Talk:Call of Duty
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[edit] Engine
which uses the Wolfenstein-3D/Quake engine
That's really the Quake 3 engine, isn't it? Evercat 22:07, 17 Dec 2003 (UTC)
It uses the Return to Castle Wolfenstien Engine which is the Quake III engine with the updates and additions which Id added for RTCW.
I guess if you still want to call it the Quake III engine, but by that same logic you could say Half-life 2 uses the Quake 1 engine, since it still has some of the code left. Pretty much the only main things that remains Quake 3 in the Cod Engine is the netcode and GUI, along with some very basic rendering code.
- It's still "based" on the Q3 engine though. K1Bond007 03:09, Feb 8, 2005 (UTC)
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- I guess to get nit-picky... id didn't add anything to the Q3 engine for RTCW, Xatrix/Gray Matter did. And a significant amount. Referring to the COD engine as based on the RTCW engine recognizes the work done by GMI. To simply say COD's engine is "Q3 engine" belittles the significant modifications/additions to the RTCW engine by GMI, which were then taken advantage of by COD. Likewise, it would only be fair to credit the COD engine if it were used for another derivitive title along this branch.
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- As loosely mentioned above, note that a Half-Life engine based game (DOD) credit their engine as "GoldSrc", which then credits it's origins ("GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science-fiction first-person shooter Half-Life (1998).") So it is consistent, and with proper respect to credit the engine that is directly the source of the game in question.
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- In fact, saying the HL engine is "GoldSrc" is even further off than the COD/Wolfenstein relationship. Using their lead, RTCW should have credited their engine to "RTCW engine" rather than Q3, and certainly a derivitive game shouldn't completely jump over them. But that's a topic for another page...
[edit] Realism?
Why is the article saying that Call of Duty is realistic? It clearly isn't realistic, it's an advanced arcade shooter. dmakatra 10:09, 11 March 2006 (UTC)
[edit] Multiplayer Modes
Is conquest really a mode? I've never seen it.
- It's a custom mode and should be moved to "List of Call of Duty Mods". I'm tired and don't feel like it though.
[edit] Problems with Call of Duty
I've been having problems with my copy of CoD. When I try to use the colour prefixes, (^1-0) hen the game should "delete" the prefixes and let me type in the appropriate colour, it completely screws up the placing, forcing me to mentally spell while typing. (the letters are shown at the wrong time while typing, but turn out right when entered. Can someone help me?70.25.138.179 01:01, 13 October 2005 (UTC)
This is a page for discussing how to improve the wikipedia article on Call of Duty, not for solving technical issues people may have with the game. 64.230.64.7 23:28, 27 December 2005 (UTC)
[edit] Notable Players
I dont think that the players from 1.3 listed for "Notable Players" should be listed. Although Hutt(Xeon) is a very good player, he isn't very liked among many of the 1.3 players and plays more on 1.5 than on 1.3. Some1 is also a good player but he hasn't been seen for a long time in 1.3. And Solo is more of an average player, there is a long list of players who are better than Solo. Some people worth mentioning would be Kidglove and Lithium. The 'Unreal' clan from 1.3 has many notable players, some of the best in 1.3. They include Unreal's leader Caleb, MK, God, Masta, and aZn.
I agree, however for a somewhat different reason. I have been playing CoD since it first came out and have never heard of these guys. Furthermore I think it is hard to categorize 'notable' players in a popular MP game - I admit I have never seen these guys play however something tells me that they wouldn't stand out on a server full of experienced players either.
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- removed "Certain players, such as SvS Tikibarber and Oken, gained great fame through out the version 1.1 multiplayer community for repeatedly breaking numerous servers' records for kills per map." from article for lack of citations. Upholder 05:25, 8 September 2006 (UTC)
Hey any of u guys seen Pvt. Martin in Call of Duty: United Offensive? Ive seemed to have spot him in the Battle of the Bulge mission (1st mission)and he is being carried off by a medic. He most likely took a direct hit with a mortar and is "red" in health. ANyways i just wanted to pint taht out if u guys wanted to put a Trivia section to teh article. Like the Medal of Honor Series Articles. —The preceding unsigned comment was added by 75.36.125.166 (talk)
- The character in the Battle of the Bulge is Private Matrin, not Private Martin. Additionally, we are trying to avoid including needless trivia, as it adds nothing to the article (see WP:TRIVIA). --Scottie theNerd 12:38, 23 February 2007 (UTC)
[edit] Criticism: The MP44
Also, as the Modern Firearms & Ammunition website says: "Initial development [of the MP44] took place under the designation of MKb.42 - MachinenKarabine, 1942."
