, his first game appearance. He is young and hot-headed, and has a tendency to use a bit too much hip-hop slang (his demeanor is much more serious in the Japanese version of Dual Strike). Jake's specialty is combat on open plains. His CO and Super CO Powers, Beat Down and Block Rock, give movement and range bonuses to his vehicular units, in addition to even greater attack power on open plains.
[edit] Rachel
Rachel, along with Jake, is the protagonist of Advance Wars: Dual Strike, her first game appearance. The younger sister of Commander Nell, Rachel is a cheery and hardworking officer in command of the Allied Nations (including COs from all the nations plus the defecting Hawke and Lash). Rachel has a knack for getting the most out of her allies; her troops recover more quickly when resting on an allied property. Her CO power, Lucky Lass borrows her sister's good luck in battle, while her Super CO Power, Covering Fire, calls in a strike of 3 ballistic missiles (resembling the missiles launched from silos). These missiles cannot be controlled by the player.
[edit] Sami
Sami (Domino in the Japanese release, Tami in some languages in the European release) is Orange Star's special forces commander. Sami developed a rivalry with Sonja when they were in the Military Academy and became furious when she faced her during the Cosmo Land War, but has since seem to have gotten over it. She specializes in using infantry in battle; as such, her infantry are stronger both offensively and defensively, and can capture properties more quickly. However, her direct combat units are slightly weaker. Her CO power, Double Time gives infantry extra movement and strengthens them. Victory March, her Super CO Power, gives infantry even more movement, more strength, and the ability to capture a building in one turn regardless of health.
[edit] Max
Max is a muscle-bound direct combatant, and serves as a mentor for Andy in Advance Wars. He went to military school with Grit and Nell. In Advance Wars: Dual Strike, he is notably the first reinforcement CO to arrive from Macro Land. In combat, he favors direct combat over subtler tactics, so his direct-combat units have an attack bonus, while his indirect combat units have a shorter range than normal. His CO and Super CO Powers, Max Force and Max Blast, strengthen his direct-combat units' firepower.
[edit] Nell
Nell (Catherine in the Japanese release) is the de facto leader of the Orange Star COs, and is responsible for training new COs and making high-level strategic and diplomatic decisions. She is the older sister of Rachel. She normally holds a supervisory position, but can be unlocked as a secret CO outside of the normal campaign modes. On the battlefield, she benefits from unusually good luck, and her units often make unexpectedly powerful strikes. She is also the player's tutor in Advance Wars 1 and 2 (in fact, the only time she is playable in single-player mode in any game is during the training mode in the first installment). Her CO and Super CO Powers, Lucky Star and Lady Luck, enhance her luck.
[edit] Hachi
Hachi (Bee in the Japanese version) is the curmudgeonly mentor to the Orange Star COs, and has retired from field duty to operate the in-game store. While he is not normally one of the COs the player can use, in Advance Wars 2: Black Hole Rising and Advance Wars: Dual Strike he can be unlocked as a secret CO. In battle, he has a handful of money-themed abilities: his units are less expensive, and his CO power, Barter, can make units even cheaper. His Super CO Power, Merchant Union, allows him to deploy from allied properties and cities, instead of just from bases.
[edit] Blue Moon
[edit] Olaf
Olaf (Whip in the Japanese release) is the leader of the Blue Moon COs, and a specialist in winter combat. Before the war in Cosmo Land (the events of Advance Wars), he left his position as head of Orange Star's armed forces for Blue Moon, his home country. (Nell, one of his subordinates, was promoted to replace him. She makes a few remarks in Advance Wars as to him being her father, although this is disregarded in the later games.) During the Cosmo Land war, he was secretly in league with Sturm, but was abandoned after being defeated by Orange Star. After learning his error, Olaf and Blue Moon joined the alliance against Sturm headed by Orange Star in the Macro Land conflict (Advance Wars 2). He does not appear in Advance Wars: Dual Strike, having stayed back in Macro Land to defend the Blue Moon territory there and rebuild his hometown, which had been destroyed by Lash in the Advance Wars 2 mission "Toy Box." However, he is one of four COs cloned by Black Hole.
