Gradius (video game)
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- For a general overview of the series, see Gradius.
Gradius | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Release date(s) | JPN May 29, 1985 |
Genre(s) | Horizontal scrolling shooter |
Mode(s) | Up to two players, alternating turns |
Rating(s) | ESRB: Everyone |
Platform(s) | Arcade, Commodore 64, Microsoft Windows, MSX, NEC PC-8801, NES, PC Engine, Virtual Console, PlayStation, PlayStation Portable, Sega Saturn, Sharp X1, Sharp X68000, Mobile Phone, ZX Spectrum |
Input | 8-way joystick, 3 buttons |
Arcade cabinet | Upright |
Arcade system(s) | Bubble System (as Gradius) Konami GX400 (as Nemesis) |
Arcade display | Raster, horizontal orientation, 256 x 224 |
Gradius (グラディウス guradiusu?) is a horizontally-scrolling shoot 'em up released by Konami in 1985 for video arcades. It was the first game to be released in the Gradius series and the second in terms of chronology (Scramble being the first). It was originally released in North America and Europe as Nemesis, but was rereleased as part of the Gradius Deluxe Pack (1996) and Gradius Collection (2006) as Gradius in these countries.
Gradius has the distinction of popularizing a weapon selection bar called "Power meter", based upon collecting capsules to 'purchase' additional weapons. The game was ported to many systems, most notably the Nintendo Entertainment System (with this version also appearing on the Wii's Virtual Console) and the Japanese MSX computer. Gradius is considered a highly influential game and has set the foundation for many other horizontal shooters for years to come[citation needed].
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[edit] Description
The player controls the trans-dimensional spaceship Vic Viper, and must battle waves of enemies through various different environments.
The game became synonymous with the phrase, "Shoot the core!", as the standard of boss battles in the Gradius series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. These bosses would be designed in such a way that there would be a straight passage from the exterior of the giant craft which leads directly to one of these cores. The player must fire shots into this passage whilst avoiding attack patterns from weapon emplacements on the body of the boss. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. In a way, these tiny walls represent the boss' shielding gauge until its core is finally vulnerable to attack. Some bosses have the ability to regenerate these walls. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes satisfyingly. Note that these cores are not present on the more organic bosses of Gradius. Such bosses have weak spots in places such as a mouth, head or eye.
[edit] Gameplay
[edit] Weapon system
When gameplay begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for engaging enemies, but the Vic Viper can gain greater capabilities by collecting and using power-up items.
While most arcade games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial state in which no power-up is highlighted.
- Speed Up – This power up increases the speed of the Vic Viper's movement; usually needed at the beginning of the game or when restarting an area after the Vic Viper has been destroyed, because the initial speed of the Vic Viper is much too slow to comfortably avoid enemy attacks. This power up may be triggered multiple times to achieve greater speed, but there is a danger in increasing the speed too much, resulting in a lack of precise control needed to avoid collision with terrain or enemy characters.
- Missile – This power up adds a secondary projectile weapon, which is fired by a separate button. The weapon is a missile that fires downward and to the right, traveling downhill along the ground.
- Double – This power up changes the main projectiles to fire at a 45-degree angle, spreading range to be able to shoot upwards but sacrificing forward firepower.
- Laser – This power up changes the standard gun into a laser weapon that fires to the right. The laser weapon does substantially more damage than the standard gun, and can be controlled to a certain extent while it is being fired by moving the Vic Viper vertically; this can be used to quickly destroy a group of enemies.
- Option – Options are glowing elliptical entities that mimic the movement and attacks of the Vic Viper, resulting in greatly increased attack capability. Furthermore, Options are invulnerable, making them additionally useful in certain situations if you need to shoot at something right behind a barrier. All attack power ups possessed by Vic Viper are also possessed by each Option.
- ? (Shield) – This power-up adds a projectile-blocking shield to the front of the Vic Viper. The shield diminishes after a number of absorbed projectiles.
[edit] Konami Code
Home console and portable versions of Gradius spawned the now-legendary Konami Code, considered by some to be one of the defining elements of Gradius. The code (traditionally Up, Up, Down, Down, Left, Right, Left, Right, B, A; variants also exist), when entered while the game is paused, grants the player most of the available power ups. While this is essentially a cheat code, the player is only allowed a limited number of uses, suggesting that this is meant only as a limited adjustment of the difficulty. In most cases, the limit starts at one use and an additional use is granted for each completed level. An interesting exception to this rule is Gradius III for the Super NES/Super Famicom, where entering the original Nintendo Entertainment System version of the code destroys you, rather than powering you up. Substituting L and R for Left and Right will grant the proper effect, however. While this is a well-known feature among Gradius fans, many video game enthusiasts more closely associate the Konami Code with the NES version of Contra, a later Konami game in which the code can be entered at the title screen to grant the player 30 lives.
[edit] Vs. Gradius
As with other early NES titles, Gradius was also converted for the Nintendo Vs. Series arcade platform. It is identical to the NES version, but includes no cheat codes and allows the player to continue indefinitely.
[edit] Soundtracks
- Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on 27/06/1986.
- Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Gradius - KHY1016) on 05/05/1987.
[edit] See also
- Parodius, a series of games also made by Konami that parody the Gradius series and also draw on other Konami games.
[edit] References
[edit] External links
- GameStone - Gradius Home World
- Gradius Base, an extensive resource on all Gradius games
- Gradius at the Killer List of Videogames
- Gradius at MobyGames
Scramble • Gradius • Salamander • Life Force • II • III • Nemesis • The Interstellar Assault • Salamander 2 • Gaiden • Solar Assault • IV • Galaxies • V |
Categories: Articles with unsourced statements since February 2007 | All articles with unsourced statements | 1985 arcade games | 1986 video games | Arcade games | Amstrad CPC games | Commodore 64 games | Gradius | Mobile phone games | MSX games | Nintendo Entertainment System games | Nintendo Vs. Series games | PlayChoice-10 games | PlayStation games | Sega Saturn games | Sharp X68000 games | TurboGrafx-16 games | Virtual Console games | ZX Spectrum games