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List of minor Mortal Kombat characters - Wikipedia, the free encyclopedia

List of minor Mortal Kombat characters

From Wikipedia, the free encyclopedia

This is a list of minor characters from the Mortal Kombat fighting game series. Some have only appeared in a single source, while others have appeared in multiple sources (sometimes across media) but only played a minor role; a few are also popular rumors that have been lent some legitimacy by official sources.

Contents

[edit] Characters

[edit] Apep

Apep
Apep

Apep has only appeared in one Mortal Kombat game thus far; Mortal Kombat: Deception. He was a semi-important character throughout the beginning of the game's Konquest mode, guiding Shujinko to Master Bo' Rai Cho's dojo locations, and giving him various hints. However, Apep is not seen again past the initial village in which the player starts.

Apep is approximately Shujinko's age at the beginning of Konquest mode, and is apparently also a student to Bo' Rai Cho. Although Apep's overall involvement with the game was minimal, there were rumors upon his initial appearance in the game's trailers that he would possibly be more involved with the game later on. Coupled with the fact that his name comes from the malicious serpent beast of Egyptian Mythology, it was assumed that he would be responsible for the deception hinted in the game's title, turning against Shujinko. However, as of the end of Deception, none of this has appeared to be true.

[edit] Argus

Argus is the most powerful of the Edenian Gods, as well as the father of Rain, Taven, and Daegon who appears in Mortal Kombat: Armageddon. Due to visions of a future apocalypse caused by the growing number of fighters spawned from the tournament, as seen by his wife Delia, Argus was charged by the Elder Gods to come up with a solution to prevent this from happening. Originally he planned to simply kill the kombatants, but Delia protested to this, pointing out that "some were heros, undeserving of death". His solution: a contest between his sons. They would race each other to the top of his pyramid and defeat the firespawn of his wife's creation, Blaze, with the mystical weapons and armors that he and Delia had given them to find. With Blaze's defeat, depending on which one of the brothers defeated him, not only would they gain full godhood and replace Argus as Protector of Edenia, but the excess energies from Blaze would siphon through their armor and either kill or depower the other kombatants, preventing their fighting energies from tearing the realms apart. Argus created several obelisks for his sons to train in on their journeys, where he and Delia had left their images in. Argus and Delia were supposedly killed by Daegon shortly after their son's premature revival. However, Argus himself narrates all of the characters' endings, suggesting otherwise. Daegon's own ending reveals both of them may still be alive.[1]

Since a void has been left amongst the seats of the Elder Gods with Shinnok's banishment, Raiden was eventually chosen to succeed him. However, later on Raiden relinquished his position in order to save the Earthrealm. Argus too has been appointed by the Elder gods to take up this position, which is why he intended for one of his sons to take his place as the Protector God of Edenia. It is unknown what element Argus commands as almost all of the normal gods revealed thus far seem to command a particular force of nature. Since his son, Rain, commands elements of the weather such as water and lightning, and he is seen summoning thunderbolts during the last training obelisk it is apparent he has control over the weather. The fact Taven and Daegon control fire attacks could be alleged to their mother Delia, who is not the same mother for Rain.

[edit] Classic Sub-Zero

Classic Sub-Zero was a playable character in Ultimate Mortal Kombat 3 and was initially believed to be the live representation of the deceased original Sub-Zero. His biography screen is almost identical to the younger Sub-Zero's in Mortal Kombat II; it states that, though believed killed in the first Mortal Kombat, he is thought to have returned to try and assassinate Shang Tsung.[2] However, his ending reveals that upon removing his mask that he is "a warrior thought dead in a previous tournament that would return in the next tournament".[3]

It is most likely that this character was just an excuse to use all the known ninja swaps, or that fans wanted to play as Sub-Zero in his ninja form. It should also be noted that many character endings in Mortal Kombat games do not occur as canon as the storyline progresses, so Classic Sub-Zero's ending may mean nothing at all.