Olaf's appearance is slightly different between the North American and Japanese releases; while in the North American versions of the Advance Wars games he has a brown beard, his beard is white in Japanese versions.
In combat, Olaf thrives in winter conditions. His CO Power Blizzard creates snowy weather for a turn, and his Super CO Power Winter Fury damages all enemy units in addition to causing snow. Olaf does not suffer the usual ill effects from a blizzard; his troops are more effective when it is snowing. In Advance Wars 2, his units are not impeded by the movement penalty of snow. In Advance Wars: Dual Strike, snow causes doubled fuel consumption rather than halved movement; Olaf does not receive the fuel penalty. Also as a change in the third game, his units' firepower is increased when his powers are used.
[edit] Grit
Grit (Billy in the Japanese release, Kid in some languages in the European release) is an excellent marksman, which is reflected upon in his indirect combat units, which have both increased strength and range, at the cost of his direct combat units being weaker. Before the war in Cosmo Land (the events of Advance Wars), Grit defected from Orange Star to Blue Moon for unspecified personal reasons. He also has a history with Max and Nell. He is a very laid-back person, much to the chagrin of the pompous and very serious Olaf. His CO and Super CO Powers, Snipe Attack and Super Snipe, further increase the firepower and range of his indirect combat units.
In the Japanese version of the first Advance Wars game, Grit was featured wearing a cowboy hat and smoking a cigarette. Grit carries a revolver with him at all times.
[edit] Colin
Colin (Ewan in the Japanese release) is a new arrival among the Blue Moon COs when he is first introduced in Advance Wars 2. He is Sasha's younger brother. He is very fond of his superiors, Grit and Olaf, but is unsure of his abilities and often stutters. Colin, in Advance Wars: Dual Strike often uses talk of his military position to mask his bashful nature. As the heir of a large family fortune, Colin purchases units at a discount, but troops under his command are weaker due to his lack of experience. Colin's CO Power, Gold Rush, increases his funds, while his Super CO Power, Power of Money, increases the attack power of his units relative to the amount of money he has.
[edit] Sasha
Sasha, who first appears in Advance Wars: Dual Strike, is the older sister of Colin, and heiress to her family's fortune. She is normally ladylike and demure, but becomes quite fearsome and daring when angered. In battle, she draws on her inheritance to receive extra funds per property each turn, and her CO powers have money-related effects: her CO Power, Market Crash, reduces the CO Power meters of enemies based on her money reserves, and her Super CO Power, War Funds, lets her gain funds when she deals damage to enemies.
[edit] Yellow Comet
[edit] Kanbei
Kanbei (Kikuchiyo in the Japanese release) is emperor and commander-in-chief of Yellow Comet, and a former student of Sensei. While he is protective of his daughter, Sonja, more often she ends up saving him from rushing into dangerous situations or making rash mistakes. He thinks of himself as a modern samurai, and often talks about duty and honor. In battle, his units are very powerful, but are more expensive to deploy. In Advance Wars: Dual Strike, he played no part in the fighting in Omega Land. However, he was one of four COs cloned by Black Hole. His CO and Super CO Powers, Morale Boost and Samurai Spirit, further enhance the firepower and defense of his units.
[edit] Sonja
Sonja (Asuka in the Japanese release) is the chief intelligence officer for Yellow Comet and the daughter of Kanbei. She specializes in intel rather than combat, and likes to plan before she acts. (She frequently briefs the player or contributes "recent discoveries" in the middle of a mission, even when she isn't in command of the troops.) She is a secret character in Advance Wars, where she can only be unlocked by finishing an optional set of missions in the campaign mode, but becomes a regular CO in Advance Wars 2: Black Hole Rising.
Like Olaf, Sonja's appearance is slightly different between the North American and Japanese releases; she only wears glasses in the Japanese versions of the Advance Wars games.
