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Donkey Kong 64

From Wikipedia, the free encyclopedia

Donkey Kong 64
Box of Donkey Kong 64
Developer(s) Rare
Publisher(s) Nintendo
Designer(s) Gregg Mayles
Engine Banjo-Kazooie
Release date(s) Flag of United States October 31, 1999
Flag of European Union December 6, 1999
Flag of Japan December 10, 1999
Genre(s) 3D Platform game
Mode(s) Single player, 2-4 Multiplayer
Rating(s) ESRB: E (Everyone)
(Mild Animated Violence)
Platform(s) Nintendo 64
Media 256-Mbit (32MB) cartridge
System requirements Expansion Pak

Donkey Kong 64, often abbreviated DK 64, is a 3D platformer video game developed by Rare for the Nintendo 64. It was published by Nintendo and first released on October 31, 1999. The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so. The initial release of Donkey Kong 64 included the Expansion Pak with the game for free. Donkey Kong 64 would later become a Nintendo 64 Player's Choice. The game is a follow up to the Donkey Kong Country trilogy on the SNES/Super Famicom.

The game's codename was Donkey Kong Country 64 in PAL territories.

Contents

[edit] Gameplay

A single player adventure mode and a multiplayer mode are both available.

[edit] Single-Player (Adventure)

The game is a 3D adventure with strong platforming links, similar to that of Super Mario 64. Much of the gameplay involves collecting various items, such as coins, bananas, weapons, keys, fruits, and more. IGN described it as the most "collecting-ist" game ever. Thematically, Donkey Kong 64 is most like the original Donkey Kong Country, with the pirate and sci-fi settings and themes of the second and third games being largely omitted.

Unusual for its genre is the ability to buy and upgrade weapons for each character featured in this game. Players are able to fire both regular and homing ammo, and can throw orange grenades. These weapons are useful for defeating enemies and helping to solve certain puzzles, usually involving switches.

There are two unlockable mini-games - the Rambi Arena and the Enguarde Arena. There are also two unlockable arcade games - the original Donkey Kong and Jetpac. Completing Donkey Kong earns a silver coin with the N64 symbol*, and earning 5,000 points in Jetpac earns a silver coin with the Rareware symbol**. Both coins are needed in order to receive 101% in the game.

  • The Donkey Kong arcade game needs to be accomplished twice; one for the banana, and the second time for the coin. This game can be found in the level Frantic Factory.
    • The Jetpac arcade game is awarded after getting 15 banana medals (each kong in each level needs to get 75 out of 100 bananas in order to receive a medal). Once you have at least 15 medals, visit Cranky in any level to play.

[edit] Multiplayer (Kong Battle)

This can be played by up to 4 players at one time. It features 3 arenas (and one special one) and 6 gameplay modes. The 5 playable characters from the single-player adventure are also used in the multi-player mode, along with one secret character, Krusha.

Game Modes

  • Survival: Each player has a set amount of lives. Play continues until all players but one have been eliminated.
  • Coin Hoard: Each player must collect coins from set locations. The player with the most coins at the end of the time limit wins. The player that loses all his or her melons will lose a random quantity of coins.
  • Wins: Similar to Survival, except that winning is based upon scoring a set amount of kills.
  • Timer: Similar to Wins, except instead of a set amount of kills, a time limit is placed. The player with the most kills by the end of the match wins.
  • Capture: A single coin is placed in the middle of the arena. The player who holds onto the coin the longest wins.
  • Capture Pads: (Monkey Smash: Arena 1 ONLY) Players must carry the coin over pads to gain points. The player with the most points wins.

[edit] Plot

Spoiler warning: Plot and/or ending details follow.

The game takes place after the events of the Donkey Kong Country series, however, aside from a few characters and many self-referential jokes (as is typical of Rareware), it has little to do with story found in those games. King K. Rool is trying to destroy the Donkey Kong Island with a large laser called the Blast-O-Matic, but it's malfunctioning. To buy some time, he captures a handful of Kongs and locks them up, and steals Donkey Kong's hoard of Golden Bananas. As Donkey Kong frees his fellow apes, they set off to recover the Bananas and eventually defeat K. Rool, saving Donkey Kong Island.