The Mortal Kombat: Armageddon: Prima Official Game Guide, released long after Ultimate Mortal Kombat 3 and the revelation that Noob Saibot is the original Sub-Zero, states that Classic Sub-Zero's place in the game has no bearing on the story, and that he is, in fact, Noob Saibot.[4]

[edit] Delia

Delia is the mother of Taven and Daegon who appears in Mortal Kombat: Armageddon. She is referred to as a Lady of Fire, which is presumably where her sons' abilities stem from.[5] Delia is a powerful Edenian sorceress who can see into the future. Her visions of an impending Armageddon prompted for her husband, Argus, to create a plan in which their sons would be kept in incubation for many years until the time for their quest to begin. Delia created the firespawn Blaze to sound the call to awaken the two warriors as well as to be defeated in battle in order to decide the fate of the rest of the fighters.[6] She also placed her image into obelisks created by her husband in order to train her sons while they continued on their journey. Argus and Delia were supposedly killed by Daegon shortly after their son's premature revival. However, Daegon's own ending reveals both of them may still be alive.[1]

[edit] Earth God

The Earth God
The Earth God

The Earth God is an unnamed boss from Mortal Kombat Mythologies: Sub-Zero. He was one of four guardian gods assigned by Raiden to guard Shinnok's amulet in the Temple of Elements, and acted as the god of earth in the Mortal Kombat universe.[7] His appearance was of an immense, slow-moving man made of rock. He could be beaten in traditional hand-to-hand combat, or a chandelier could be made to fall on him. He was defeated by the elder Sub-Zero, allowing the ninja access to the water area of the temple.[8]

In the official Mortal Kombat 4 comic that came with the PC version of said game, the younger Sub-Zero attempts to make peace with the temple guardians, but discovers that they are gone.[9] This could indicate that the Earth God was killed by Shinnok during his invasion, an idea further substantiated by Fujin's Mortal Kombat 4 biography screen stating that he and Raiden are among the few surviving Earthrealm gods.[10]

[edit] The Executioner

The Executioner was a boss featured in Mortal Kombat: Armageddon's Konquest Mode. He is found as the dungeon keeper and slaughterer in Shao Kahn's fortress. When Taven first walks in on him, he chops a victim's head off. The Executioner uses an attack in which he spins around wildly with his axe in a manner that will instantly decapitate the player.

[edit] Fire God

The Fire God
The Fire God

The Fire God was an unnamed boss from Mortal Kombat Mythologies: Sub-Zero. He was one of four guardian gods assigned by Raiden to guard Shinnok's amulet in the Temple of Elements, and acted as the god of fire in the Mortal Kombat universe.[11] He had the ability to teleport, fire jets of flame, as well as a burning chokehold. He was the final elemental god defeated by the elder Sub-Zero, allowing the ninja access to the amulet.[8]

In the official Mortal Kombat 4 comic that came with the PC version of said game, the younger Sub-Zero attempts to make peace with the temple guardians, but discovers that they are gone.[9] This could indicate that the Fire God was killed by Shinnok during his invasion, an idea further substantiated by Fujin's Mortal Kombat 4 biography screen stating that he and Raiden are among the few surviving Earthrealm gods.[10]

[edit] Gemini

Gemini was Jax's base operative during Mortal Kombat: Special Forces, relaying information and messages to him from headquarters. The two share a friendship, and Gemini worries excessively about Jax, indicating a possible romantic interest on her side. Operating over radio only, she is never seen in-game. She is heard once again in Mortal Kombat: Shaolin Monks, still in radio contact with Jax.

[edit] Giant Serpent

Originally featured as a boss in Mortal Kombat: Shaolin Monks, the Giant Serpent was used by Reptile as a weapon within his lair. Reptile refers to the creature as his pet. It was eventually defeated by Liu Kang and Kung Lao. The creature later reappeared in Mortal Kombat: Armageddon, but only as a statue seen in the background of Reptile's Lair. According to unlockable concept art available in the game's Krypt, the Giant Serpent was once intended to be alive in the arena featured as a death trap that would eat any players who were knocked into its mouth. However, the artwork's description states, "the great serpent died before the game was finished and a statue was built in it's [sic] honor."

[edit] Great Kung Lao

Main article: Great Kung Lao

The Great Kung Lao is a character occasionally referenced in the game series and featured in the television show Mortal Kombat: Conquest. He is the ancestor of the present-day Kung Lao. Representing the Order of Light, the Great Kung Lao had defeated Shang Tsung in Mortal Kombat, saving Earthrealm 500 years before Liu Kang would do the same. He would later be defeated by Goro after Shang Tsung had corrupted the tournament, an event that would lead up to the events of the first arcade game.