Her effects in combat vary between games: in all games, her units have increased vision range in Fog of War, and the HP of her units is hidden to human opponents. However, she is chronically unlucky, which might lead to unexpectedly weak attacks on enemies (though this is reduced somewhat in Advance Wars 2). Sonja's CO Power, Enhanced Vision, increases her units' sight range in Fog of War. Her Super CO Power, Counter Break, increases vision further and gives her soldiers the ability to strike first when counterattacking, and in Advance Wars: Dual Strike, enemy units receive reduced terrain defense effects.
[edit] Sensei
Sensei (Yamamoto in the Japanese release) is a retired paratrooper and mentor to Kanbei. In Advance Wars 2: Black Hole Rising, he comes back from retirement to help drive Black Hole forces from Yellow Comet. Upon his victory over Adder in Advance Wars 2, it is revealed that he was once an "unbeatable" CO (a reference to his Japanese name. In Super Famicom Wars for the SNES, General Yamamoto was shown as a CO with no defeats), and develops a rivalry of sorts against Adder. It is also hinted in Advance Wars: Dual Strike that he and Hachi fought together. Sensei is almost always extremely calm and relaxed, even in the middle of a battle. In Advance Wars: Dual Strike, he appears to be slightly senile, and forgets who Grimm is at one point.
In battle, he specializes in battle copters and infantry, and his transport units have increased movement range. However, in Advance Wars 2, the firepower of his other units suffers. Sensei's CO Power, Copter Command, and his Super CO Power, Airborne Assault, instantly deploy infantries or mechs, respectively, on cities he owns.
[edit] Grimm
Grimm (Kouzou in the Japanese release), introduced in Advance Wars: Dual Strike, is one of Sensei's newest students. Nicknamed "Lightning Grimm," he specializes in overwhelming offensive rushes. Grimm is overweight and loves to eat donuts. He has a very dynamic personality, and seems very outgoing. Under his direction, troops have significantly more powerful attacks, but due to poor planning have weakened defense. His CO Power, Knuckleduster, increases his attack power significantly, and his Super CO Power, Haymaker, gives him one of the highest attacks in the game.
[edit] Green Earth
[edit] Eagle
Eagle is commander-in-chief of the Green Earth Air Force. He is slightly arrogant, and often clashes with Jess over the best way to conduct a battle. In battle, Eagle's air units have superior firepower and consume less fuel per day, but his naval units have weaker firepower.
Eagle's CO Power has changed with each game. In Advance Wars, his CO Power, Lightning Strike, allows him to give each of his non-infantry units two orders in a single turn, but with offensive and defensive penalties. In Advance Wars 2, Eagle's CO Power is Lighting Drive, which gives an offensive bonus to air units, and his Super CO Power, Lightning Strike still allows Eagle to move his non-infantry units twice, but instead of weakening his units, it rather improves his air units' firepower, at the cost of having one of the longest CO power meters in the game. In Advance Wars: Dual Strike, both powers allow him to move non-infantry units twice: unit power is weakened when activating his CO Power, while units are strengthened with his Super CO Power.
[edit] Drake
Drake (Mop in the Japanese release) is the commander of Green Earth's naval forces and a master of the seas (he was a former pirate). He is a bit of a pacifist, as seen when he often mediates Eagle's and Jess's arguments. His naval units are stronger than normal (more defense in Advance Wars 1 and 2 and more offensive power in Dual Strike), but as a result his air units have weaker firepower. Drake does not appear in the Advance Wars: Dual Strike story mode, but a Black Hole-controlled clone of him battles the Allied Nations. In Advance Wars, his CO Power, Tsunami, damages all enemy units and causes rainfall for a turn, which also summons Fog of War to the battlefield. In other games, Tsunami damages all enemy units and halves their fuel supply. His Super CO Power, Typhoon, is similar but deals more damage as well as causes rainfall for a turn.