[edit] Characters

[edit] Playable Characters

Promotional art for Donkey Kong 64 that illustrates the game's protagonists.
Promotional art for Donkey Kong 64 that illustrates the game's protagonists.

The following are the five non-human primate members of the so-called "D.K. Crew":

An ape who is the title character of the game, recognized by his red necktie and ability to talk like humans. Your average all-around character. His weapon is the Coconut Shooter, and his instrument is the Bongos. He collects yellow bananas in the 8 levels. After he drinks the Potion, he coughs, smells it, waves his hand in front of his nose while looking away and then throws the Potion Bottle behind him. The Potion enables him to do Baboon Blast, Strong Kong, and Gorilla Grab.

Donkey Kong's nephew. A monkey who wears a red hat and is very energetic. He can jump farther than Donkey Kong, and is armed with a jetpack, but he is lacking in the strength department. His weapon is the Peanut Popguns, and his instrument is the Guitar. He collects red bananas in the 8 levels. Diddy is playable once Donkey Kong frees him in Jungle Japes. Unlike other Kongs, he holds the Potion Bottle with both hands. The Potion enables him to do Chimpy Charge, Rocket-Barrel Blast, and Simian Spring.

A tailless monkey or chimpanzee who is the younger sister of Dixie Kong. Her two ponytails allow her to float for a little while, much like Dixie Kong (who has one long ponytail), and she can shrink in size to fit into places the other Kongs can't reach. She can Monkey-Port to areas that area that the others can't get to. Her weapon is the Feather Crossbow, and her instrument is the Saxophone. She collects purple bananas in the 8 levels. Tiny can be played once Diddy Kong rescues her in Angry Aztec. She and Diddy are the weakest of the Kongs in this game. Whenever she drinks the Potion at Cranky's Lab, her lower body shrinks, her lower body goes back to its original size, and she kicks the Potion Bottle. The Potion enables her to do Mini-Monkey, Pony-Tail Whirl, and Monkey-Port. Her sister Dixie Kong does not appear in this game, but was mentioned in the manual in her description.

A newcomer in the Donkey Kong series. An orangutan whose long arms allow him to handstand. He can also inflate himself to allow himself to float. His weapon is the Grape Shooter, and his instrument is the Trombone. He collects blue bananas in the 8 levels. Lanky's IQ tends to be lower than Diddy and Tiny's but higher than Donkey and Chunky's. Lanky is accessible once Donkey Kong frees him in Angry Aztec. Whenever he drinks the Potion at Cranky's Lab, he uses his feet to carry it, after he drinks the Potion, his head enlarges, and as he pulls the Potion Bottle from his mouth and his head shrinks back to its original size. The Potion enables him to do OrangeStand, Baboon Balloon, and OrangeSprint.

A strong, yet cowardly, gorilla who is the older brother of Kiddy Kong. The juggernaut of the Kong family, he is the strongest out of all the Kongs and can lift heavy objects, but he is slow and can't jump high. His weapon is the Pineapple Bazooka, and his instrument is the Triangle. He collects green bananas in the 8 levels. Chunky can be found in Frantic Factory and only Lanky can free him. Whenever he drinks the Potion, his lower body inflates for a while and at last, it deflates. The Potion enables him to do Hunky Chunky, Primate Punch, and Gorilla Gone.

A powerful rhinoceros. Donkey Kong can transform into him with a Rambi box in Jungle Japes.

A swift swordfish that Lanky can turn into with an Enguarde crate in Gloomy Galleon. His name is derived from the French "en guarde".

  • A Krusha is playable in Multiplayer mode after returning 15 banana fairies.
  • Also a Klaptrap is playable in the mini-game "Beaver Bother".