[edit] Hornbuckle

The character commonly referred to by fans as Hornbuckle (left), along with Blaze (right)
The character commonly referred to by fans as Hornbuckle (left), along with Blaze (right)

In Mortal Kombat II, Hornbuckle is the name fans have given to the character opposite Blaze in the background of the Pit II stage. Upon closer inspection, it is clear that "Hornbuckle" is nothing more than a palette swap of the sprite used for Liu Kang in the main game, wearing pants with a green trim and a green headband rather than Liu Kang's normally red-colored outfit. The name Hornbuckle comes from the hints that Jade and Smoke, two secret characters in the game, would randomly give before matches. Ed Boon once referred to the character as Liu Kang.[12]

One of Jade's hints was "Hornbuckle Who?". This was a reference to someone named Leanne Hornbuckle who appeared in the credits for Mortal Kombat II. Fans took this as the name of the character in the background. The character in the background of the Pit II stage was later added to Blaze's storyline, presumed to be one of the "holy men" who captured and forced him to guard the Dragon King's egg. Hornbuckle appears in Shaolin Monks during the fifth quest given by Smoke. The Pit II area shows Hornbuckle and Blaze sparring in the background.

[edit] Jataaka

Jataaka
Jataaka

Jataaka (pronounced Ja-Tak-A) is one of the sub-bosses in Shinnok's Fortress in Mortal Kombat Mythologies: Sub-Zero and a member of the Brotherhood of Shadow. She is one of three assassins serving under Quan Chi and Shinnok, along with Sareena and Kia. They each protected a crystal, which together allowed access to a teleportation device that sent the elder Sub-Zero to Quan Chi's throneroom. Judging from Sareena's story, she also may be a demon from the Netherrealm using Quan Chi's magic to sustain her attractive human form. Jataaka fights using a laser sword from which she can fire blue bolts of energy.[8] She was defeated by the elder Sub-Zero. Jataaka is played by Rachel Herbert in-game and by fitness instructor Erica Grace during the FMVs.

Jataaka, along with Sareena and Kia, makes a reappearance in Mortal Kombat: Armageddon's Konquest mode, still serving Quan Chi. Together they battle Taven in the Red Dragon's lair.

[edit] Jerrod

Jerrod was the King of Edenia. He was defeated and killed by Shao Kahn after Edenia's finest warriors lost in Mortal Kombat. He was succeeded by his wife, Queen Sindel, and his only daughter, Princess Kitana, who were both captured by Shao Kahn. His physical appearance is unknown, but because he was from Edenia, it is assumed he was humanlike and had lived for a very long time. While Edenians do normally look youthful, with Sindel as an example, they may just age very slowly, placing the couple's age very high. It is assumed he is of equal or older than Sindel in age.

It is of note, however, that a beheaded statue can be found in the Edenia realm of Konquest mode in Mortal Kombat: Deception. The face appears to be of a bearded man. When the player asks a nearby NPC, he states, "The statue is of King Jerrod, who ruled Edenia many thousands of years ago."

In Sindel's Mortal Kombat: Armageddon ending, she uses her newfound powers as a goddess to resurrect King Jerrod.[13]

[edit] Kia

Kia
Kia

Kia is one of the sub-bosses in Shinnok's Fortress in Mortal Kombat Mythologies: Sub-Zero and also a member of the Brotherhood of Shadow. She is one of three assassins serving under Quan Chi and Shinnok, along with Sareena and Jataaka. They each protected a crystal, which together allowed access to a teleportation device that sent Sub-Zero to Quan Chi's throneroom. Judging from Sareena's story, she also may be a demon from the Netherrealm using Quan Chi's magic to sustain her attractive human form. Kia fights using razor-sharp boomerang blades.[8] She was defeated by the elder Sub-Zero. Kia is played by actress Kerri Hoskins, who also played Sonya Blade in Mortal Kombat 3.

Kia, along with Sareena and Jataaka, makes a reappearance in Mortal Kombat: Armageddon's Konquest mode, still serving Quan Chi. Together they battle Taven in the Red Dragon's lair

[edit] Kidd Thunder

Kidd Thunder appeared in Raiden's Friendship in Mortal Kombat II, and Mortal Kombat Trilogy. His appearance is similar to that of Raiden's, albeit smaller. It was mentioned in the MK Card Games by BradyGames that he is Raiden's nephew. He is most likely intended to be a joke character.

[edit] King Gorbak

King Gorbak is the father of Goro and husband of Queen Mai, Goro's mother. He has appeared in the official Mortal Kombat II comic book as well as the animated movie Mortal Kombat: The Journey Begins and the non-canon Malibu Comics series. He was angered at the defeat of his son Goro and thus sent Kintaro to aid Shao Kahn in destroying the remaining warriors from Earthrealm. According to Shokan tradition, King of Shokans can marry seven women, with only one serving as the Queen (Gorbak's "queen" was his first wife, Mai.). In the movie Mortal Kombat: The Journey Begins, he also has an older son named Duroc.