[edit] Jess
Jess (Hannah in the Japanese release) is Green Earth's tank commander. Her first appearance is in Advance Wars 2: Black Hole Rising. She does not get along very well with her superior, Eagle, and the two often argue with each other. Jess returns to help the allies in Advance Wars: Dual Strike. In battle, vehicular units under her control have increased firepower, but at the expense of a weaker navy and air force (and infantry in Advance Wars 2). Her CO and Super CO Powers, Turbo Charge and Overdrive, replenish all of her units' supplies and gives her vehicles extra movement and firepower.
Her appearance changes slightly between her two games. In Advance Wars 2, she is wearing a Green Earth uniform and is toting an artillery shell; in Dual Strike, she no longer holds the shell.
[edit] Javier
Javier (Bittmann in the Japanese release) is a somewhat eccentric addition to the Green Earth forces in Advance Wars: Dual Strike. He styles himself a knight, down to wearing old-fashioned plate armor into battle, and affects knightly mannerisms, including defending "Dame Jess" (who is alternately amused and annoyed by this) and speaking in an old-fashioned manner.
In battle, he specializes in defense, particularly against indirect attacks. Units under his command are more resistant to attacks from indirect fire (such as artillery or battleship fire), and his units get defensive (as well as offensive) boosts when he captures communication tower properties. His CO and Super CO Powers, Tower Shield and Tower of Power, increase his defense against indirect attacks, as well as increase the bonuses he receives from communication towers.
[edit] Black Hole
[edit] Sturm's forces
Other than Sturm, who is revealed to be the secret mastermind behind the war in Cosmo Land in Advance Wars, all of these COs first appeared in Advance Wars 2: Black Hole Rising.
[edit] Sturm
Sturm (Herr Böse, German for "Mr. Evil," in the Japanese release) is the founder and initial leader of Black Hole. Sturm is said to have come from outer space. While he holds a prominent position, Sturm is very secretive; his motives and methods are never obvious, and his face, concealed by a mask (reminiscent of Darth Vader's), is never seen, even at his death. He is a heartless leader bent on victory at any cost, and employs both trickery and brute force to advance his inscrutable agenda.
In Advance Wars, Sturm uses troops and weapons stolen from Orange Star in an attempt to stir up animosity among the nations of Cosmo Land against Orange Star. This is in hopes of seizing control when all of the nations are weakened by war. Sonja, however, is the first to see through this deception; she notices that that Sturm's "Orange Star" army attacked Green Earth on the same day that Andy was fighting Blue Moon forces. When this deception is revealed, the warring Cosmo Land nations form an alliance and hunt down Sturm's headquarters and defeat the Black Hole forces.
In Advance Wars 2: Black Hole Rising, Sturm attempts a more straightforward invasion of all four nations, with a full army of his own, including his own COs. This invasion is supported by one of Lash's new inventions, a massive factory which can turn raw resources (drained from each of the nations) directly into military units. Each of the nations has one of these massive factories. This invasion, too, is turned back by an alliance of all four nations, who then track down the Black Hole headquarters and defeat Sturm there. Cornered, Sturm announces his plan: to blow up his headquarters and kill both his underlings and foes. His lieutenant, Hawke, betrays Sturm and kills him before he can carry out his plan.
He is an unlockable character in both Advance Wars and Advance Wars 2. In Advance Wars: Dual Strike, he is neither unlockable nor playable, and only is occasionally mentioned in the game. This is in contrast with the other COs — even Adder and Flak, who are not even mentioned in the campaign mode, are unlockable.
In battle, Sturm suffers no movement penalties for any of his units, except in snow. Sturm's CO Power, Meteor Strike, heavily damages all units in a 5x5 diamond-shaped area on the map. In Advance Wars 2, Sturm has no CO Power and Meteor Strike is his Super CO Power.
[edit] Hawke
Hawke (Maverik in some languages in the European release) is commander-in-chief of the Black Hole Army, and, until the latter's death, right-hand man to Sturm. All units under Hawke gain a firepower bonus. However, his CO power meter is longer than most of the other CO's. His CO and Super CO Powers, Black Wave and Black Storm, damage all enemy units while healing all of his own units.
