Talk:F-Zero X
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[edit] Descriptions of Courses
The courses need information. --PJ Pete
That does not mean degrading over half the article in the process.[1] FullMetal Falcon 13:43, 4 November 2006 (UTC)
Well, people that have never played F-Zero X and read this article need to read information about the courses, so they'll learn. There will need to be a wikitable that has some objects such as Jump Plate and Dash Plate and for each course there should be a number of how many there are, and if there's 0 of them on any course, type in "None" instead of the number, 0. --PJ Pete
- That's why there's strategy guides. However, the X pilot profiles can use some rewording. FullMetal Falcon 17:46, 21 December 2006 (UTC)
[edit] Body, Boost, and Grip
To tell the difference in Body, Boost, and Grip, people will learn this way. For the Body or Weight, Body A: the machine is super-heavy in the mass of weight, Body B: the machine is just heavy in the mass of weight, Body C: the machine is average in the mass of weight, Body D: the machine is just light in the mass of weight, Body E: the machine is super-light in the mass of weight. For the Boost or Speed-Up, Boost A: the machine has a super-fast boost, Boost B: the machine's boost is fast, Boost C: the machine's boost is not very fast, Boost D: the machine's boost is slow, Boost E: the machine's boost is slower than other's. For the Grip or Handling, Grip A: the machine has very good handling, Grip B: the machine has good handling, Grip C: the machine has average handling, Grip D: the machine can't turn very well, Grip E: the machine has the worst handling. --PJ Pete
This is with all F-Zero games, so its already stated under F-Zero series. btw, please replace/rewrite "you" in the article with "the player" or something, that's something not used in any encyclopedia. FullMetal Falcon 01:51, 8 November 2006 (UTC)