Jeremy Soule
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Jeremy Soule is an award-winning American composer prominent in video game music scores. Soule's soundtracks are often critically acclaimed as being among the best in the computer and video games industry and as rivaling the quality of many orchestral film soundtracks.[1] A large percentage of Soule's music is done electronically and emulates real orchestral music so well that it is often indistinguishable from the real thing. However, he works frequently with real orchestras and choirs, such as the London Philharmonia, Northwest Sinfonia, and Prague Philharmonic orchestras, as well as the Pinewood Singers.[2]
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[edit] Biography
While still in high school, Soule, as a huge fan of video and computer games, felt that the music found in most games "lacked drama and intensity" [3]. After completing high school, he created an experimental demo showcasing what he felt video game scores should sound like using traditional cinema style techniques. Soule sent the tape to LucasArts and Squaresoft and was promptly given the task to score Secret of Evermore after Square reviewed the demo. The finished game features an untraditional score incorporating ambient background sounds (like wind blowing and ocean waves) into the music and utilising a more mellow orchestral sound, in stark contrast to the epic scores found in most computer role playing games.
When Ron Gilbert of LucasArts left to form his own company, Humongous Entertainment, Soule left Squaresoft to score Gilbert's children's adventure game series, Putt-Putt. While working at Humongous, Soule met video game designer Chris Taylor and later composed the score for his major projects, Total Annihilation and Dungeon Siege. In between the two projects Soule formed his own business, Artistry Entertainment, and began doing freelance work.
Since then Artistry Entertainment has grown and scored a string of highly successful games such as Guild Wars: Factions, Star Wars: Knights of the Old Republic, The Elder Scrolls III: Morrowind and the Harry Potter series resulting in Soule's music being among the highest in circulation in the video games industry.
His music from the Harry Potter series was performed live in 2003 at the Symphonic Game Music Concert in Leipzig, Germany. In 2005, his music from The Elder Scrolls III: Morrowind was performed live at the third Symphonic Game Music Concert as well. Recently it has been announced that his music will be featured in PLAY! A Video Game Symphony. PLAY! is a symphonic world-tour presenting music from various blockbuster titles, including The Elder Scrolls III: Morrowind. Jeremy Soule confirmed his attendance at the world-premiere of PLAY! on May 27 2006 in Chicago. He also created the score for Supreme Commander[4].
Soule is also a remixer in the OverClocked ReMix community, having contributed an arrangement honoring both Nobuo Uematsu and site creator David "djpretzel" Lloyd. The track, "Squaresoft Variation", arranges the Final Fantasy VI piece "Terra."
[edit] Prominent works
- Armies of Exigo
- Amen: The Awakening (Fully Orchestral & Recorded Score / Cancelled Game)
- Azurik: Rise of Perathia (Xbox Launch Title / Recorded in Prague)
- Baldur's Gate: Dark Alliance
- Company of Heroes
- Dungeon Siege
- Dungeon Siege II
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion (Winner of 2006 MTV VMA)
- Giants: Citizen Kabuto
- Guild Wars Prophecies
- Guild Wars Factions
- Guild Wars Nightfall
- Harry Potter and the Philosopher's Stone (Video Game)
- Harry Potter and the Chamber of Secrets (Video Game / Recorded at Phoenix Studios / Winner of 2003 BAFTA)
- Harry Potter and the Prisoner of Azkaban (Video Game / Recorded at Air Lyndhurst)
- Harry Potter and the Goblet of Fire (Video Game / Recorded at Air Lyndhurst)
- Harry Potter: Quidditch World Cup (Video Game / Recorded at Air Lyndhurst)
- Icewind Dale
- Lemony Snicket's A Series of Unfortunate Events
- Natural Selection (Half-Life modification)
- Neverwinter Nights
- Prey
- Secret of Evermore (SquareSoft's only title to use an American composer)
- Star Wars: Knights of the Old Republic (Jeremy's themes were also used in Star Wars: Knights of the Old Republic II: The Sith Lords)
- Star Wars: Bounty Hunter
- Sovereign (Fully Orchestral & Recorded Score / Cancelled Game)
- Supreme Commander
- Total Annihilation (Recorded in Seattle, WA)
- Total Annihilation: Core Contingency
- Total Annihilation: Kingdoms
- Unreal II
- Warhammer: Mark of Chaos
- Warhammer 40,000: Dawn of War