[edit] Non-playable characters

Cranky is either DK's father (while there is some debate of this, he refers to himself as DK's father in this game) and Wrinkly's husband. He aids the playable characters by allowing them to purchase potions, which give them necessary abilities. If you give him 15 banana medals, he'll also let you play Jetpac on his computer to win the Rareware Coin.

Funky is the large ape with a hat and vest. He provides the playable Kongs firepower in the form of guns which shoot various types of jungle-related items.

Candy is DK's main love interest. She provides the playable Kongs with surprisingly destructive musical instruments, and also expands their collective life meter at specified points throughout the game. Kongs can go to her headphones found in areas of a level to recover the energy of their instruments instead of re-visiting her. Her music shop is found in every level of all 7, except for Jungle Japes and Fungi Forest, though her headphones are found in every level of 7 except for Jungle Japes. Kongs can receive the last melon of the three from her if the level, Crystal Caves is unlocked. Her music shop is larger in Creepy Castle than it usually was. In this game, she looked much different than she was more notable in Donkey Kong Country.

King K. Rool is DK's arch-nemesis. He plans to destroy DK Island with his new invention, the Blast-O-Matic. He becomes the final boss.

  • K. Lumsy

K. Lumsy was captured and imprisoned by K. Rool after disobeying his order to smash the DK isles. K. Rool has ordered K. Lumsy to stay in his large and heavily locked cage until he decides to shape up and get smashing. Along the way, DK and his pals will run into him and help set him free.

Wrinkly is Cranky's wife and either DK's mother. Wrinkly dies in the time between Donkey Kong Land III and Donkey Kong 64. As in previous games, she gives the Kongs hints about various level objectives.

  • Troff 'N' Scoff

Two creatures who are always hungry. Troff is a pig, and Scoff is a hippopotamus. One of them has eaten too much, and has bulked up beyond measure. The other wants to be as fat as the one that currently is, so he asks that you feed him. Feeding him enough bananas will cause him to grow twice as fat as the other, after which he uses him mighty girth to boost the other one to a key for you. Their goal is to get as fat as they can, and they grow bigger in each new world.

Snide is a weasel who once worked as an engineer for King K. Rool until he got the boot from his boss. Snide has now decided to help the Kong family in their quest. Throughout the game, you can visit Snide's hideout and bring pieces of a blueprint of K. Rool's Blast-O-Matic. Once all of the pieces are in, you'll be rewarded.

Squawks the parrot has shrunk back to his original size of how he appeared in Donkey Kong Country. He appears when a Kong is introduced, also to carry the small Tiny Kong to a high area and drop her in the hole after she plays her Saxophone on her musical pad with the Saxophone on it. He cannot carry Tiny Kong at her original size or any of the other Kongs.

  • Additionally, in Gloomy Galleon, Glimmer appears. This fish, using the flashlight attached to its head, can light darkened areas for the Kongs. Glimmer is originally seen in 'Donkey Kong Country 2', in a level entitled 'Glimmer's Galleon'. He serves the same purpose, and provides light for you through-out the level.

[edit] Levels

Donkey Kong exploring the level Jungle Japes.
Donkey Kong exploring the level Jungle Japes.

Donkey Kong 64 contains 8 levels in addition to an overworld and the final boss arena. The levels are as follows:

  • DK Isles (the overworld): The Kongs' home island in the shape of Donkey Kong's head and K. Rool's opposing ship in the shape of a giant Kremling.
  • Jungle Japes (level 1): A classic mountainous jungle scene reminiscent of early Donkey Kong Country levels. Diddy Kong is held captive here.
  • Angry Aztec (level 2): A desert based area modeled after the ancient Aztec Empire, complete with accessible temples, sandstorms, quicksand, etc. Both Lanky Kong and Tiny Kong are held captive here. Candy's Music Shop first appears in this level.
  • Frantic Factory (level 3): A rogue toy robot factory, complete with production and R&D rooms. A slightly enhanced version of the original "Donkey Kong" arcade game is also available for play. Chunky Kong is held captive here.
  • Gloomy Galleon (level 4): A water based cove area featuring K. Rool's sunken navy from earlier DK games with a mild pirate theme with both underwater and cave-like areas.
  • Fungi Forest (level 5): A large toadstool based world where the player must use the strategy of switching between day and night to access different parts of the level. This level was originally going to be used for Banjo-Kazooie, but the game was already over booked with levels.
  • Crystal Caves (level 6): Underground ice caves complete with waterfalls and glistening crystal formations. A giant club-totting kremling constantly shakes down stalactites which could damage a kong if it makes contact. Only Tiny Kong can use her "Monkey Port" move to get to the top of the chamber and defeat it, with Chunky Kong's help.
  • Creepy Castle (level 7): A haunted spire-like castle, complete with a museum, ballroom, crypts, and much more. The Library with evil flying books is only accessible by Donkey Kong by reaching it before the clock reaches to 0.
  • Hideout Helm (level 8): The final arena where K. Rool's Blast-O-Matic laser is powering up.
  • The Flying Kroc (final boss arena): After K. Rool's airship is downed by K. Lumsy, the roof opened to allow the Kongs inside for the final battle.

The overworld contains four Banana Fairies, two Battle Crowns, five Golden Bananas to collect for each of the 5 protagonists and secret Golden Banana with Rareware logo (regular ones have a N64 logo on them), and the secret Golden Banana is only collected by Tiny Kong when she follows the Banana Fairy to get it. Each other level contains 5 golden bananas and 100 regular bananas to collect for each Kong (excluding Hideout Helm, there's no bananas), one Battle Crown and two Banana Fairies.

[edit] Bosses

  • BOSS #1: Army Dillo (armadillo with rocket-mounted armor): Jungle Japes (60 Bananas) (Donkey Kong) – To defeat this boss, you must throw TNT Barrels at him.
  • BOSS #2: Dogadon (dragon-like bug): Angry Aztec (120 Bananas) (Diddy Kong) – To defeat this boss, you must throw TNT Barrels at him.
  • Toy Monster: Frantic Factory (miniboss) (Chunky Kong)
  • BOSS #3: Mad Jack* (duck-like crocodile in a box): Frantic Factory (Quack in the Box in Prima's guide) (200 Bananas) (Tiny Kong) – To defeat this boss, you must hit the switch on the top of the column that is the same color he's on. If you hit the switch on the same color he's on, he will take damage. If you hit the switch on a different color he's on, you will take damage. You will also take damage if he lands on you. When he's down to his last hit, he's invisible.
  • BOSS #4: Puftoss (a pufffish): Gloomy Galleon (Blowfish Baddie in Prima's guide) (250 Bananas) (Lanky Kong) – To defeat this boss, go through the DK Stars to raise up the electrifying poles to shock him. The DK Stars will get smaller the more you do this.
  • Giant Spider: Fungi Forest (miniboss) (Tiny Kong)
  • BOSS #5: Dogadon 2.0 (basically more angry Dogadon): Fungi Forest (300 Bananas) (Chunky Kong) – To defeat this boss, throw TNT Barrels at him, and at his last hit, defeat him as Hunky Chunky before the area goes into the lava and you are down.
  • BOSS #6: Army Dillo 2.0 (basically Army Dillo with stronger armor and new weapon): Crystal Caves (350 Bananas) (Donkey Kong) – This one his much harder than the first one, and again, you must throw TNT Barrels at him.
  • BOSS #7: King Kut Out (a cardboard version of King K. Rool): Creepy Castle (Kardboard K. Rool in Prima's guide) (400 Bananas) (ALL, starting with Lanky Kong) – Shoot out of the cannons to bump King Kut Out back. When he loses an arm, it gets harder. When he has no arms left, he will appear in four corners abruptly and disappear. His duty of firing lasers is a very difficult to push him back, and also, the lasers are hard to avoid.
  • King K. Rool (a large green crocodile with a red eye): The Flying Kroc (final boss, also known as King Krusha K. Rool) (ALL, starting with Donkey Kong) – King K. Rool is the final boss of the game, and is the hardest one to defeat. The game is completed after your victory.
  • Mad Jack was never in the original game as he is. He was entitled Junk in the box and was located in the R&D room as a showdown fight. It was played similar to "Army Dillo" in that he would throw pellets of fire around at you and you had to throw a TNT barrel at him when he laughs. Picture: [1]

[edit] Mysteries

Donkey Kong 64 has several hidden features, which sparked rumors of secret extra modes when it came out.