In Advance Wars 2, Hawke is in charge of conquering Green Earth. He nearly succeeds, seizing half of the nation's land, throwing the failure of his underlings Flak, Adder, and Lash into sharp relief. However, the return of Jess and the will of the Green Earth COs (with some help from their allied nations) ultimately proves too much for Hawke to bear. At first, he appears to be very loyal to Sturm, but at the end of Advance Wars 2, Hawke kills Sturm, both to save himself and the COs of the Allied Nations in the process. Now the leader of Black Hole, he departs with the remaining Black Hole forces.
In Advance Wars: Dual Strike, Hawke fights under the command of Von Bolt, but questions the use of draining Omega Land of its energy and also seems reluctant to fight. He slowly uncovers his superior's plot, which almost costs him his life. After escaping with Lash, they defect to the Allied Nations, leaving Black Hole under the control of Von Bolt and his Bolt Guard. At the end of the game, he and Von Bolt are allegedly killed. However, Kindle later suspects that Hawke has survived and is using Von Bolt's chair to restore Omega Land to its former state.
[edit] Lash
Lash (Cat in the Japanese release, Kat in some languages in the European release) is a mechanical genius and the head weapons designer for Black Hole. In contrast with her genius, she has a girlish (if sinister) appearance, and takes a child-like, sadistic glee in making devastating weapons and using them to cause destruction. She is responsible for the invention of the indestructible pipelines and the massive factories they feed, which in Advance Wars 2 make possible the simultaneous invasion of all four nations. She herself was charged with conquering Blue Moon, but was defeated. In Advance Wars: Dual Strike, she is responsible for the development of the Black Bomb, Black Boat, and the Piperunner artillery. However, after Von Bolt attempts to kill both Hawke and herself, she defects to the side of the Allied Nations COs.
On the battlefield, troops under her direction take greater advantage of defensive terrain, gaining an attack bonus equal to the terrain's defense bonus (in Advance Wars: Dual Strike, her attack bonus is halved). Her CO and Super CO Powers, Terrain Tactics and Prime Tactics, increase the number of defensive stars her units receive from terrain, and hence, her attack bonus.
[edit] Adder
Adder (Snake in the Japanese release) is a sly, narcissistic CO, with a snake-like nature and appearance befitting his name. In Advance Wars 2, he is charged with conquering Yellow Comet, but is defeated by Sonja, Kanbei, and Sensei. Adder is a high ranking Black Hole officer, Flak and Lash being his underlings. He also attempts to convince Grit to change sides but is unsuccessful. He has a tendency to lord his authority over his underlings, but quails before Hawke and Sturm. Adder does not appear in Advance Wars: Dual Strike's story mode, but is an unlockable character. His fate after the events of Advance Wars 2 is unknown.
A slight difference in between the two games he has appeared in is that in Advance Wars 2, he has black-rimmed eyes, whereas in Advance Wars: Dual Strike, he has purple-rimmed eyes, as seen to the right.
On the battlefield, Adder's units have no strengths or weaknesses. His CO power meter is very quick to charge up. His CO and Super CO Powers, Sideslip and Sidewinder, increase the movement range of his units.
[edit] Flak
Flak (Kong in the Japanese release, Helmut in some languages in the European release) is an oafish, unintelligent brute. In Advance Wars 2, he is apparently the lowest-ranking CO in the Black Hole forces. Hawke promoted him up from the rank of private to his position as CO. Flak develops a rivalry with Max, since both have the same physique and prefer direct combat over subtler tactics. He does not appear in the Advance Wars: Dual Strike story mode, although he is unlockable. Although Flak seems really strong, his "Gung Ho" personality makes his troops randomly do more or less damage. His CO and Super CO Powers, Brute Force and Barbaric Blow, increase the chance to deal higher damage, but also increase the potency of unlucky strikes.
[edit] Bolt Guard
The Bolt Guard are a group of Black Hole COs who first appear in Advance Wars: Dual Strike. They are Von Bolt's favored officers, and all three of them are (assumed to be) from Omega Land. They are the only ones privy to his secret plans and his identity, and they are charged with carrying out his orders and protecting him.