I removed this part because it showed in the article that there was a debate about this subject. I chose not to change it into something that would fit in better because I feel that the source contradicts the argument. The source says that the first field tests were made first in 1943 (while the Battle of Stalingrad was in 1942) and only on the western front. Should it however be a test model, the game clearly states that the weapon is in fact an MP44 and not an MKb.42. Even more, I have a hard time believing that German troops (especially under-supplied as they were during the Battle of Stalingrad) can field such an amount of experimental MKb.42's. The MP44 in Call of Duty suffers from historical inaccuriaces. Agreed?--dmakatra 16:53, 27 April 2006 (UTC)
[edit] Demolition
What about the demolition game type? It was the same as S&D except that you could respawn. The Germans won under 2 conditions: The allies ran out of charges ("bombs") or the allies failed to destroy both objectives before time ran out. I don't see any mention of it on here.
[edit] German Weapons
The article states that "German weapons are always more powerful than any Allied weapon, whereas in reality, all the main battle cartridges of WWII were essentially identical ballistically." I don't feel that this is true. 24.222.225.198 07:24, 30 August 2006 (UTC)
[edit] Screenshots
The in-game screenshots currently placed in the Multiplayer section are misleading, as they are all taken from the single player campaign. The images should be relocated elsewhere in the article. --Scottie theNerd 14:13, 10 September 2006 (UTC)
[edit] Verification?
Which sections need sourcing? --Scottie theNerd 03:28, 1 October 2006 (UTC)
[edit] 2 New Pistols Added
The M1895 Nagant revolver and the Webley revolver were not on the list. I must also add the Tokarev. —The preceding unsigned comment was added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]]).
- None of the afore mentioned pistols were in the original release of Call of Duty. Removed those pistols from the list. --ARandomHeretic 03:56, 31 October 2006 (UTC)
- The TT33 and Webley revolver were added in Call of Duty: United Offensive and were not included in the original game. The M1895 Nagant Revolver has not been included in any COD game. --Scottie theNerd 07:15, 31 October 2006 (UTC)
[edit] Weapons section
Despite the work I just put in to create the weapons table in place of the lengthy list, a good article should not contain GameFAQs-style information such as this. The weapons section should be kept to a minimum of essential information rather than listing everything in the game. The weapons should therefore be removed and/or summarised. --Scottie theNerd 05:38, 8 December 2006 (UTC)
[edit] Band of Brothers
It should be mentioned that mp_carentan is EXACTLY the same as in Band of Brothers. You know what part? The building with holes exploded.. the first site of Carentan they see in Band of Brothers, the Germans make a hole into the building, the version exactly seen in the game, opposite of the "Cafe de Normandie" or something. Damn, it looks soo identical, it probably is! There's also the gated yards that I can recall easily, hah. Great memories from that map. --84.249.253.201 22:06, 25 December 2006 (UTC)
- They look same because that's what Carentan looked like in World War II. ::rolls eyes:: -ARandomHeretic 18:06, 26 January 2007 (UTC)
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- That's not entirely true. The Carentan in Band of Brothers was just a couple of streets, and Call of Duty replicated those streets to form a small map. Carentan was far bigger than two streets. --Scottie theNerd 01:39, 27 January 2007 (UTC)
- Certainly the entire village of Carentan cannot be shown in a 10-15 minute shot in which the majority of camera-work is focused on soldiers firing weapons and the like. -ARandomHeretic 04:06, 29 January 2007 (UTC)
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- Photographs from the Band of Brothers book do show at least the front of the town to resemble that shown in the miniseries, which is copied from the game. The game, however, only replicates several notable sections of the Carentan set in BoB; it's not an exact replica of either the set or the real town. --Scottie theNerd 04:34, 29 January 2007 (UTC)
[edit] weapons
Could someone more experienced please add a list of weapons and thier pictures? I would but I don't have time, I will later if I can. Thank you --Robin63 20:56, 4 February 2007 (UTC)
- The weapon list was removed. Please see WP:NOT: Wikipedia is not a game guide and should not contain indiscriminate lists. If you are looking for game-specific information or would like to contribute such content, you might be interested in StrategyWiki. --Scottie theNerd 06:15, 5 February 2007 (UTC)
[edit] Pictures
I am going to change the pictures in the multiplayer section to screenshots from actual multiplayer. The ones posted in the multiplayer section are from the single player campaign.
||FrozenFood|| 23:33, 8 April 2007 (UTC)