[edit] Monster

Monster
Monster

Monster is a somewhat questionable minor character voiced by Ed Boon who appears in Mortal Kombat: Deception during the game's Konquest mode. The protagonist Shujinko encounters him inside the Nexus, where Monster claims to be the true champion of the Elder Gods and challenges Shujinko to Mortal Kombat.[14] His name is only revealed through the character's health bar during the battle. Monster uses Scorpion's fighting styles and moves. After he is defeated, he is not seen again. When Shujinko questions Damashi shortly after regarding Monster, he claims ignorance of the fighter's identity.[15]

Monster was originally going to be an alternate costume for Scorpion. It was his rumored "knight" outfit.[16] The developers felt that it didn't fit Scorpion, and that idea was scrapped. There is little known about the background of this character. He claims to be the Champion of the Elder Gods, but it is unknown who declared him this and how he learned of the title. Monster is playable via an Action Replay code, which, if activated, will make him replace Scorpion.

[edit] No Face

No Face
No Face

No Face was a member of the Black Dragon Organization. He was freed from prison by Kano in Mortal Kombat: Special Forces and later fights Jax as a level boss in an abandoned warehouse. Described as having an extensive knowledge of incendiary and explosive devices,[17] he wore sticks of dynamite strapped to his chest and uses a flame thrower as a weapon. He had no nose, ears or hair, and a pale complexion, hence his name.

[edit] One Being

Main article: One Being

First introduced in Mortal Kombat: Deception, the One Being is considered to be the origin of each of the Realms of Mortal Kombat (Earthrealm, Netherrealm, Outworld, Orderrealm, Chaosrealm, Edenia, and others yet to be mentioned in the storyline). According to ancient legend, in the beginning of time, there only existed the One Being and the Elder Gods. The One Being fed off of the essences of the Elder Gods, but eventually, the Elder Gods defeated the One Being, and, in efforts to weaken the One Being's omnipotence, the Elder Gods separated the One Being's consciousness into the realms and created six Kamidogu, which held the essence of the One Being. The legend decrees that if one were to obtain all six Kamidogu with the Sacred Amulet, he or she would be granted ultimate power.

Although the storyline of Deception would seem to hint that the One Being would be the villain of the next title, Mortal Kombat: Armageddon, this was later proven false, as Blaze would end up as the final boss in this game. The One Being is only mentioned twice in Armageddon: once in a passing statement about the kombatants "tapping into the power that make the realms", which may or may not refer to the One Being, and more directly by name during Kai's game ending.

[edit] Orin and Caro

Orin and Caro are the two designated dragons to awaken Taven and Daegon in Mortal Kombat: Armageddon. Orin is assigned to Taven and Caro to Daegon.

According to the game's Konquest mode, Caro somehow lost telepathic contact with Blaze sometime shortly after the two brothers were entombed, and, mistaking this for the signal the fire elemental would use as the call to Armageddon's arrival and the beginning of their quest, awoke Daegon prematurely. Daegon, enraged at the trickery of his parents, seemingly killed them and enslaved Caro, using his name and likeness as the basis for the Red Dragon clan, his ability to create portals to transport his troops anywhere in the realms, and his DNA to create a race of half-human dragon creatures. He was freed from his servitude by Taven, and despite his weakened state, took his revenge on Daegon by destroying his precious Red Dragon clan and headquarters. His final fate is unknown.

Orin, however, stayed dutiful to Taven until the very end, when Quan Chi teleported to the cavern the brothers were entombed in and dealt Orin a mortal wound to prevent him from transporting Taven anywhere. However, Orin had just enough strength left after the attack to hold open Quan Chi's escape portal to Outworld for Taven, allowing him to chase after the sorcerer.

[edit] Overlord Zeffeero

Overlord Zeffeero was the ruler of a walled city in Outworld called Lei Chen, who refused to hand over his city to Shao Kahn. Zeffeero sent Shujinko to go the Orderrealm to bring back help, but without anything valuable to bargain with, Shujinko offered control of Lei Chen to the Seidan Guards without Zeffeero's knowledge.

[edit] Takeda

Takeda was a Japanese-born ninja who served as an assassin for the Lin Kuei clan many years ago. He attempted to leave the China-based clan and return to his homeland, but leaving the Lin Kuei is the equivalent of treason and is punishable by death. He fled to his homeland in Japan. He returned and served various lords and generals using the skills he learned in the Lin Kuei.

