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Ghostwalk - Wikipedia, the free encyclopedia

Ghostwalk

From Wikipedia, the free encyclopedia

Ghostwalk is a setting for the Dungeons & Dragons game, similar to Forgotten Realms or Dragonlance. Unlike most other D&D settings, however, Ghostwalk was designed to be released as a single book which would contain all the material for the world. The central locale for the Ghostwalk setting is a city called Manifest, a mausoleum city built atop a geological feature known as the Well of Souls which leads the spirits of the departed on to the True Afterlife. In the immediate surroundings of the city of Manifest, the ghosts of the dead may cross the barrier into the land of the living and interact with their loved ones as translucent beings forged of ectoplasm, their ghost bodies marked by whatever injuries killed them and often driven by some craving for some aspect of the living world, such as music or food. A manifested ghost may fairly easily be returned to his body by resurrection magic and so in the City of Manifest one may die a great many times and be returned to his body with no harmful side effects. The one danger in exploring the other side of death as a ghost is the Calling, an unshakable urge that overcomes ghosts at some point in their unlife that drives them to forsake the world and pass into the True Afterlife. Such a transition is permanent and marks the end of a character

While all sentient races have spirits, only the human and demihuman races (human, half-elf, half-orc, elf, gnome, dwarf, and halfling) can travel to Manifest and live again as ghosts. A great many nonhuman races are jealous of this gift, and have sought to destroy Manifest throughout its history. Several times they have succeeded, razing the city to the ground, forcing it to be rebuilt atop its own ruins. This has resulted in an underworld of forgotten catacombs, all that is left of the many cities left behind. Below these are vast natural caverns and tunnels that increase in size and complexity surrounding the Well of Souls. All of these are filled with all manner of monsters and villains, but also treasures lost. Hence Manifest is home to adventurers as well as mourners and the dead

Of the enemies of the City of Manifest, perhaps the most persistent are the Yuan-ti, snake people who long for power and immortality and thus hate everything the city stands for.

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Dungeons & Dragons Core Rule Books
Player's Handbook | Dungeon Master's Guide | Monster Manual
3.5 Dungeons & Dragons Supplemental Source Books
Book of Exalted Deeds | Cityscape | Complete Adventurer | Complete Arcane | Complete Champion | Complete Divine | Complete Mage | Complete Psionic | Complete Scoundrel | Complete Warrior | Draconomicon | Dragon Magic | Dungeon Master's Guide II | Dungeonscape | Expanded Psionics Handbook | Fiendish Codex I II | Frostburn | Heroes of Battle | Heroes of Horror | Libris Mortis | Lords of Madness | Magic Item Compendium | Magic of Incarnum | Miniatures Handbook | Monster Manual III IV | Planar Handbook | Player's Handbook II | Races of Destiny | Races of Stone | Races of the Dragon | Races of the Wild | Sandstorm | Spell Compendium | Stormwrack | Tome of Battle | Tome of Magic | Unearthed Arcana | Weapons of Legacy
3.0 Dungeons & Dragons Supplemental Source Books
Arms and Equipment Guide | Book of Challenges | Book of Vile Darkness | Defenders of the Faith | Deities and Demigods | Enemies and Allies | Epic Level Handbook | Fiend Folio | Hero Builders Guidebook | Manual of the Planes | Masters of the Wild | Monster Manual II | Psionics Handbook | Savage Species | Song and Silence | Stronghold Builders Guidebook | Sword and Fist | Tome and Blood
3.0/3.5 Dungeons & Dragons Campaign Setting-Specific Source Books
Dragonlance: Dragonlance Campaign SettingEberron: Dragonmarked | Eberron Campaign Setting | Explorer's Handbook | Faiths of Eberron | Five Nations | Magic of Eberron | Player's Guide to Eberron | Races of Eberron | Secrets of Sarlona | Secrets of Xen'drik | SharnForgotten Realms: Champions of Ruin | Champions of Valor | City of Splendors | Dragons of Faerûn | Faiths and Pantheons | Forgotten Realms Campaign Setting | Lords of Darkness | Lost Empires of Faerûn | Magic of Faerûn |Mysteries of the Moonsea | Player's Guide to Faerûn | Power of Faerûn | Races of Faerûn | Serpent Kingdoms | Shining South | Silver Marches | Unapproachable East | UnderdarkGhostwalk: GhostwalkGreyhawk: D&D Gazetteer | Living Greyhawk GazetteerOriental Adventures: Oriental Adventures
Other 3.0/3.5 Dungeons & Dragons Material
Dragon Compendium Vol. 1 | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules

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