  • The most famous of the mysteries is a useless monkeyport linking to a pillar (Which was actually used to get Diddy's Blueprint in that level).
  • Many players believed there was a secret Lost World stage in Donkey Kong 64 called "The Great Girder Grapple", since one was featured in Donkey Kong Country 2 , Donkey Kong Land 2, Donkey Kong Country 3, and Donkey Kong Land 3. By now it is clear that no such stage exists. There is however, a glitch which allows the player to get underneath DK island, upon getting under it, theres a computer room similar to the one the Kremlings control in Hideout Helm. Players can find out how to perform this glitch by going to to the DK64 section labeled Glitch FAQ at GameFAQs.com. [2]
  • Some claimed the Kritter enemy was actually Krunch from Diddy Kong Racing. Although they both look identical (both wear a Skull biker jacket), the two are not related.
  • Like Kritter, the Kasplat enemy was also believed to be Krusha from Donkey Kong Country. This is untrue since a real Krusha makes an appearance as an unlockable playable character in Multiplayer mode. This theory was most likely fueled by a mistake made in Prima's Donkey Kong 64 Strategy guides, where Kasplat was mistaken for Krusha.
  • Donkey Kong's treehouse was supposed to have a shower with Banjo-Kazooie on it. The shower was removed before the game was released.
  • In one multiplayer level, there are secret rooms acessed by running though walls, enabling the player to fire essentially undiscovered.
  • A frog picture can be found behind the Mini-Monkey barrel inside the first building in the Angry Aztec level. Its uses or relations, if any, are unknown.
  • In the Fungi Forest lobby, there are three doors. One of them can't be opened.

[edit] DK Rap

Unlike most Nintendo 64 games, the intro movie to the game featured a full-length song with vocals. This song, the "DK Rap," has become infamous among fans, equally loved and hated for its unabashedly campy quality and its recurrence. It describes the "DK Crew", the team of the 5 Kong family members, with one member per verse: Donkey Kong with his coconut gun, the quicker female Tiny Kong, the handstanding Lanky Kong, the pistol-wielding Diddy Kong, and the strongman Chunky Kong.

"DK Rap" was the first-ever incidence of the word "hell" being spoken aloud in a Nintendo game. It ought to be pointed out that Rare is a British company, and in Britain the word "hell" is not viewed with anything like the opprobrium it is in the US.

"DK Rap" was also used in Donkey Konga and as the background music for the Kongo Jungle stage in Super Smash Bros. Melee, a video game for the GameCube. The song is performed by James W. Norwood Jr., who used several different voices and effects for the remix in Super Smash Bros. Melee, but used the same voice for the original Donkey Kong 64 version. Ironically, DK 64 is an E-rated game, and Super Smash Bros. Melee is a T-rated game, and yet, "hell" is used in DK 64, not Super Smash Bros. Melee or Donkey Konga (In SSBM and Donkey Konga, the word "hell" was replaced with "heck").

  • The line "His coconut gun can fire in spurts. If he shoots ya, it's gonna hurt!" was named the fourth worst game line ever in the January 2002 issue of Electronic Gaming Monthly.

[edit] DK Rap Verse

Here, here, here we go!