He taught modified versions of Lin Kuei tactics and even revealed many of their secrets. Many of his skills and techniques were soon copied and learned throughout Japan, eventually evolving into the art of Ninjitsu. Unlike the Lin Kuei, the art of Ninjitsu involves the use of weapons and supernatural powers that can be mastered by any human with enough practice. This outraged the Lin Kuei back on mainland China. His practice in Japan eventually formed the Shirai Ryu clan, a tremendous rival to the Lin Kuei. His clan mocked the Lin Kuei by dressing in similar fashion but wearing yellow. This made Takeda a prime target for assassination. Takeda managed to elude death at the Lin Kuei's hand until his elder years, when his life came to an end through poison slipped into his tea.

He has never appeared in any Mortal Kombat video game, and his name is only mentioned in stories concerning the Lin Kuei and the creation of the Shirai Ryu, of which Scorpion later became a member.

Another character named Takeda has, however, appeared in the non-canon TV series Mortal Kombat Conquest and was possessed by Scorpion in order to get to Great Kung Lao through his love interest Geneviere "Jen" Reyland. Takeda worked for Baron Reyland and was his personal guard and assassin. He wore an all black garb similar to the ninja outfits from the first Mortal Kombat movie, and wore no mask. In the episode where he is possessed by Scorpion is also the episode that Geneviere "Jen" Reyland is killed, and Takeda is never seen again. The connection between this Takeda and the founder of the Shirai Ryu is unknown.

[edit] Tasia

Tasia
Tasia

Tasia (pronounced tah-zee-uh) was an expert swordswoman and ninja master who appeared as a boss in Mortal Kombat: Special Forces.[17] She was a member of the Black Dragon Organization, and was freed from a Special Forces prison by Kano. Her hideout was located in the sewers. She used twin katanas to spin like a whirlwind, and could teleport in addition to firing paralyzing orbs. She wore purple tights, a halter top, and had short black hair.

[edit] Tremor

Tremor
Tremor

In Mortal Kombat: Special Forces, Tremor appeared as a brown ninja and former Lin Kuei who escaped from Special Forces custody during a prison break orchestrated by Kano, to whom he is described as being blindly loyal.[17] He is a boss for one level, guarding a portal to Outworld. Extremely muscular, he was able to create earthquakes in the ground by punching it (similar to Jax), and also had the ability to fire a three-directional fireball.

Tremor was originally planned to be in Mortal Kombat Trilogy at one point, but for unknown reasons was replaced in favor of Rain, who had already appeared in the 16-bit console versions of Ultimate Mortal Kombat 3.[18] Tremor can still be seen in the game's instruction manual, incorrectly labeled as Ermac, depicted as an orange ninja along with Rain's original bio (Which he evidently inherited with slight alterations).[19] Both can be seen here. Rumors have persisted for the character's inclusion in the main fighting series of MK games from Mortal Kombat: Deadly Alliance[20] up to Mortal Kombat: Armageddon. Despite fan interest in the possibility of him making an appearance in Armageddon, Tremor was confirmed by a Midway representative on the company's official discussion forum as not being present in the game.[21]

[edit] Water God

The Water God
The Water God

The Water God was an unnamed boss from Mortal Kombat Mythologies: Sub-Zero. He was one of four guardian gods assigned by Raiden to guard Shinnok's amulet in the Temple of Elements, and acted as the god of water in the Mortal Kombat universe.[22] He possessed the ability to fire jets of water and teleport. He was defeated by the elder Sub-Zero, allowing the ninja access to the fire area of the temple.[8]

In the official Mortal Kombat 4 comic that came with the PC version of said game, the younger Sub-Zero attempts to make peace with the temple guardians, but discovers that they are gone.[9] This could indicate that the Water God was killed by Shinnok during his invasion, an idea further substantiated by Fujin's Mortal Kombat 4 biography screen stating that he and Raiden are among the few surviving Earthrealm gods.[10]

[edit] Wu Lae

Wu Lae is the leader of the Tengu clan located in Arctika. He uses a scythe in battle. His clan is a rival to the nearby Lin Kuei, but the two share an uneasy truce in which the Tengu remain out of the Lin Kuei's territory. In Mortal Kombat: Armageddon's Konquest mode, Wu Lae's clan attacks Taven, assuming him to be related to two other invaders that they had encountered earlier. After Taven defeats the entire clan, Wu Lae cedes his attack, realizing his error. He then directs Taven to the Lin Kuei temple that he had been searching for. At this point, the player has the option of performing a fatality on Wu Lae. Although not necessary, doing so will unlock an alternate costume in the game.[23]

[edit] Enemy types

[edit] The Keepers

Mentioned in Mortal Kombat Mythologies: Sub-Zero, these are the many beings that the elder Sub-Zero must pass in order to reach Shinnok's Temple in the Netherealm. Most of the Keepers are robotic enemies with various weaponry (circular buzz saw, chain gun, flame throwers), and one rides a beast that spews fire. They are found on the Bridge of Immortality as well as in the Prison of Souls. The instruction manual for the game states that these beings were specifically created by Shinnok to battle his former enemies inside the realm.[24]

[edit] Living Trees

The Living Trees have appeared in several Mortal Kombat fighting games, and some spinoffs. They first appeared in Mortal Kombat II as a forest of trees with faces that occasionally roared. This background also appeared in Mortal Kombat Trilogy, and as a 3D arena in Mortal Kombat 4, Gold, and Deception. Deception's Konquest mode allowed the player to venture into a forest of Living Trees, though the player could not interact with them. This version of the trees was capable of bleeding when cut down.

Two interactive versions of the trees appeared in Mortal Kombat: Shaolin Monks. The first version was much like the trees-with-faces design found in the earlier games, though it was capable of eating enemies. The second version were more anthropomorphic, capable of grabbing characters and NPCs and throwing them around.

[edit] Masked Guards

Masked Guard in Shaolin Monks
Masked Guard in Shaolin Monks

The masked guards are a group of (apparently human) royal protectors to Shang Tsung and later to Shao Kahn. They appeared in the background for Mortal Kombat, Mortal Kombat Trilogy, Mortal Kombat: Deception, and are more prominently featured in Mortal Kombat: Shaolin Monks. A dead masked guard is seen in the opening shot of the Mortal Kombat: Armageddon introduction video. John Vogel played the masked guards seen in the original Mortal Kombat arcade game.[25]

[edit] Shadow Priest

Shadow Priest
Shadow Priest

Shadow Priests can be found in the Tower and Portal stages in Mortal Kombat II (when it was released, this "character" was called Cloak by fans), the Soul Chamber in Mortal Kombat 3, the Portal stage in Shaolin Monks and Deception, and the Evil Tower stage in Mortal Kombat: Armageddon.

The Shadow Priests are Shao Kahn's top sorcerers, led by Shang Tsung. They were used in the plot to reincarnate Queen Sindel for the invasion plan of Mortal Kombat 3, and possibly helped with the creation of Mileena. They appear as enemies in the Outworld levels of Shaolin Monks, in which they also operate the device that restores Shang Tsung's youth.

Shadow Priests also make an appearance throughout the first Mortal Kombat film.

In the series Mortal Kombat: Conquest, the Shadow Priests appear as invincible magical bodies and are among the few to remain loyal to Shao Kahn. They are expert martial artists as well as mages. While shown as superior to all mortals, they failed to stand against Raiden. Unlike in the games, they are far more powerful than Shang Tsung.

[edit] Boss types

[edit] Ice Beast

The Ice Beasts are large beasts in the frozen land of Arctika, one was first featured in Mortal Kombat: Armageddon as a minor boss, somewhat like the Executioner, but less aggressive, he doesn't have very many moves to use, he basically swings at players with his claws, the second run in with one of these beast, is right after finishing off the first one, as players go through a gate, players will see the other getting ready to fight, as he howls at players, then after he jumps closer he's shot dead in the head by Sonya Blade.

[edit] Oni Warlord

The Oni Warlord is a minor boss character in Mortal Kombat: Shaolin Monks and also the first boss character. He appears in the Pit in the main game along with a group of Oni and in the Wasteland stage both in the main game (as a challenge to unlock a red koin) and in versus mode. He relies on brute force, using a giant club to smash the ground, the impact resonating halfway across the game's screen. Two of these characters are fought in the third stage of the game's secret endurance mode.

[edit] Orochi Hellbeasts

Orochi Hellbeast
Orochi Hellbeast

The Orochi Hellbeasts are other minor boss characters in Mortal Kombat: Shaolin Monks. The first appears in the Soul Tombs with three Tarkatans, which it can eat to regain some of its health. A second one appears in The Foundry with Demon Generals, but cannot use them to regain health. They have the ability to breathe flames, and set themselves on fire to make themselves immune to most attacks (projectiles being an exception). They are similar in appearance to the beast that eats Jade in Mortal Kombat: Annihilation.

[edit] Summoner Daemon

Summoner Daemon is a minor boss of Mortal Kombat: Armageddon's Konquest Mode, he was one of the "fake" invaders of Shinnok's spire in the Netherrealm, he is, like other invaders, a red demon, but a large and powerful one, compared to the Ice Beast in Arctika, after defeating a specific part of his lifebar, he can split himself into red tiny imps, and the player must stomp them using a hammer, he was defeated by Taven, fighting his way to the top of the spire.

[edit] Concept characters

The following have not actually appeared as characters in any of the games, but were planned at one stage to be included or are seen in concept art pictures hidden within them.

[edit] Belokk

Belokk in Gold
Belokk in Gold

Belokk was a scrapped character who would have been in Mortal Kombat Gold but was cut from the final release.[26][27] He was created by Eurocom and, according to Ed Boon, was removed from the game as the developers did not have time to finish the character.[28] However, Eurocom accidentally sent information about the game with Belokk in it to Game Informer, and as a result, six screenshots of him were leaked to the public.[1]

Even though he was scrapped prior to the release of Gold, it was rumored that he was still in the game as a secret character. In the game, the player could choose alternate costumes for a character, and their icon on the select screen rotated to that costume. Other hidden characters in the game can be accessed and revealed in the character boxes of Shinnok (hidden Goro), Cyrax (hidden Sektor), and Reiko (hidden Noob Saibot). Tanya's character box reveals a question mark when rotated, and it was rumored that the mark was to represent Belokk, had he actually been in the game. Previous to this, the mark was written off as one of the many of glitches in Mortal Kombat Gold.

[edit] Herald

Herald, Moloch's owl
Herald, Moloch's owl

Herald, or more properly "Moloch's Herald", is the name of Moloch's owl which carries his orb to raise Moloch from the ground. The BradyGames official Guide for Mortal Kombat: Deadly Alliance as well as Koffin "MY" Kontent in the same game's Krypt includes a piece of conceptual art describing that the owl flies around the world carrying Moloch's orb, which contains its essence. Eventually the owl would let it fall and Moloch is raised from the ground that it touches, starting a rampage on that land. Once his time is complete, he disappears back into the ground. Herald then collects the orb and flies away, starting the circle anew. Due to the concept conflicting with Moloch's official profile, it could be considered a scrapped concept/idea.

[edit] Zebron

Zebron concept art
Zebron concept art

Zebron is a character concept seen in Mortal Kombat: Deadly Alliance. An image of him was originally posted on Ed Boon's official site before the release of Deadly Alliance. Known only as MK5 at the time, it was intended as a joke to mess with fans who were eagerly awaiting any information regarding the title. The creators then added this image to the actual game.

In Deadly Alliance's Krypt, Koffin "ZE" contained Zebron's image, along with the comment that the developers would "never do a Zebra guy...or would we?" However, in Mortal Kombat Krypts, there are several of these concept sketches. Apparently the additional pieces of concept art are meant to reinforce the idea that the design team was actually considering making Zebron a playable character.

[edit] Rumored characters

[edit] Kochal

Kochal was a rumored super unlockable in Mortal Kombat: Deception soon after its release, but was soon discovered that is was nothing but a coin rewarded challenge.

Rumors of Kochal's existence started to pop up due to three missions in the Netherealm in Konquest mode, which involved defeating members of the Black Dragon clan (Kobra, Kira, and Kabal) in order to "Awaken Kochal". Upon completing these missions however, only a portal would open, leading back to the portal used to enter the Netherrealm. The player would be greeted by a chest of 1000 Onyx Koins.

Furthermore, some of the Oni in the Netherealm would at times speak of Kochal if the player interacted with them. They claimed that Kochal was a three-headed god which would transport Oni to a sorcerer who needed them. These three-headed god comments were based on the three characters the player had to face, which were supposed to be more difficult to defeat than most typical Konquest battles. Behind the platform that Kobra, Kira, and Kabal stand upon are three giant skulls, which pour lava from their mouths when the respective characters before them are defeated. When Kochal "awakens" with their defeat, the portal opens, and transports the player back to the Netherrealm village.

The name Kochal is often theorized by some fans to mean "KOin CHALlenge," because of the reward of koins the player gets after defeating the 3 opponents, though this has never explicitly been stated officially. Fans who theorize this cite that this is a naming method commonly used by the MK creators. E.g.: ERror MACro = Ermac, and MOtion KAPture = Mokap.

[edit] Nimbus Terrafaux

Nimbus Terrafaux was rumored to be a kickboxer playable character in the first Mortal Kombat game as an unlockable secret character. However, he did not actually appear in it.

The Nimbus Terrafaux character was later revealed as a creation of Electronic Gaming Monthly as part of an April Fool's Day joke. They had previously interviewed Ed Boon on the new Mortal Kombat game, and Boon mentioned the secret kickboxer character, amongst several other "hidden" characters. The magazine then intentionally published false information on this character, complete with phony screenshots and a fabricated storyline of his tournament involvement.[2] The factuality of this character was debated for a long time, and the search for "Nimbus Terrafaux" was a mission taken on by many Mortal Kombat fans.

The name Terrafaux lends a hint that this rumor was false. Terra being Latin and Portuguese for Earth, and faux being French for fake.

[edit] References

  1. ^ a b Daegon's Ending. Mortal Kombat: Armageddon, Midway Games, 2006.
  2. ^ Classic Sub-Zero's Bio. Ultimate Mortal Kombat 3, Midway Games, 1995.
  3. ^ Classic Sub-Zero's Ending. Ultimate Mortal Kombat 3, Midway Games, 1995.
  4. ^ Dawson, Bryan (2006). Mortal Kombat: Armageddon Prima Official Game Guide. Prima Games. ISBN 0-7615-5448-3. 
  5. ^ Abbot: "Indeed, the Temple of Delia, the Lady of Flame..." Mortal Kombat: Armageddon, Midway Games, 2006.
  6. ^ Blaze's Bio. Mortal Kombat: Unchained, Midway Games, 2006.
  7. ^ Official Mortal Kombat Mythologies: Sub-Zero Site. Midway Games. Archived from the original on 1998-12-01.
  8. ^ a b c d e Roberts, Nick (1997). Mortal Kombat Mythologies: Sub-Zero Official Game Secrets. Prima Games. ISBN 0-7615-1215-2. 
  9. ^ a b c  Mortal Kombat 4 Limited Edition Comic Book. 1998,  Midway Games.
  10. ^ a b c Fujin's Bio. Mortal Kombat 4, Midway Games, 1997.
  11. ^ Official Mortal Kombat Mythologies: Sub-Zero Site. Midway Games. Archived from the original on 1998-12-01.
  12. ^ MK:DA Dev. Team Fight Night Chats. Mortal Kombat Online (2002-12-13). Retrieved on February 18, 2007.
  13. ^ Sindel's Ending. Mortal Kombat: Armageddon, Midway Games, 2006.
  14. ^ Monster: "Stop where you are, intruder! I am the Elder Gods' Chosen Warrior. I have been sent to protect the Nexus from tresspassers." Mortal Kombat: Deception, Midway Games, 2004.
  15. ^ Shujinko: "Who was that warrior in the Nexus?" // Damashi: "I am not entirely sure. I could sense that he was quite powerful, but I did not recognize him." Mortal Kombat: Deception, Midway Games, 2004.
  16. ^ The Mortal Kombat Plot Canon Guide. The Kombat Pavilion (2004). Retrieved on February 17, 2007.
  17. ^ a b c Mortal Kombat: Special Forces instruction booklet. Midway Games, 2000.
  18. ^ Mortal Kombat Trilogy - In Development. Mortal Kombat Secrets. Retrieved on February 12, 2007.
  19. ^ Mortal Kombat Trilogy instruction booklet. Midway Games, 1996.
  20. ^ MortalKombat.com's Development Team Video Interview. Dave's Mortal Kombat (2003-09-23). Retrieved on February 12, 2007.
  21. ^ Tremor is not in MKA. Midway's Official MK Armageddon Forum (2006-08-09). Retrieved on February 10, 2007.
  22. ^ Official Mortal Kombat Mythologies: Sub-Zero Site. Midway Games. Archived from the original on 1998-12-01.
  23. ^ Dawson, Bryan (2006). Mortal Kombat: Armageddon Prima Official Game Guide. Prima Games. ISBN 0-7615-5448-3. 
  24. ^ Mortal Kombat Mythologies: Sub-Zero instruction booklet. Midway Games, 1996.
  25. ^ Legends of Kombat: Goro, Baraka, and Masked Guard. IGN (2005-11-08). Retrieved on February 4, 2007.
  26. ^ Eurocom. Interview with GameSpot. Mortal Kombat Gold Interview. 1999-07-09.
  27. ^ Belokk Misses the Cut. The Realm of Mortal Kombat (1999-08-04). Retrieved on January 6, 2007.
  28. ^ MortalKombat.Com's Fight Night 1999. Mortal Kombat Online (1999-08-25). Retrieved on January 6, 2007.
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