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Complete Adventurer

From Wikipedia, the free encyclopedia

Complete Adventurer is a supplemental hard-cover rulebook for the Dungeons & Dragons game system published by Wizards of the Coast. It focuses on the skill based character classes of D&D, replacing and expanding upon an earlier soft-cover rulebook entitled Song and Silence. It also provides a catchall for anything that doesn't fit into Complete Arcane, Complete Divine, Complete Warrior, or Complete Psionic. It presents additional base classes, prestige classes, and feats.

Contents

[edit] New classes

Complete Adventurer introduces three new character classes to D&D 3.5. These classes are strongly related to the rogue class, and are highly skill based. The classes added are Ninja, Scout and Spellthief.

[edit] Ninja

The ninja class represents the standard image of a stealthy fighter. A ninja can come unseen, attack quickly but furiously, then leave unseen. The ninja excels at quick, powerful attacks but lacks the combat stamina of other classes such as monks and fighters.

[edit] Scout

A scout is a bit like a rogue of the wilderness. The scout is an expert at tracking, scouting enemy positions, and finding their way through familiar and unfamiliar landscapes. A scout has a mix of rogue and ranger traits, as well as some unique to them.

[edit] Spellthief

The spellthief is probably the most unique class introduced in the book. They have the ability to make a rogue's sneak attack, but instead of inflicting damage, steal a spell from their opponent. That is, the victim can no longer cast their memorized spell for that day, while the spellthief can cast it - just as it was memorized. At higher levels the spelltheif can even steal spell-like abilities from monsters.

[edit] New prestige classes

Complete Adventurer introduces a number of prestige classes which are primarily suited for rogues, bards, and the new classes introduced in the book. In addition there are a few other prestige classes which don't seem to fit the theme, but appear here because they did not fit in any of the other books in the Complete series.

The prestige classes include the Fochlucan lyrist, maester (a magic item crafter), tempest, wild plains outrider, bloodhound and vigilante.

[edit] New uses for skills

The book details a number of new uses for skills, since its focus is on skill based characters. The book details new ways to use skills, as well as how to extend skills, use skills untrained that you normally couldn't, or make a skill roll harder for more reward.

[edit] Feats

Complete Adventurer also details a large number of new feats. Many of these feats are appropriate for bards and rogues. There are also a number of feats which were created to support Spellthieves, Scouts, and Ninjas. Finally, there are a few miscellaneous feats, which round out the book.

[edit] Equipment

Complete Adventurer also adds a large number tools equipment. This focuses on special types of items which would be particularly interesting to the skill based character classes.

[edit] Organizations

The final section of the book looks at organizations, a subject that has not appeared much in any 3rd or 3.5 book. Organizations are covered in much greater detail in Player's Handbook II.

Dungeons & Dragons Core Rule Books
Player's Handbook | Dungeon Master's Guide | Monster Manual
3.5 Dungeons & Dragons Supplemental Source Books
Book of Exalted Deeds | Cityscape | Complete Adventurer | Complete Arcane | Complete Champion | Complete Divine | Complete Mage | Complete Psionic | Complete Scoundrel | Complete Warrior | Draconomicon | Dragon Magic | Dungeon Master's Guide II | Dungeonscape | Expanded Psionics Handbook | Fiendish Codex I II | Frostburn | Heroes of Battle | Heroes of Horror | Libris Mortis | Lords of Madness | Magic Item Compendium | Magic of Incarnum | Miniatures Handbook | Monster Manual III IV | Planar Handbook | Player's Handbook II | Races of Destiny | Races of Stone | Races of the Dragon | Races of the Wild | Sandstorm | Spell Compendium | Stormwrack | Tome of Battle | Tome of Magic | Unearthed Arcana | Weapons of Legacy
3.0 Dungeons & Dragons Supplemental Source Books
Arms and Equipment Guide | Book of Challenges | Book of Vile Darkness | Defenders of the Faith | Deities and Demigods | Enemies and Allies | Epic Level Handbook | Fiend Folio | Hero Builders Guidebook | Manual of the Planes | Masters of the Wild | Monster Manual II | Psionics Handbook | Savage Species | Song and Silence | Stronghold Builders Guidebook | Sword and Fist | Tome and Blood
3.0/3.5 Dungeons & Dragons Campaign Setting-Specific Source Books
Dragonlance: Dragonlance Campaign SettingEberron: Dragonmarked | Eberron Campaign Setting | Explorer's Handbook | Faiths of Eberron | Five Nations | Magic of Eberron | Player's Guide to Eberron | Races of Eberron | Secrets of Sarlona | Secrets of Xen'drik | SharnForgotten Realms: Champions of Ruin | Champions of Valor | City of Splendors | Dragons of Faerûn | Faiths and Pantheons | Forgotten Realms Campaign Setting | Lords of Darkness | Lost Empires of Faerûn | Magic of Faerûn |Mysteries of the Moonsea | Player's Guide to Faerûn | Power of Faerûn | Races of Faerûn | Serpent Kingdoms | Shining South | Silver Marches | Unapproachable East | UnderdarkGhostwalk: GhostwalkGreyhawk: D&D Gazetteer | Living Greyhawk GazetteerOriental Adventures: Oriental Adventures
Other 3.0/3.5 Dungeons & Dragons Material
Dragon Compendium Vol. 1 | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules
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