[edit] Von Bolt
Von Bolt (Herr Volt in the Japanese release) is the Commander of the Black Hole army (having taken over after the death of Sturm and the mastermind of the war in Omega Land (the events of Advance Wars: Dual Strike). He is an extremely old man, and is sustained only by his life support chair.
In Advance Wars: Dual Strike, he forms an army led by his "Bolt Guard" (Jugger, Kindle, and Koal), and supplements it by recruiting Hawke and Lash from the Black Hole forces remaining after the war in Macro Land (the events of Advance Wars 2). He sets about building Black Crystals and Black Obelisks to drain Omega Land, turning it to wastelands and desert, to power his life-support chair and give him eternal life.
He leads from behind the scenes. While Kindle knows of the full extent of his plans, Hawke remains outside his circle of confidence. Indeed, when Hawke discovers Von Bolt's plan, Von Bolt betrays him, attempting to overwhelm him with a swarm of Oozium.
After Hawke escapes this trap and defects to the side of the Allied Nations, the Allied Nations go on to destroy the remaining Black Crystals and Black Obelisks, eventually defeating the remaining Black Hole forces under Von Bolt's command. When Von Bolt is cornered, his life-support chair is destroyed along with his headquarters.
On the battlefield, Von Bolt's units have high attack and defense. Like Sturm before him, Von Bolt has no CO Power. His Super CO Power, Ex Machina (a possible reference to Deus ex machina), resembles Sturm's Meteor Strike, but it only deals 3 damage (compared to 8). It does, however, prevent any units it hits from moving or attacking the next turn.
[edit] Kindle
Kindle (Candle in the Japanese release, Candy in the European release) is Von Bolt's chief lieutenant and the superior to Jugger and Koal. She has a vain, self-aggrandizing nature, and is willing to do anything to maintain her appearance. She is a party to Von Bolt's plan to drain Omega Land, and apparently the only other beneficiary, as she makes comments implying that his plan will grant her eternal beauty. After the capture of Von Bolt, she rallies the routed Bolt Guard COs and escapes. When Koal asks if they should launch a counterattack against the Allied Nations, Kindle declines, preferring to retire with him and Jugger to a city where the shopping is good. She even toasts the Allied Nations on their victory.
In battle, Kindle specializes in urban warfare. Her units receive an attack bonus on properties (cities, factories, airports, seaports, and com towers). Her CO Powers increase her firepower on urban terrain. Her CO Power, Urban Blight, also damages enemy units on cities, while her Super CO Power, High Society, gives all her units damage bonuses for each property she controls.
[edit] Koal
Koal (Chakka in the Japanese release, Zak in the European release, although also referred to as Koal when purchased from the Battle Maps store in the EU version, due to an oversight in localization) is another member of Von Bolt's Bolt Guard. In the storyline he is one of Kindle's vassals, and is quite outspoken and bombastic when it comes to his enemies. Koal often spouts proverbs, and refers to himself as "a warrior and a scholar." In battle, Koal specializes in mobility and has CO powers that recharge quickly, similar to Adder's powers. His units gain firepower bonuses when attacking from roads. His CO and Super CO Powers, Forced March and Trail of Woe, increase his units' movement range and attack bonus when attacking from roads.
[edit] Jugger
Jugger (Zippo in the Japanese release) is a spherical, possibly robotic or cybernetic, brute who has a tendency to use computer terms and act as if he were a robot, but it isn't clear if he is actually a robot or merely a costumed eccentric (he sometimes uses verbal fillers). He uses very technical diction (often for the purpose of stating rather plain things), and is constantly calculating failure for the player. Much like Flak, troops under his direction are in theory more powerful, but often make unexpectedly weak attacks, due to his erratic style of command. His CO and Super CO Powers, Overclock and System Crash, increase his units' range of unexpectedly strong or weak attacks (again, much like Flak's Powers).