So they’re finally here, performing for you
If you know the words, you can join in, too
Put your hands together if you want to clap
As we take you through this Monkey Rap

Huh!
DK! Donkey Kong

He's the leader of the bunch, you know him well
He's finally back to kick some tail
His cocoonut gun can fire in spurts
If he shoots ya, it's gonna hurt
He's bigger, faster, and stronger, too
He's the first member of the DK crew

Huh!
DK! Donkey Kong
DK! Donkey Kong is here

This Kong’s got style, so listen up dudes
She can shrink in size to suit her mood
She’s quick and nimble when she needs to be
She can float through the air and climb up trees
If you choose her, you’ll not choose wrong
With a skip and a hop, she’s one cool Kong

Huh!
DK! Donkey Kong

He has no style, he has no grace
This Kong has a funny face
He can handstand when he needs to
And stretch his arms out, just for you
Inflate himself, just like a balloon
This crazy Kong just digs this tune

Huh!
DK! Donkey Kong
DK! Donkey Kong is here

He's back again and about time too
And this time, he's in the mood
He can fly real high with his jetpack on
With his pistols out, he's one tough Kong
He'll make you smile when he plays his tune
But kremlings beware, 'cause he's after you

Huh!
DK! Donkey Kong

Finally, he's here for you
It's the last member of the DK Crew
This Kong's so strong, it isn't funny
Can make a kremling cry out for his mummy
Can pick up a boulder with relative ease
Makes crushing rocks seem such a breeze
He may move slow, he can't jump high
But this kong's one hell of a guy

Huh!
C’mon, Cranky, take it to the fridge!

Walnuts, peanuts, pineapple smells
Grapes, melons, oranges, and coconut shells
Aah yeah!

[edit] Sequels

Rareware was purchased by Microsoft in 2002, meaning they can no longer develop original games with the Donkey Kong franchise for the home video game consoles (they can still develop games for the handheld). Following this, the franchise branched off in multiple directions.

  • Using the DK Bongos created for Donkey Konga, Nintendo's own NCL team created the GameCube's Donkey Kong Jungle Beat, a more Japanese take on the Donkey Kong Country series. It had no elements from the DKC trilogy, Donkey Kong was the only character from those games to appear. Donkey Kong Jungle Beat was released in 2005.
  • Japanese developer PAON created DK King of Swing for the Game Boy Advance, a more direct storyline sequel to Donkey Kong 64 and the titles that came before it. Instead of being a platformer, King of Swing involved jumping and swinging across hooks to advance through stages. King of Swing was released in 2005.
  • Prior to the release of Nintendo's Wii console, Nintendo announced that a Donkey Kong game was in development for the console, but no further information was released to date.

[edit] The creators

  • Development Team: George Andreas, Simon Craddick, Eveline Fischer, Matthew Grover, Brendan Gunn, Robert Harrison, Steven Horsburgh, Grant Kirkhope, Chris Peil, Neil Pryce, Mark Stevenson, Carl Tilley, Richard Vaucher, Andrew Wilson, Richard Wilson, Chris Woods
  • Support Team: Kevin Bayliss, Robin Beanland, Edward Bryan, Johnni Christensen, Alistair Lindsay, Gregg Mayles, Steve Mayles, Don Murphy, Chris Seavor, Chris Sutherland, Chris Stamper, Tim Stamper
  • Rare Testing: Ross Bullimore, Matthew Carter, Leonard Godfrey, Dale Murchie, Adam Munton, Luke Munton, Gary Phelps, Gavin Price, John Silke, Gareth Stevenson, Huw Ward, David Wong
  • NOA Testing: Charlie Burgin, Tim Casey, Marc Doyal, Arnold Myers II, Chris Needham, Percy Taylor

[edit] Reaction

Donkey Kong 64 was released to generally positive reviews. Review scores range from 70% to a perfect 100% with an average of 88% on Game Rankings. The most commonly cited issue was the lackluster multiplayer mode. It is also not considered to be the best of the Donkey Kong Country series, with Gamespot claiming "it lacks enough "wow factor" to exert the revolutionary influence that Donkey Kong Country had"[1] and IGN reporting that while it is "not the leap and bound that Donkey Kong Country was for Super NES, [it] is still an excellent platformer all the same."[2] However, it is generally considered to be one of the better platform games on the N64, standing alongside the Banjo-Kazooie series and Super Mario 64.

[edit] Awards

[edit] References

[edit] External links

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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu -

Static Wikipedia 2006 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu